pie chart

pie chart Little Shop of Horrors




Llanowar Elves Duh.

Elvish Archdruid Again, duh.

Copperhorn Scout Elf and gives all other attacking creatures pseudo vigilance.

Ezuri's Archers Delver trade early game.

Predator Ooze A pain to kill, he is my main beatstick. With a indestructibility he becomes deadly with an Inquisitor's Flail.

Engulfing Slagwurm Give him Lure and watch the fireworks go.

Asceticism Duh.

Increasing Savagery LOVE the utility here. If I gwave into this I can pitch it into the GY with no remorse and flash it back on a troll or something next turn. Or I can cast it from hand onto a Copperhorn Scout making her a 6/6.

Lure You guys have no IDEA how much I missed this card. This plus 1/1 means your fatties ALWAYS get through, or this plus a fattie like Engulfing Slagwurm means a board wipe EVERY SWING. "Oh you're playing tokens with Intangible Virtue? That's nice."

Genesis Wave Pretty much the reason I play this deck. Turn 4 having a possible 17 mana (1xLlanowar Elves 3xElvish Archdruid 4x forest) I can play out onto the battlefield the top 14 cards of my library.

Acidic Slime Wasn't too sure here this slot of three cards has been rotating through different utility cards. Started off as Doubling Chant but I was hardly ever getting use out of it. Then I tried Infiltration Lens which I LIKED but as someone brought up it's less "win" and closer to"win-more". So now we move to acidic slime. Haven't playtested with them yet aside from a few practice hands so we'll see.

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Comments View Archive

felletje says... #1

I like your deck very much:) you should consider playing Bellowing TanglewurmMTG Card: Bellowing Tanglewurm.

April 7, 2012 6:02 p.m.

Ohthenoises says... #2

Thing is I WANT them to block. That's what lure is for.

April 7, 2012 6:05 p.m.

felletje says... #3

I understand, thanks.

April 7, 2012 6:46 p.m.

3x Ghost QuarterMTG Card: Ghost Quarter seems like a mistake here. I've played your deck, and it dwells on 2-4 land for a while (it runs a RDWs manabase after all). Your Dungrove ElderMTG Card: Dungrove Elders will not be a threat with the non-forests out and your Predator OozeMTG Card: Predator Ooze might be harder to cast. I suggest sticking to Acidic SlimeMTG Card: Acidic Slime for your Kessig Wolf RunMTG Card: Kessig Wolf Run and Vault of the ArchangelMTG Card: Vault of the Archangel answers.

April 8, 2012 12:03 a.m.

Ohthenoises says... #5

yea i havent updated this properly. Give me a minute to fix it

April 8, 2012 12:37 a.m.

Ohthenoises says... #6

wait nevermind no I got it right... There aren't any dungroves in here anymore I took them out for prime titans. Sure you have played it since the changes? Yes it makes the ooze harder to cast but normally I'll cast ezuri or archdruid first so I've never seen a problem with it in paper play. Maybe I'll drop it to 2 quarters.

April 8, 2012 12:40 a.m.

Oh, didn't see that. Why the Primetimes? It seems like you could just run 4 wurms as your titans since they work perfectly with LureMTG Card: Lure. Is the ramp for the ghost quarters? It seems like a well played Genesis WaveMTG Card: Genesis Wave would get those for you NP.

April 8, 2012 12:52 a.m.

Ohthenoises says... #8

the ramp is so i can potentially do a turn 3 prime I cant finagle a turn 3 slagwurm unfortunatly so I need something to do on my turn 3 lol I mean double dungrove is mean but I'd rather prime it.

April 8, 2012 12:55 a.m.

felletje says... #9

You could also add 1 (maybe 2) Primordial HydraMTG Card: Primordial Hydra. It goes well with your elves, but it doenst work with gwave tho. But if you use gwave you prolly won the game already x)

April 8, 2012 9:55 a.m.

