Description

Alright folks. This deck's existence is thanks to the fact that I'm an insatiable Johnny. There are a ton of things to do in the deck, but it was built to be as redundant as possible in assembling a combo to fire off Linessa, Zephyr Mage's Grandeur ability infinitely.

There are four steps to the combo, most of which are redundant in the deck somehow.

Step 1:

Get a copy of Linessa, Zephyr Mage on the battlefield and the actual card into your hand or graveyard. This is easy enough. Just cast Linessa, Zephyr Mage from the command zone and clone her with one of the many clone options in this deck. See: Clone, Mercurial Pretender, Mirrorpool, Renegade Doppelganger, Stolen Identity, Stunt Double, Supplant Form, Vizier of Many Faces (Extra great because it can come back from the gy) or put a Mirror Mockery on Linessa and attack with her, letting the original die. This last one isn't as great because you have to hold priority and do everything else during combat. It's possible, but you need to make sure you have all the other steps set up first.

Step 2:

Get some recursion for your thrown-away Linessas.In this case, you must have a Myr Reservoir. Oh yes, this is where it gets janky. Your next step is either to get an Ashes of the Fallen, naming Myr when it enters the battlefield, or to cast Artificial Evolution targeting Myr Reservoir, naming Wizard. This allows your Myr Reservoir to target Linessa in the graveyard.

Step 3:

Something to get you to untap the Reservoir.Either Filigree Sages or Dramatic Reversal in the Isochron Scepter, or Telekinetic Bonds. Repeatable goodness.

Step 4:

Infinite mana.There are a lot of ways to do that in this deck. I'll let you figure them out.

Gameplay

Once your Linessa, Zephyr Mage is comfy in the graveyard and her evil twin is on the battlefield, just go nuts. Return her with the Reservoir, untap the reservoir, discard her to her twin, and repeat. The rest of the deck is either redundancy, stall tactics, ways to find your combo pieces, or awesome fun Myr stuff, because Myr are the best. This deck is, clearly, not competitive. It wasn't meant to be- but because of the sheer redundancy and number of ways you can go infinite, you often can win before getting the combo online at all. But that's not fun! Stick it out to the very end and show them just how grand your deck is!

Suggestions

Updates

Comments

Raeyic says... #1

First of all I just want to say I love the deck. Great power and it takes a lot of setup - which is good.

I have found a decent number of ways to create infinite mana. I see isochron sceptre with dramatic reversal, grand architect and pila pila, also cloning a myr galvanizer. However, there are still a couple cards I'm trying to figure out... illusionist bracers should be infinite mana somewhere, and I'm not sure what targets to put under prototype portal.

I personally dont think the deck needs any power upgrade because a deck like this doesnt want to win all the time, but I was considering a couple of counter spells to defend the combo. Even though it has some recurrsion. I was also thinking of replacing the praetor with a cyclonic rift.

Would love to hear your thoughts and advice.

August 27, 2017 10:30 a.m.

Thanks! You're right about the Bracers' potential. I'm planning to slot in an Aphetto Alchemist to take advantage of that, since he goes infinite with basically anything at that point.

The Prototype Portal is mostly a goodstuff card. It can be handy for ramping up, redundancy for the Myr Reservoir (the weakest point of the combo, honestly- it's the only part that doesn't have some kind of redundancy), getting 5 blockers per turn with a Myr Battlesphere in there, whatever. It was one of my earlier rares I ever pulled, so I've got it in there as partly nostalgia even.

You hit it right on the head with this deck not needing to win all the time. It's so much fun to durdle with that you won't really care much if you only win 1 in every 10 games or so. That said, this deck relies heavily on card draw to assemble pieces. If you are planning to add counterspells, I would recommend something that refills your hand somewhat as well, just to dig down a little further.

Jin-Gitaxias, Core Augur also falls in that "goodstuff" category for the most part, except that he digs for combo pieces hard, and can disrupt their answers by discarding them all. Cyclonic Rift would probably be a better choice, but I already run enough of those in other decks and didn't want to flood my meta with more.

