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This is not a deck, but a list of staple and power cards in EDH. I chose to use the deck list rather than a normal card list because this form can be deckcycled and searched more easily.
If a card has not been included that you think deserves consideration, please state why you think that card should be on the list.
@ mafteechr: Red is a bit... lacking. It doesn't offer the flexibility and versatility that the other colors do, and there isn't really anything red can do that another color can't.
@ fireteam: Added those lands and a few more. I'm on the fence about Garruk Relentless Flip , though. It seems like there's too much work involved to get him to be useable and keep him alive long enough to get mileage out of his good abilities. I feel like he'd die before that point too often to justify running him. Have you had a good experience using him in a deck?
Yes, I play a bunch of mana ramp, and I easily get him out turn 3, and then I sacrifice a puny creature to him (Farhaven Elf , Fierce Empath , Solemn Simulacrum etc.) and I get a Primeval Titan with his second ability the next turn, too beautiful :) I mean, I maybe wouldn't consider him a staple, but most definitely a card that more people need to consider, as the first turns of a game for almost everyone is mana ramp...and he's very good as long as he's out for 2-3 turns... the problem is he's G/B, and most people would take a tutor ability over him any day... but he's a great token engine if you can keep him out...Especially with deathtouch, as long as the opposing creature doesn't have evasion, it's dead :P
i would argue that Garruk Wildspeaker is a green staple as who doesnt want to untap lands? he can also help with good sized tokens and his ultimate happening is a win con in itself, i would try to say that Garruk, Primal Hunter is but its too dependant on creature size when he is used for his card:Soul's Majesty ability. a red power card to me would be Magmatic Force cuz hes insane. but i would make a real argument for the incarnations namely Anger , Brawn and Wonder they are simply epic in EDH
Acquire and card:Praetor's Grasp (as tutoring an opponent's deck for mana rocks, tutors, and combo pieces not only help you, but hurt your opponents).
The worldwake man land cycle (dual lands with the added bonus of being "surprise I'm a creature!").
And finally (though probably won't make the cut anyway) Storm Cauldron ! (makes the game Standstill ) Noetic Scales (says no to decks that empty their hands to play large creatures.), Lethal Vapors (forces politics by asking the question "who wants to lose?")
any planeswalker is great it keeps the heat off you for a while and jb would be an auto include for me because why not draw and be greedy and kill him off turn 3 u have a 3 card advantage i mean you can ponder and brainstorm to get what you want then draw em up with jb. my thoughts on edh is you are never going to play them all so might as well get em while you can before someone mills you and its gone for good.
I can only go based on my own experiences, but I see these constantly in any deck that can support them.
The Vivid lands
The cycle lands a la Forgotten Cave
I'm not sure if this counts, since it's more of a combo, but I think this could be ridiculous in any black deck considering the number of tutors black has:
If both of these cards are out, as soon as any opponent loses any life, you can kill all of them.
Coat of Arms is a pretty finicky card. It's often a dangerous choice because of the prevalence of token decks, so the only decks that can put out large numbers of creatures of a given type will truly benefit from it. Usually, these decks are infinite or near-infinite anyway, so Coat of Arms becomes redundant.
@squire1 You can't produce mana outside of your commander's colors. Even if something does, it just produces colorless mana. Therefore you can't actually use activated abilities and such from stolen creatures if the colors are outside of your commander's colors.
I disagree with Liliana of the Veil being a staple planeswalker. The other two versions are completely justified, but I feel that her abilities just make her very weak for an EDH game compared to the other two. More suited for standard or modern than in EDH imo.
That's odd. I only remember adding Liliana Vess . I don't recall putting the other two in; even the new Lili is kind of unimpressive in EDH.
Is Cloud Key good? I don't think I've ever seen it played, but that's just my experience. It seems very one-dimensional and therefore limited.
I disagree on Liliana of the Dark Realms . I think any mono- or heavy black deck would want her.
From the current list:
Have almost never seen in an EDH game -
Still super rare, but will pop up once in a while:
Missing these which I see quite a bit of:
Chandra, the Firebrand (usually just to copy some ridiculous spell)
Tezzeret the Seeker (typically pulling artifact lands like a champ)
These comments have me wondering if one of my updates got botched. I most certainly remember adding Tezzeret the Seeker purely because it can fetch all the best mana rocks in the game.
Liliana of the Dark Realms is still not fantastic. It's a slow tutor for something relatively unimpressive and a Mutilate without the boardwipe. The last ability will probably never go off if your opponents have any board state whatsoever.
Yeah, most miracles are heavily slanted towards 1 v 1 games. If that was my environment, I'm sure cards like Bonfire of the Damned would be all-stars.