Inces_Velus says... #10

There is only one suggestion I would give, and that would be 2 green sun zeniths....you have gotten an amazing start, but there is only one problem...no genesis wave :O (you use green sun in order to summon a primeval titan and get some mana out of your deck, or maybe a wurmcoil for some power, or maybe your slagwurm, or...I know...your acidic slime if your opponent is running an artifact or enchantment that is just ruining your day) and primordela hydra is not a bad idea, since you have the mana ramp down pat, and could probably summon it as a 10/10 or more right away

April 8, 2012 6:54 p.m.

Ohthenoises says... #11

Except when he comes out on a Gwave (or a GSZ for that matter) he dies instantly. That's why I don't want Primordial HydraMTG Card: Primordial Hydra.

If I were to add GSZ I would have to change the look of this deck ENTIRELY and I'm really not down with that. I've done a lot of discussion about GSZ v.s. Gwave in this deck already (check the update if you're interested). Basically it boils down to the the fact that elf ramp gives me more mana than I could possibly ever use in a GSZ so I wanted something that I can use as a more effective mana dump.

April 8, 2012 7:08 p.m.

thejadejedi says... #12

I don't think they are talking about replacing the G-Wave with Green Sun's Zenith MTG Card: Green Sun's Zenith , I think they are talking about using GSZ in case you can't get yourself a G-Wave. I have playtested a version of this deck several times and when I get a G-wave to go out, this deck most often wins. However, if I don't get a G-Wave, then, while I do have some power, I'm kinda stuck waiting for one to come along or facing my opponant with only half my units (because I don't want to lose my weaker Elves because then I lose almost half my mana source!) Besides, just one GSZ wouldn't hurt you too much...would it?

One thought, since you're getting yourself a strong ramp to ramp with, why not try Caged SunMTG Card: Caged Sun? It'll double the mana output on your lands and even increase all your green units. You can get your first one out fast and, if you get another, heck, chuck that one out too! Now your lands produce 3G and your creatures are all +2/+2. It really ramps your mana even more and allows a bigger throw with your G-Wave. (The extra mana also allows you to have leftover mana for regenerating your units in case of a board sweep.)

No doubt, a solid deck. I love it +1

April 9, 2012 12:58 a.m.

Ohthenoises says... #13

maybe primes can be swapped for the suns? I do like that idea and it does push it towards a elf win. I'll playtest it and get back to y'all with results.

April 9, 2012 1:03 a.m.

Inces_Velus says... #14

I see what you mean, and something I would suggest running only 2 ezuri's brigade. Now I know they are not a common metalcraft, as you only run 5 artifacts but to have a 8/8 trample, for your gen wave, and for a chance to get it buffed even more (with caged sun) that is not a bad turn 4 [10/10 with trample without mana boosts]

April 9, 2012 8:26 p.m.

Inces_Velus says... #15

And one last thing, before I forget...Gladecover Elf, Glistener Elf, and Viridin Corrupter instead of acidic slime (run 2 of each) that is more elfes, and realize taht with glisteners and corrupters you have to deal 10 damage instead of 20 (even though that doesn't really matter) and incase you don't get a massive buff, you weaken their stuff fast

April 9, 2012 9:08 p.m.

Ohthenoises says... #16

Dropped the inquisitor's flails for 2 more IS. this card wins games... turns my pred ooze into a 6/6 turn 3.. this card is just plain NOT nice with ooze.

April 10, 2012 3:25 a.m.

Ohthenoises says... #17

I got 2 Garruk, Primal HunterMTG Card: Garruk, Primal Hunters the other day and I'm considering adding them.. Not sure what to remove. Does anyone have any ideas?

April 10, 2012 9:56 p.m.

thejadejedi says... #18

Got a question, if you G-Wave two Garruk, Primal HunterMTG Card: Garruk, Primal Hunters onto the field, will they both die like a legendary creature would? Or can there be more than one of the same planeswalker on the field with no adverse effects?

I guess I've just always thought of them as Legendary...Thanks!