I would say run with it! Your alterations look like they could be a lot of fun. And if you do end up building and playing the deck, let me know how it goes! (And if it isn't too much of a bother, credit me with the original idea. I'm pretty darn proud of this thing. :D)

September 7, 2017 12:02 a.m.

Virlym says... #3

Just stopped by cuz I'm currently making my own Linessa, Zephyr Mage edh deck and was looking to see what kinds of things other people have done with her. I would probably go for making a less intensive set-up and cut back on cards that are only useful in the set-up. I would drop all the type changing things and the Myr Reservoir stuff as that doesn't really do you much good if you don't have the cards to pair with it.

Two other Linessa options I'm working with:
Tamiyo, the Moon Sage's emblem - with 10 mana, you can play Tamiyo, the Moon Sage and Deepglow Skate in the same turn, allowing you to get the emblem as soon as you play Tamiyo, the Moon Sage. Once you have the emblem, play Linessa, clone her, send the real one to your graveyard (hand thanks to the emblem), and infinitely activate the clone's Grandeur ability thanks to the emblem.

Alternatively, you can use a more card intensive combo (but the pieces themselves are fairly good on their own) of :
Library of Leng + Mind Over Matter + Arcanis the Omnipotent - With all 3 in play, a Linessa clone in play, and the real Linessa in your hand (I use Mirror Gallery to get the clone out and a bounce effect on the real Linessa). Discard Linessa for Grandeur, discard another card to untap Arcanis the Omnipotent (if needed), and discard a 3rd to untap a land (to ensure you don't mill yourself and gives you infinite mana if you need it). All three go to the top of your library due to Library of Leng. Draw 3 cards with Arcanis the Omnipotent. Repeat as many times as you want.

The best part about using these ways to combo is that the cards are helpful by themselves, outside of combos. Tamiyo, the Moon Sage is just a great blue walker, and her emblem will never be bad. Deepglow Skate is not needed, but I run a fair number of planeswalkers so it can get multiple ultimate abilities ready to go in one turn. Library of Leng is good for the maximum hand size increase if nothing else, but allowing you to reuse things is also great (helps avoid things like Relic of Progenitus and Bojuka Bog too). Arcanis the Omnipotent is an excellent draw engine even without the Mind Over Matter giving him super powers. Mind Over Matter is just an excellent tool that is super flexible.

September 9, 2017 7:52 p.m.

Virlym, thanks for stopping by! Hope your Linessa, Zephyr Mage deck is going well so far. There are a couple reasons I've kept this deck at a lower power level; some self-imposed, some not.

First is that I have an extremely limited Magic budget overall, so adding $70+ dollars of cards to my deck (one of like 20 commander decks) isn't really an option for me.

Second is that my playgroup is what I like to call "business causal." Meaning we play good decks, but aren't generally willing to spend that much for singles. So cards like Mind Over Matter, or Tamiyo, the Moon Sage, while extremely powerful, feel a bit like cheating because the wins are so easy. I don't even play a MoM in my Azami wizard tribal deck.

Third is that having these price restrictions for so long has transformed me into basically a scavenger. Some of my greatest joy in Magic is in finding a cheap, synergistic way to do the same thing that much better cards can do. Yeah, ulting Tamiyo with a Deepglow Skate is a lot more efficient, but the fact that I can still pull it off with a 7+ card combo is what really makes me happy (I warned that this deck was janky!!). I very much appreciate your time and suggestions, but I'm not actually trying to optimize right now. :) Or at least, not optimized to any kind of competitive standard.

September 10, 2017 12:04 p.m.

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Compare to inventory
Date added 4 months
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.36
Tokens Copy Clone, 1/1 Myr, Teferi
Folders Grandeur, EDH decks I admire, Decks I like
Top rank #6 on 2017-06-20
Views 3670