Edited and Updated - I'm playing a lot of paper and modern lately, but with this deck I've had some good results locally and barring voice of resurgence (swap it for Fleecemane Lion in a pinch) the package is pretty reasonably priced. It's nice to see it's been getting some play online finally too.
General plan is to load up dudes with auras and swing for the hills.
The big thing to PAY ATTENTION TO playing hexproof is the mana your opponents still have up as you attack. In Standard at the moment: 1B up can equal a devour flesh, WW can be celestial flare - attack with 2 dudes even if it means losing a weenie. UW decks that hit turn four need you to leave RW up for boros charm in their turn when they supreme verdict, and to side in murder investigation to put on your dudes for heavy removal games. Double murder investigation is a big disincentive on a huge attacker. When Mulliganing, you may want to anticipate a thought seize turn 1, so two cheap dudes in hand is a bonus. 1U and 7U can also mean losing an aura or your whole board back to your hand to a Cyclonic Rift mid attack, so bear it in mind. 1RR is often Anger of the Gods. 4WW Often spells Elspeth, which is also a wipe, and I think that about covers it.
Side in Fiendslayer for aggro, Murder Investigation for removal happy control opponents, Mizzium Mortars for creature heavy decks (Packrat/Master of waves and chums).
Switch Madcap Skills with Alpha Authority same price but better effect.That Red colore I think it's not that good...put 4 Fiendslayer Paladin or 2 of them and 2 Banisher Priest remove Farseek and try with some Riot Control or Celestial Flare also about enchant's you can try to add Forced Growth
Cool -some really good suggestions -You're right, I would drop the red for efficiency in a heartbeat, but those surprise Boros Charm have been incredible, and there's a bit of a tussle between Madcap Skills and Alpha Authority in that with skills, if you attack into a lone creature, it actually can't block at all, which is HUGE if you haven't found your trample suit yet! You're definitely right about the Farseek s too, but the last thing we need is more double coloured stuff - Forced Adaptation is cheap and pretty boss (and doesn't rotate), but might even be better as a couple of Savage Summoning and a couple of Riot Control s / Ghor-Clan Rampager s (the surprise is still priceless when someone lets through an unpumped Fencing Ace only to end up taking 10 on t3 lol)
Celestial Flare is brilliant too, but probably a sideboard card in quite a few matchups. I'll keep doing some playtesting to see what works though, cheers!
Always you can go with B/W/G...I'm thinking about that kind of deck...but still need some cards when I get them I will try it in my local matches.Blightcaster , Quag Sickness , Dying Wish , Stab Wound and Contaminated Ground and you can drop Doom Blade nothing more you can take :Dsave some Enchant till you drop Blightcaster and watch your opp creature die when your's going strong...
That's true, but I'm trying to go for almost all post rotation - I'd be mighty chuffed if they reprinted it in Theros all the same though!
Been working on a bant hexproof just tonight and play testing it. I've found Gatecreeper Vine to be great for mana fixing and provides you a wall to block with. I'd run 3 of them in place of Fencing Ace . Between that and Elvish Mystic , I'd drop the Farseek s and probably replace them with Alpha Authority so you can have an unblockable swinger that's hexproof and ridiculously pumped
Gatecreeper Vine is definitely an option - It's basically Farseek with legs, but I'd probably still keep the Fencing Ace too - if nothing else, they close out gridlocked games very quickly, and are good hate magnets for being so cheap. Also with all the mono-green decks around that aren't even packing removal, he's kind of a beast.
I agree about a couple of mainboard Alpha Authority - even though almost all our dudes are hexproof, it ups the enchantment count for Ethereal Armor and secures those tooth and nail games where we can't seem to draw a dude and get stuck having to suit up a GIANT Elvish Mystic (It does happen, and when it does, it's hilarious). I also feel dropping the reckoners is a step up, because in honesty, they don't do enough and would be better as graveyard hate.
i like to run Ajani, Caller of the Pride in my deck as a one-of. he has been insane for me in the past. also i like Fiendslayer Paladin a LOT. and personally i think you could drop the Alpha Authority and one Abundant Growth for Gift of Orzhova . the thing that this deck hates is flying so take care of it with that. really like where our hexproof decks are headed post rotation, best of luck to you.
I would go Trollhide instead of Mending Touch like you said in your description for Enchantment sake, and I'd also go Blind Obedience over Imposing Sovereign as Sovereign is easier to kill, Obedience goes for Artifacts also, and again Obedience is an Enchantment.
@Steelking6 -Ajani, Caller of the Pride did excellently in testing, and I had a few laying around to throw right in - thanks for the suggestion! I have the Fiendslayer Paladin s, but I think they'll stay in the selesnya deck I'm working on until the Abundant Growth s rotate, at which point they'll be very handy. I'd actually rather up the Ajani count even more than go with Gift of Orzhova because there's a bit more flexibility there, and another shot at double strike swing without having to fire off a Boros Charm is always deeply broken, but I can easily see things swinging the other way after Theros' release.
@eslaton7751 -those suggestions are good sense, and some helpful tidying up of the sideboard cards for sure - cheers!
Hey, k22k, what do you think of the new Anax and Cymede card from theros for this deck?
Fabled Hero and Alpha Authority will make poetry. I suggest those in place of Fencing Ace and Nylea's Presence . Other than that, im glad to see people are still trying hexproof decks. We should probably try to not raise a lot of attention as its really easy to sideboard against our kinds of decks, specifically esper decks...i like not seeing merciless evictions for now lol. +1
Alright, here's my two sense. I am playing almost the exact same deck and here is what I see with a very competitive metagame. Up the land count to 22 and drop two forest for temple of abandon. It helps a lot against consecutive draws you don't want to see. Its hard to get a the right mix of cards in ur hand and then top deck more of what u need. I find myself needing to dig to get a unflinching courage or setimes another creature. I also think fencing ace is very lackluster against any deck that is being plyed right now. I say go with boon satyr. Alot more versatile and with the increase in mana he can hit the table as an enchantment, survive the boardwipe and then swing for four the next turn. Hope it helps
@GreyFawkes -You're definitely right in that Fabled hero is undoubtedly the better card, but I find that in our meta, the second you target him with any buffs he's asking to get shocked or doombladed in response, which is three mana of ours, for our opponent's two - whereas with fencing ace you can drop him a turn earlier when most opponents are still trying to establish board presence, but allowing you the extra turn to get him out of burn range. He's also potent enough to be worth countering by control players, but that one mana cheaper that you can use after the counter to play what you actually wanted!
@Winfragment - The temples are great, but tap lands are just that bit too slow when you really need to drop your hand on the table, but I'll do some testing because I have the full set. Fencing ace is well positioned in my local meta because of the reasons I mention above, but boon satyr is a very valid card - especially with the option to cast and sac him in response to devour flesh, etc. so I've been toying with replacing ghor-clan with him, but time will tell if the fact that he can be countered to such a net loss of mana makes him worth running. The key to surviving the board wipe is saving your countermeasures and not overextending when you know which colours are in play and which point in the curve their removal sits.
Cheers for the input!