April 11, 2012 12:45 a.m.

sample101 says... #19

They both die.

Honestly I think that the card doing the least right now for this deck is Caged SunMTG Card: Caged Sun. I'd swap some of those for the Garruk, Primal HunterMTG Card: Garruk, Primal Hunters.

April 11, 2012 1:30 a.m.

OrgasmAndTea says... #20

Hmmm I'm in two minds about the Caged SunMTG Card: Caged Sun. On the one hand it does nothing for creature based manawhore elves, but on the other hand it does potentially help with every elf deck's worst nightmare - a turn four Day of JudgmentMTG Card: Day of Judgment. Even if all your creatures are dead, if you have the sun out and double your mana you can recover pretty easily. Dunno really, playtest it more I guess. Whenever you have Caged Sun in your hand, ask yourself the question: 'Would I prefer this card to be something else?'

From Avacyn Restored, Craterhoof Behemoth looks fun. Also, while Glistener ElfMTG Card: Glistener Elf is a bad idea, I like the Viridian CorrupterMTG Card: Viridian Corrupter suggestion, however it's definitely NOT a substitute for Acidic SlimeMTG Card: Acidic Slime since it doesn't have the same versatility, and since the extra two mana isn't really a problem here. Probably most useful against tempered steel decks, but if you don't have any trouble with those (which I don't imagine you do), might be best not to fix what isn't bnroken. Gladecover ScoutMTG Card: Gladecover Scout can be really fun with Increasing SavageryMTG Card: Increasing Savagery. Imagine, practically a hexproof titan. Hehe, remember the time you were considering taking that out? ;)

Erm, with the loss of Inquisitor's FlailMTG Card: Inquisitor's Flail, I've noticed you don't have ANY two drops. Can I suggest Viridian EmissaryMTG Card: Viridian Emissary?

April 11, 2012 3:34 a.m.

Ohthenoises says... #21

I think I'm gong to make this pure elves so Viridian EmissaryMTG Card: Viridian Emissary is a definite shoe in. one of the reasons im going pure elves is because when I gwave sometimes it's hard to wave for enough to squeak out all of the big critters. I'm not gonna change it on here till I figure it out in paper so ill get back to y'all on that front.

I have found that my normal wincon is a Predator OozeMTG Card: Predator Ooze with Increasing SavageryMTG Card: Increasing Savagery being able to turn 2 ooze turn 3 savagery is just mean.. it.s basically a turn 3 titan that you cant kill... as soon as that happens he's out of DismemberMTG Card: Dismember range and the only effective way to kill it is tragic slip. If I can turn 4 a flashback he becomes out of range for tragic slip too.

April 11, 2012 10:57 a.m.

Nazsmith says... #22

Slash very little red, like two or three, and stick in one Red Sun's Zenith MTG Card: Red Sun's Zenith

April 11, 2012 11:47 a.m.

dquinn says... #23

I think you should add Strangleroot GeistMTG Card: Strangleroot Geist to make up for your lack of 2 drops, and in general it is a really good card.

April 11, 2012 4:36 p.m.

kellysandall says... #24

can you post the old, cheaper decklist?

April 11, 2012 11:38 p.m.

Ohthenoises says... #25

um sure hang on I suppose. Would you prefer the one with the trolls?

April 11, 2012 11:39 p.m.

Ohthenoises says... #26

Ok got this semi figured out. I'm keeping one of Primeval TitanMTG Card: Primeval Titan, Wurmcoil EngineMTG Card: Wurmcoil Engine, and Engulfing SlagwurmMTG Card: Engulfing Slagwurm but I had to drop LureMTG Card: Lure. It wasn't doing enough for me because by the time I got it to do what I wanted I was already winning. For right now I'm adding 3x Gladecover ScoutMTG Card: Gladecover Scouts over Viridian EmissaryMTG Card: Viridian Emissary just because of the hexproof, she might get the axe but making her a 6/6 on turn 3 is... well.... just mean.

April 12, 2012 1:56 a.m.