The miracles I see in EDH in order of frequency:
Enchantments list is long (my favorite card type by far)
@shaistyone: card:Journeyer's Kite, Citanul Flute , card:Marshal's Anthem, Equilibrium , Asceticism , Aura Shards , card:Hibernation's End, and Greater Good all seem decent, but I don't think the other cards really have enough merits to be on the list. They're too limited in power and versatility. card:Seer's Sundial and Staff of Nin are the only ones I would really reconsider and only because they're colorless draw power, albeit slow and expensive.
Well, all I can go by is what I see. The cards I listed certainly vary widely in power, but the chief criteria I go by is ubiquity.
For example, at last FNM we played quite a few EDH games. I think I saw 11 decks total, and these cards were disproportionally represented. I'd say 5 of the 7 decks that had White in them had card:Cathars' Crusade, as one example. And building a mono-color deck without it's respective medallion and a Strata Scythe seems strange.
Ubiquity does not translate to power. card:Cathars' Crusade is only really abused in token decks (even then, those decks should have a good reason to run it before including it). Outside of this rather limited application, the card is mediocre; in regards to this application, it needs to be paired with supporting cards that benefit from it or you're only making a few fat tokens over a few turns.
The medallions aren't cards I would call staples, but I suppose I could consider them if they actually are played to a reasonable extent.. I don't often see them played. Nobody has ever cast one in a game that I was playing or spectating, and few lists even include it as far as I can tell.
Strata Scythe is also limited. It's only effective in monocolored decks and even then, only in decks that need to attack and can afford the slowness of the card itself. It's a card, but not a power card.
Also this isn't really powerful, per say, but Sakura-Tribe Elder is found in about 99.9% of decks that have green in them: ramps early and is a sac outlet early and late, and is fodder for a Natural Order whenever...Not sure if that is what is the standard for inclusion as a power/utility card in this list tho
Very nice list. Based on my own experience, I would like to submit the following for possible inclusion: card:Faith's Fetters, Oblation , Avatar of Woe , Aftershock , Starstorm , Fumarole , Basalt Monolith , Crystal Ball , card:Nevinyrral's Disk, Worn Powerstone , Wurmcoil Engine
i am really surprised with all the lands that you do not have Tolaria West . I say this should be used, bc i know with some decks transmutting into a land with a specific ability that helps you out would be great, like playing a wizard deck that gets hated on with counter spells could transmute into a Cavern of Souls so that their spells cant be countered, or it can be used to search out legendary lands to your hand then battlefield since some colors can not do that. check out my deck Niv 2.0 i play it and ive liked it, it works really well, comment to help improve it and +1 if you like it.
I would suggest Utvara Hellkite . It is extremely good by itself with how long some EDH games can take. However, it is incredible with certain generals, such as Kaalia of the Vast , Scion of the Ur-Dragon , Karrthus, Tyrant of Jund , and really any deck that is likely to have more than one dragon in it. Also, Utvara Hellkite + Hellkite Charger is rather insane. With that line of thinking, I believe Hellkite Charger should be on this list. There are a few too many infinite combat phases combos using him.
Added the Hellkite Charger , but I don't really think Utvara Hellkite is worthy of being on the list. It's a beatstick that has to survive removal to be good and that has to be built around or included in a limited strategy to be great. Although the token production is still utilitarian, it isn't the greatest available.
Omnath, Locus of Mana , Argothian Elder , Elvish Piper , Masked Admirers , Cloudthresher , Pelakka Wurm , Regal Force , Mossbridge Troll , Craterhoof Behemoth , Artisan of Kozilek , Pathrazer of Ulamog , Moldgraf Monstrosity , Thicket Elemental , card:Gaea's Cradle, Oran-Rief, the Vastwood , Llanowar Reborn , Treetop Village , card:Summoner's Pact, Raking Canopy , Crop Rotation , Bear Umbra , Nim Deathmantle , Sword of Vengeance , Birthing Pod , card:Akroma's Memorial, Momentous Fall , Woodland Guidance , Boundless Realms .Eu adoro cartas verdes, essa sao as cartas que eu considero boas de se usar em EDH
Hey, I have a suggestion, though it's not for a specific card.
It may be a good idea to create separate lists of key cards for each color. A list for red, green, white, lands, dual color cards maybe, to make it a bit easier to find cards specifically relevant to the deck trying to be built. Maybe one for popular commanders as well, or something.
It may get a bit sticky where dual or tri-colored cards are concerned, but I think it would be very useful, if not a bit of work.
Stranglehold b/c well... lets just look at all the searching that made this list as an example. Gratuitous Violence I've seen this card in pretty much every red deck I play or play against, especially since it's not just combat damage. Shattering Pulse may be a little costly but in pods of multiplayer I find this card is really good. Charmbreaker Devils constantly is getting someone their Demonic Tutor or some other nasty card that's probably on this list now that I think about it.
