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This is not a deck, but a list of staple and power cards in EDH. I chose to use the deck list rather than a normal card list because this form can be deckcycled and searched more easily.
Because there are so many cards that deserve a spot on this list, it can be difficult to read through everything. If you're looking for a specific color or type of card, be sure to use the ordering options (check the drop-down menu above the decklist) to rearrange the information.
If a card has not been included that you think deserves consideration, please state why you think that card should be on the list.
Please consult the List of Budget EDH Staples and Power Cards if you are trying to base your decisions on monetary cost.
@Epochalyptik, I think that would be a really cool list. It would also give you an excuse to slim this list down a bit (which is starting to become bloated). It would also allow you to list some less-optimal cards like Consuming Aberration , which is bad in hypercompetitive, but perfectly reasonable (and potentially very powerful) in budget edh. If you think it's a good idea, then I would like seeing that list.
@Grimgrinner: I don't think I would remove anything from this list. Maybe a fringe card here and there (e.g. Lair lands), but I would keep this more or less intact and have another list devoted strictly to budget cards.
@10vernothin: I suppose it's worth adding. I was hesitant to add it back when I considered the rest of the Rav charms because I thought it a bit awkward.
@GSamuelnh: Vraska the Unseen is an okay card, but it doesn't really do a whole lot. Most of the time it will just end up being a 5-mana removal spell. The other abilities are marginalized a bit due to the nature of EDH as a format.
I'd like to make a case for Predator, Flagship . Its the kind of card I will throw in almost any EDH deck.
It can help you sneak in General damage and makes almost any creature a killable target (sans hexproof and shroud and Indestructible of course).
Any mono colored deck wants it because it is off color kill but every deck can benefit from it really. It may be a bit costly for hypercompetitive but still has its uses. Just my 2 cents. It sees a lot of play in my area, not sure about everywhere else.
From the Comprehensive Rulebook:
A turn created by an effect of a spell or ability. See rule 500.7. For rules about extra turns in a multiplayer game using the shared team turns option, see 805.8. For rules about extra turns in a Grand Melee game, see rule 807.4.
From Capture of Jingzhou
's Oracle Text:
Take an extra turn after this one.
@Epochalyptik oops, sorry, should have checked the oracle text first, i must have been mis-remembering, my bad.
@akivain: Cremate and Quicken aren't good enough or prolific enough to warrant inclusion. Withered Wretch and Voidmage Husher are fringe cards, but I can add them because they're particularly good answers. Anger was also added.
@gaarakazekage: I'm not sold on Elspeth, Sun's Champion . The first ability is alright, but it doesn't really have as much impact in EDH. The -3 is strong. The ult takes a while to get to considering you need to wait four turns to activate it.
@rathalos3000: Underworld Connections is kind of underwhelming in EDH when you consider there are cards like Phyrexian Arena and Necropotence . I could add it to the budget list, but I'm not so sure about this one.
That isn't what Eternal Dragon is for, Saithor. It's for tutoring specific nonbasic Plains. Spending 7 mana to ensure you hit a land drop is generally not a good idea, unless you absolutely cannot play anything until you have 1 more land... and if you're that position while you already have 7 mana, you're probably pretty screwed regardless.
@MiniDragon: This list is meant to be inclusive. I don't see the point in taking these out because it serves as a go-to list for everything. Deleting the budget list from this one would force users to page through two lists each time. It would also mean I'd need to implement a more rigid means of determining which card goes in which list based on price.
I think some great cards that are not on this list are:
Washed OutDawnglare InvokerAetherizeBlinding AngelProteus StaffHoard-smelter dragonRealms unchartedRatchet bombBramblecrushPestilence demonTemporal mastery (especiallly in conjunction w/ mystical tutor)PestilencePyrohemiaVandalblast
please link your cards and put spaces.
some of those might have a place in the budget version of this.
@Zurag, I didn't even know about that card. That's rather insane for one mana. Especially for multiple player games. I can see it getting a player hated out if you're running a control build though. But i guess if you're running control you're prepared for that.
I run it in a Nekusar deck. Apart from the obvious counter-related uses i use it to know when i should drop my Wheel of Fate -like cards (even without dealing damage) in order to take out bombs from my opponents hands. It may sound like a cheap way to get advantage but it works sweetly.
Archangel of Thune deserves a spot. That card was practically invented for Commander. It's too slow to work in any other format, really. In Commander, the use of being able to buff all creatures through lifegain is tremendous, especially now that Oloro, Ageless Ascetic exists. The synergy is astounding. In an Esper deck with lots of reanimation, this is a top pick for sure.
|Date added||1 year|
|Last updated||4 days|
|Legal formats||Commander / EDH, Vintage|
|Top rank||#6 on 2013-12-08|