Inces_Velus says... #28

in referrence to the garruk being summoned from gen wave, or maybe ezuri, gen wave states "may play" sop you can play one and not the other, thus keeping your legendaries and planeswalkers in the game

April 12, 2012 4:17 p.m.

Ohthenoises says... #29

So did anyone have any ideas on what I can take out for Garruk, Primal HunterMTG Card: Garruk, Primal Hunter I have two laying around and yeaaaa I'd like to add them but I'm having trouble on what to take out.. maybe the Gladecover ScoutMTG Card: Gladecover Scouts I just added?

April 12, 2012 4:19 p.m.

Ohthenoises says... #30

Yes but the other one I gwave into has to go to the graveyard hence my hesitation about adding them.

April 12, 2012 4:20 p.m.

I would guess if you are using gwave and have a Garruk out, that you won't be worrying about losing the one already in play and needing the other to show up. I am guessing that Garruk will now have ample blockers and can start pumping out some more on his own. So you will most likely not worry about him going to the graveyward.

April 12, 2012 4:52 p.m.

Inces_Velus says... #32

Take out one Ascetisism, and the engulfing slagwurm...I mean the wurm is nice, BUT without lure it can only block one creature and attack once....it also does not get teh ezuri trample buff...as for teh ascetisism, when u are gen waving almost 14+ cards after turn 3, you really only need 2, the chance of getting one on the field is so high

April 12, 2012 4:54 p.m.

Ohthenoises says... #33

Valid points. I'll test that in paper.

April 12, 2012 5:14 p.m.

Ohthenoises says... #34

Like I said amazingronaldo hesitation,not "wont put it in" ;). I took Inces_Velus's advice on what to cut. I've come to realize that I wont need my normal 3x of a legendary creature/plainswalker/mportant enchantment due to the gwave but 2x is very sexy.

April 12, 2012 6:59 p.m.

Ohthenoises says... #35

My main wincon still consists of turn 2 Predator OozeMTG Card: Predator Ooze and turn 3 Increasing SavageryMTG Card: Increasing Savagery until they can answer a turn 4 7/7 (when he swings).

April 12, 2012 7:01 p.m.

OrgasmAndTea says... #36

Dude, Revenge of the Hunted in the Avacyn Restored set is super sexy with Engulfing SlagwurmMTG Card: Engulfing Slagwurm... maybe you want to make a different deck with LureMTG Card: Lure effects again since this one has come soooooo far from that. Since it doesn't have flashback though, it's quite incompatible with G-wave.

April 13, 2012 5:42 a.m.

Inces_Velus says... #37

An idea....Take out caged sun, and replace with Vorcilex, Voice of Hunger...you don't get teh buff, but your opponents try to conserve mana and thus countering is usually an issue, your things die slower, and you just destroy everything

April 13, 2012 10:34 a.m.

Ohthenoises says... #38

Well sun is cheaper.... mana wise

April 13, 2012 10:37 a.m.

felletje says... #39

you can also try adding big fatties like Platinum EmperionMTG Card: Platinum Emperion or Blightsteel ColossusMTG Card: Blightsteel Colossus, you can pay them easily with your high mana gains and they become a big threat on the field. those garruk are kinda slow its not like an instant boom y know.

April 13, 2012 10:59 a.m.

Ohthenoises says... #40

The garruks are there for late game card draw, I have found that I have to topdeck a LOT after turn 4 so that extra card draw keeps me going.

April 13, 2012 11:03 a.m.

felletje says... #41

its just that you dont have that much big creatures. sometimes i get stuck only drawing 1/1 elves and lands and waiting for my gwave or savagery. just saying x)

and i think you should add viridian emissary in the duck just because it has 2/1. its really good versus Phantasmal Bear MTG Card: Phantasmal Bear and Diregraf GhoulMTG Card: Diregraf Ghoul

April 13, 2012 11:10 a.m.

Ohthenoises says... #42

I might swap him in for Gladecover ScoutMTG Card: Gladecover Scout she's just in for hexproof at the moment.