No love for Treachery or Rewind ? I also like Prison Term and Rout Here's some newer cards that might qualify: Counterflux , Supreme Verdict , Vraska the Unseen , Deathrite Shaman , Detention Sphere , card:Sphinx's Revelation, Dreadbore , Merciless Eviction , card:Thespian's Stage, Angel of Serenity Crypt Ghast , Mystic Genesis , the primordials? Luminate Primordial , Sylvan Primordial , Diluvian Primordial Sepulchral Primordial , Molten Primordial . Possibly Boros Charm ? Mainly for the double strike or indestructible choices. Knight of the Reliquary ?
What a great resource!
I too would like to submit a few cards for review. Aura of Silence is fantastic and I find it often competes Return to Dust in control roles.In the Web of War and Assemble the Legion are very popular in aggro decks, and seem like they'd be pretty sweet together.Ashnod's Altar and Phyrexian Altar seem to be the best free sac outlets for utility.Nim Deathmantle because colorless instant reanimation seems like it's good with creatures.Opposition is flexible for offense and defense.If Grave Betrayal resolves, it typically won't last the turn cycle. Hate denotes power, right?Darksteel Plate protects your creatures as well as itself for the value!Akroma's Memorial is just really powerful.Reaper from the Abyss ... just play it and see.Massacre Wurm sweeps tokens with a useful static effect.Harvester of Souls draws cards on a beater. Surprisingly solid clock for control decks.Ink-Eyes, Servant of Oni : powerful uncounterable regenerating reanimator.Lord of Extinction holds the distinction of ALWAYS being the largest body on the board.Sunforger has an entire toolbox suite and combo system in place to give red and white recyclable answers to just about anything blue and black can muster.
What a great resource!
I too would like to submit a few cards for review.
Aura of Silence is fantastic and I find it often competes Return to Dust in control roles. In the Web of War and Assemble the Legion are very popular in aggro decks, and seem like they'd be pretty sweet together. Ashnod's Altar and Phyrexian Altar seem to be the best free sac outlets for utility. Nim Deathmantle because colorless instant reanimation seems like it's good with creatures. Opposition is flexible for offense and defense. If Grave Betrayal resolves, it typically won't last the turn cycle. Hate denotes power, right? Darksteel Plate protects your creatures as well as itself for the value! Akroma's Memorial is just really powerful. Reaper from the Abyss ... just play it and see. Massacre Wurm sweeps tokens with a useful static effect. Harvester of Souls draws cards on a beater. Surprisingly solid clock for control decks. Ink-Eyes, Servant of Oni : powerful uncounterable regenerating reanimator. Lord of Extinction holds the distinction of ALWAYS being the largest body on the board. Sunforger has an entire toolbox suite and combo system in place to give red and white recyclable answers to just about anything blue and black can muster.
Aurelia, the Warleader has been seeing a lot of play lately, and it is really powerful. it makes for a massive amount of damage, and it enables for quick kills, which is important in EDH.
True Conviction is extremely powerful, not only does it make it easy to kill an opponent, it also makes opponents have a harder time killing you.
Mind Over Matter is a huge combo enabler, I know not everyone likes combo, but those who do, this is a card. When it resolves it is easy to win (most of the time)
Karn, Silver Golem is very strong, very versatile as well. even in response to Day of Judgement?!?!?!! you can turn artifacts that need to be removed into creatures. And typically, turning Darksteel Forge into a 9/9 indestructible is good.
Zealous Conscripts is a card that I like a lot, not only can it be used for combo, but it can take a PW, or an enchantment, or a creature or artifact, it's very versatile, and I have seen it win games, it also combos with Kiki-Jiki, who I noticed is on the list.
Palinchron and friend Deadeye Navigator both very solid creatures. deadeye makes your ETBs better, and gives evasion. The ability is well costed and efficient. Palichron is a Huge enabler and I see it frequently in combo decks.
Angelic Skirmisher is a solid combat card. Vigilance on your turn, during an opponents turn, first strike. Good for offense and defense. supports all your creatures nicely.
Angel of Serenity is really good in edh because of all the outlets that it has. It can remove blockers at the very least, it can rescue your cards in a pinch, you can blink it quickly for an effect like Tide-hollow scruller and it is a solid flying body for a 7CMC. It also has evasion, very good utility card.
Illusionist's Bracers is another rings of brighthearth effect that turns many generals into very effective cards.
Merciless Eviction is great removal. I like it a lot.
Craterhoof should make this list easily. Ends games effortlessly.
Some very questionable things here, one that jumped out to me was leyline of punishment.
|Date added||11 months|
|Last updated||8 months|
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|Top rank||#56 on 2013-01-06|