Commander / EDH*
SCORE: 2 | 16 COMMENTS | 903 VIEWS | IN 2 FOLDERS
More Protection —June 16, 2018
This deck has 3 weaknesses: The Boros Curse, Infect, and Voltron. Dealing with the curse will be an ongoing project, but I added protection from combat damage. Kor Haven Thaumatic Compass Flip and Maze of Ith should be really helpful. Expedition Map might be going in now too
Heroes Remembered seems acceptable for a strategy like this.
April 30, 2018 7:09 p.m.
It's a good idea, but I don't know how well it actually fits. It's a very high cost and a long suspend. It works with Aetherflux Reservoir Felidar Sovereign and Test of Endurance, but unless i have Vedalken Orrery it's hard to see it work. If i don't have any of those 3, it definitely keeps me alive, but in my mind it's a lightning bolt for 9 mana.
I'll keep it in mind when i get to do some actual tests and do some edits though, thanks for the suggestion
April 30, 2018 7:39 p.m.
Heroes Remembered is not even remotely comparable to "a lightning bolt for 9 mana.
April 30, 2018 7:48 p.m.
Was wondering what your thoughts on end turn cards from red to proc the upkeep wins next turn??
May 27, 2018 7:11 a.m.
If it's used with FS/SS out, I feel like it's mostly win more. The only exceptions are if you are being threatened with commander damage, which is it's main weakness, or someone is threatening an infinite combo (there should have enough removal to deal with it anyway)
I have only played the deck 3 times. But, every game, so far, my life was averaging around 175. Even with those wins on board, its a very comfortable pillow.
The Boros curse makes timing the spells very important to get the most out of them.
May 27, 2018 11:48 a.m.
Yeh i got the win cons in my deck for sure....my group meta is infect/agro stompy and lots of combo/infinite turns and crap. I made this deck bc it looked really fun and i bought most the cards to make the perfect deck so i wont have to switch out as much. I just think the win-cons are just perfect to show the decks power and makes people scramble and try to defeat it...its very fun. But very janky....haha just like you said. but thanks for replying to my question. i love this deck and my buddies who tried it loved it to......they always tell me it needs more burn and what not and i tell them that red and white= bad card draw....you cant be casting burn cards all the time you gotta kinda play it safe or you will be top decking and that is the worst feeling(discard and draw seven) i think runs the best overall in the deck forsure....and i think that what makes this deck fun as hell
May 28, 2018 9:44 a.m.
Btw how is Well of Lost Dreams....do you proc it often? what do you think is the perfect amount of burn/lifegain cards to put into the deck to make Well of Lost Dreams viable?
(I'm very sorry for the questions,I like the deck)
May 28, 2018 9:48 a.m.
This deck will definitely have a hard time with Infect and Infinite Combos. If you are up against just a normal aggro stompy deck, if you can survive until you can get FS/SS out you will win with all the wipes giving you life too.
Now that I know your meta, cards like Final Fortune and Glorious End seem much better for you. Still very, very dangerous, but definitely worth testing. I'd recommend Aurelia's Fury to stop those pesky infinite combo players. and you might want Gamble to search for it in a desperate situation.
I've only played the deck 3 times irl and I never got the Well. But, from playtesting on here, its the best draw this deck has. You wont be drawing like 10 cards because most of the burn spells cost X. It's at its best if you burn for the bare minimum to get the threats off the board and use the extra mana to draw. Most of the spells are sorceries, so you can't really do much on your oppenents turn.
Since red spells gain lifelink, you don't need a lot of cards that gain you life. 1 good wipe and you will have like 150-200 life. I run lifegain synergy, but the cards that give me life do other things too, like destroy artifacts/enchantments, or win the game.
If you need early game control, Slagstorm, Sweltering Suns, Intimidation Bolt can slow down the aggro a bit. Swords to Plowshares and Path to Exile don't synergize at all, but are always good. Lightning Helix and Warleader's Helix are bomb single target removal. With FS/SS out they proc the bolt effect twice.
If you go for the lower CMC build, Sunforger is a must have. A stronger focus on copy spells and cards that double damage might be needed too.
My build mostly ramps until I can drop a big x spell, then just goes back to ramping until I can do it again. I think once players understand the deck they will be hate it out early because it can be so oppressive late game.
Don't apologize for the questions. I love brewing, and they make me think about my decisions.
May 28, 2018 6:02 p.m.
My opinion about the well.....So i see you have 4 white cards that can gain you life (with no commander on the board) to Reasonably proc the well. That just seems really low to me to put out a 4 drop that wont do anything for the turn and have to relie on your 4 white cards that gain life to proc it.....just my opinion on it...that's why i was asking and when i first brewed the deck I did not put it in....I found minds eye to be decent through testing to just save 3 mana and draw 3 cards once i drop it for 5. But that's why i was asking about how much lifegain cards you should throw into the deck to make it viable to be able to proc the Well when you drop it. I need to make sure i get card draw from it. I love all your answers your giving me....good cards. Every game Ive played i have hit the board and gained so much life......so the deck is very consistent if you build it right. Just need to work on draw cards.
May 29, 2018 8:18 a.m.
You're right, this build is super reliant on on the commander. My meta isn't as fast and crazy as yours sounds, so I can set up. Mind's Eye is definitely good, consistent draw. Mana wise, you wil always have to keep up 4 mana, so you can draw off of every one. Well is less reliant on your opponents if you need to draw into answers, it also synergizes with Alhammarret's Archive and Pristine Talisman which I should really put in.
Best advice I got to deal with the Boros Curse is "Even bad card draw effects is still card draw".
May 29, 2018 9:47 p.m.
I really love this deck, but I was wondering- do you think it would be worth it to run a few more protection cards like Rune-Tail, Kitsune Ascendant or Mark of Asylum, considering how many earthquake-like 'damage each creature' spells there are in here? Or do you think things like Darksteel Plate and Shielded by Faith are enough to get by?
June 1, 2018 4:38 p.m.
I chose not to run them because I don't run a lot of creatures. I focused more on ramp and draw to deal with the Boros Curse and abuse FS/SS. I also chose big blowout spells so I can keep as many cards in my hand as possible.
June 2, 2018 8:39 a.m.
Yeah, I figured it was due to the low number of creatures, that's probably the best strategy. I was thinking more about protecting FS/SS specifically, and maybe like Neheb if you get him, but I guess with 6 toughness they can survive the smaller hits, and worst case scenario you can just pay 2 more to bring FS/SS back out. Thanks man, I used this as a template for a MTGO deck the other day and it was ridiculously fun to play!
June 2, 2018 3:29 p.m.
It's a weird feeling having to protect your commander from yourself just as much as protecting it from your opponents. If you still feel like you're lacking protection after all the indestructibility, they are still definitely great. But if you drop a Blasphemous Act or Star of Extinction you miss out on a lot of life gain.
Im so happy to hear you used the deck and liked it! Put your version up, I'd love to compare =D