April 13, 2012 11:12 a.m.

felletje says... #43

i think you should remove 1 Gladecover ScoutMTG Card: Gladecover Scout and 1 Copperhorn ScoutMTG Card: Copperhorn Scout for 2 Viridian EmissaryMTG Card: Viridian Emissary. thats how i've done it:)

April 13, 2012 11:18 a.m.

Ohthenoises says... #44

I'd still rather have 3 copperhorns. (they untap my mana elves and that is invaluable) If I add him it will be for the gladecovers

April 13, 2012 11:22 a.m.

felletje says... #45

but you dont need 2 copperhorns on the battlefield if you know what i mean

April 13, 2012 11:28 a.m.

Ohthenoises says... #46

Actually if there ARE two on the battle field I can respond to their untapping by adding mana. For example, if I swing with 2 Copperhorn ScoutMTG Card: Copperhorn Scouts, Ezuri, Renegade LeaderMTG Card: Ezuri, Renegade Leader, and 2 Elvish ArchdruidMTG Card: Elvish Archdruids trigger A goes on the stack and resolves then I respond to trigger B tapping both archdruids floating 8 then after it resolves they untap again so I can tap for another 8 now I have 16 mana so I use it for 3 instances of ezuri's overrun ability and one regen shield. now all of my elves are 9/9 with trample.

April 13, 2012 11:36 a.m.

felletje says... #47

wow i never thought about that. thanks. x)

April 13, 2012 11:54 a.m.

vishnarg says... #48

Well congradulations Ohthenoises, you have designed the most powerful mono green deck in standard! I don't think theres any other way to go... but perhaps you should try Strangleroot GeistMTG Card: Strangleroot Geist for bonus aggro.

April 13, 2012 11:54 a.m.

Nazsmith says... #49

hahaha!! thats not right at ALL, see now, if you go to full Elves, you are limited because THE best Elves are in older sets, so you can, but you want to go legacy, bcause you can put in cards like Wellwisher, Ryhs and Eldamri Lord of Leaves and Priest of Titania...

April 13, 2012 11:58 a.m.

vishnarg says... #50

Dude, I said in standard... this deck is rape

April 13, 2012 noon

Nazsmith says... #51

I would know,i also have this deck made, its very intertaining with my friends, lol

April 13, 2012 12:04 p.m.

Ohthenoises says... #52

I just enjoy turn 3 having a 6/6 indestructible creature who gets bigger with every swing.

April 13, 2012 12:05 p.m.

Ohthenoises says... #53

Played this deck against my girls deck that I built for her Boom goes the goblin! and once it got to turn 3 (normally when that deck gets you into kill range) I had a 7/7 swinging at her. (Whenever I go to the shop if I say I'm running goblins everyone there knows what I'm running and HATES it.)

April 13, 2012 12:08 p.m.

vishnarg says... #54

Yeah I don't exactly hate goblins but I prefer just regular rdw, heres my modern attempt at it, of which I'm currently building: deck:5-minute-magic

April 13, 2012 12:16 p.m.

Inces_Velus says... #55

I would think about sideboarding a few viridian corrupters, as it is one an elf, and a 3 drop for a 2/2 that destroys artifacts, also, I would replace gladecovers...replace teh gladecovers for the emmessaries...because if you are facing a field wipe deck (black sun, day of judgment, or kill cards) then your gladecover is hexproof, yes, but if they kill off everything else then you are left with a 1/1 that will die SO slowly....but with the emmesary you get something that if they kill off, you get mana for the next turn to use for a comback of mana

April 14, 2012 11:13 a.m.

Ohthenoises says... #56

I understand what you're saying there but I will say this: One, her hexproof has actually won me a game or two providing a target for the Increasing SavageryMTG Card: Increasing Savagery And giving me a blocker so I have time to get to my AsceticismMTG Card: Asceticism. Two, I playtest in paper a LOT before making changes final on here. I am testing with the emissaries right now and they're doing meh, once they realize I'm running standard elf ball they have no problems popping an emissary which leaves me screwed.

April 14, 2012 11:29 a.m.

Inces_Velus says... #57

ya, with the elves mana give I can see actually that the land is really not needed...keep gladecovers...I suggested em XD why am I trying to remove them? I love them!

April 14, 2012 6:57 p.m.

Inces_Velus says... #58

Hey, (ohthenoises) check out my stuff and help me out if you would

April 14, 2012 6:58 p.m.

Inces_Velus says... #59

So I was playtesting this, and not sure how weak of players you play against, but I was raped, so I removed some things and played the next day against teh same decks...and raped them (my changes were teh following:

-I put in 2 Ezuri's briggade and 2 Carapace Forger, as well horizon spellbombs (1 drops that I can use for either metal craft or if I can only seem to get copperhorns and archdruids and only 2 lands [common mishap] then I pop one for that needed land)

-I took out the primal hunters, since they really weren't needed as teh spellbombs for 3 mana allowed me to draw that single card average with garruk and get a land

-removing 2 oozes and 2 savagery I found this to commonly happen...when I get the ooze on teh field, it is my only offense, for I usually get a non elf horde hand, and I get over powered by tokens...so I removed two as if I get them they are my blockers, and as for savagery, if you are gwaving for an average 10+ then you can flash it back still, but they are gonna be removed soooo fast from your deck

-I removed the prime time and replaced with another Ezuri, as he was never in my gwaving spree :/ and when you think about it, if your playing elves, your gonna either have TONS of mana and not need the titan, or no mana and not be able to play him, great card if you play dual lands, like maybe tossing in one gavony township and two sunpetal groves into this deck in place of the ghost quarters to be able to counter up your sh**

The main portion of the deck was elves, and I would stick to that, the wurmcoil stayed only because it was my only artifact, and if I was in a pinch I could use it to block mirran crusaders (the main F-You that I got)

April 16, 2012 12:28 p.m.

Inces_Velus says... #61

I have learned that adding 2 sunpetal groves and 2 gavony townships are a GREAT way to counter it up after you horde the field, incase ezuri doesn't show

April 19, 2012 12:48 p.m.

eheitzman says... #62

April 20, 2012 1:10 a.m.

felletje says... #63

By the way i just found out that the mana combo doesnt work. Because your mana is only temporary for just 1 phase in the turn, you cant tap for mana, attack with scout and then tap again. It doesnt stack. So thats why you cant gwave for 20 in turn 5 or so

April 20, 2012 6:39 p.m.

Ohthenoises says... #64

Yea I told someone that before ;) The untaps allow you to play more and more creatures.

April 21, 2012 1:34 a.m.

Halfdead says... #65

+1 for good movie reference

May 6, 2012 4:46 p.m.

thejadejedi says... #66

What about Adaptive AutomatonMTG Card: Adaptive Automatons? Naming elf when they hit the battlefield will make your elves get pretty strong pretty quick. Put 4x of both those and the archdruids, and you've got enough to reasonably make your elves at least 6/6 by turn 5 or 6. That's crazy quick. Just a thought for you :)

May 6, 2012 5:42 p.m.

Inces_Velus says... #67

Well won a tournament with this deck, realized that running 4 of the arhcers, ezuri, gladecover, no prime times, no dual lands, 4 llanowars, 4 druids, 4 copperhorns, 4 green sun, 4 gen waves, and 2 caged suns are the must in this deck, the rest is just fluff, and only run 16 lands, you only need 1-2 lands the entire game if u run it right

May 7, 2012 11:40 a.m.

Nazsmith says... #68

i think that you should find some space for Revenge of the Hunted MTG Card: Revenge of the Hunted . A ooze Swinging with a +6/+6 ontop of everything else, must ble blocked and trmple would be tough to beat.

May 7, 2012 3:32 p.m.

Inces_Velus says... #69

GUYS! focus on the elves here, the ooze is the dumesbt part of teh deck, if you build this thing right you get enough elves to just copperhorn swing and ezuri swing, and dump all mana into Ezuri, Renegade LeaderMTG Card: Ezuri, Renegade Leader...when I plaed this deck at a tournament (i was lucky no one had GREAT turn one kill cards to kill off my llanowar) I was getting a turn 5 copperhorn and ezuri swinging for +30/+30 buff and trample, focus on the ELVES, toss in viridian emessaries only because they are elves that get you mana when they die, the elves are where it's at, I kept savageries only because people where playing mill and when I gen waved I could still use it

Check out my version, a bit more mana dump based: http://tappedout.net/mtg-decks/elvish-riot/

May 7, 2012 5:50 p.m.

Ohthenoises says... #70

Actually inces I find the ooze to be the most consistent wincon.

May 7, 2012 6:17 p.m.

Inces_Velus says... #71

really? when I played it over and over, I kept sideboarding out the ooze for the emesaries...but I was playing it as an almost mono elf deck, and it became a rape train (so to speak) that just trampled past your forces by turn 5 with almost 100+ damage

I had only 2 rounds that I didn't get it out fast enough turn 5-6...it was turn 10, after someone dropped an elesh norn, but I recovered fast enough to trample through later

I found that the ooze is nice, but the eves are more onsistant to have to mana dump a combo with a druid and ezuri, as the elves are abundant, and usually I get a turn 4 total of 21 mana before a copperhorn swing (for elves) and then even ore for after the swing to use for a gen wave before my turn ends (then I usually gen wave into my ezuri, and turn 5 mana dump (at one point I was able to dump 95 mana into ezuri, and had swung with 9 elves that were at first just 1/1 elves (they became 62/62 trample elves for 558 trample damage...)

May 8, 2012 12:14 p.m.

thejadejedi says... #72

Inces, I have an elf deck of my own very similar to this deck and I've found that if you only run with 16 lands, you'll get mana screwed as soon as they pop your Llanowar ElvesMTG Card: Llanowar Elves or Elvish ArchdruidMTG Card: Elvish Archdruid. I'm not sure what you mean by "GREAT removal cards" because anything burn is plenty effective. After the first game, my opponents knew what I what doing and never hesitated to pop my mana elves because they knew that I was so weak without them.

Also, I have no possible clue how you could come back from Elesh Norn, Grand CenobiteMTG Card: Elesh Norn, Grand Cenobite because pretty much EVERY elf has 1-2 toughness. Please let me know how you did that because there's a guy at my meta who runs Elesh Norn and I lost 2-0 to him last friday. (Completely serious. I'm not mocking you.)


(P.S. Also, not to be a jerk but proof-reading for typos wouldn't hurt your case.)

May 8, 2012 3:38 p.m.

chowline says... #73

the only suggestions i would make for this deck is a Craterhoof Behemoth as a way to buff your elves, and Revenge of the Hunted which i treat as a form of removal especially for Fiend Hunter s.

August 2, 2012 10:25 p.m.

fearreaper08 says... #74

I like the decks that you make and this one and the goblin one are my favorites. I'm trying to get an elf deck off the ground and I was wondering if you could take a look at it and tell me what you think? its called Elvish Warpath

August 16, 2012 1:28 p.m.

PercivaL says... #75

I really love elf decks, but have you considered playing Thornweald Archer instead of Ezuri's Archers ? With deathtouch it would trade for way more than delver and CMC2 is still early game.

December 22, 2013 8:46 a.m.

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Compare to inventory
Date added 5 years
Last updated 3 years

This deck is Modern legal.

Cards 60
Avg. CMC 3.05
Tokens 5/5 Wurm, 3/3 Beast, 3/3 Wurm
Folders Interesting Decks, Decks To Try, Favorites, Ideas, Ramp, vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv, Favorites, Standard, Deck Ideas, Gimmick/Theme Decks, See all 19
Top rank #1 on 2012-03-29
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