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Like a good ol' bagel on a hot summer day

Modern Combo Competitive Hive Mind

mafokoko


Sideboard


This is a Bloom titan combo deck it works off of getting basically trying to get out a Primeval Titan or Hive Mind on turn 2.

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Land and Summer Bloom, play a green or blue bounce land Amulet of Vigor makes it enter untapped, when it enter declare it as the bounce target, in response tap it for mana, do that 3 times, you then have 6 mana in mana pool. Play either Summoner's Pact (for Primeval Titan), Primeval Titan or Hive Mind.

Play a Summoner's Pact and they lose cause they copy the spell and cannot pay for it.(also a trolly combo for commander because everyone copies the spell xD)

When it enters search for a Boros Garrison and a Slayers' Stronghold use the slayers' stronghold to give the titan haste, then bounce the slayers' stronghold. Attack with the Titan for 8, when it attacks search for a Tolaria West and a Simic Growth Chamber so that you can maybe play a titan next turn by searching for a Summoner's Pact with the Transmute.

This turn probably won't matter much, you have basically won at this point, but if not then attack with the Primeval Titan again and this time search for a Sunhome, Fortress of the Legion and another Boros Garrison to give the titan double strike for the last 12 damage.

If they are still not done then keep attacking with the titan, if the titan is dead then use the Tolaria West from earlier to find another Summoner's Pact to find another titan!

Amulet of Vigor---> used to make your bounce lands enter untapped for even quicker ramp!

Summer Bloom---> a key ramp card that allows a turn 2 victory.

Primeval Titan---> the main winner of the deck. This guy is a huge beat stick and a mana ramper all in in 1 card!!

Dragonlord Dromoka---> he gains me life and is therefore good against aggro, and he makes my titan "cannot be countered" because they will not be able to counterspell on your turn.

Emrakul, the Aeons Torn---> He is used for a 1 of huge game winner, play a summoner's pact for him and you'll be done the game as quickly as it was started!

Hive Mind---> usually to be used with a pact for a quick win, but also an interesting secondary card just to copy your opponent's stuff. Very fun to use against storm.

Ancient Stirrings---> used to search for the Amulet of Vigor (or even lands in dire situations)

Serum Visions---> used to really just find anything you're looking for and improve your next draws.

Slaughter Pact---> a quick removal spell that can also be a game winner with Hive Mind on the battlefield.

Summoner's Pact---> used to find the Primeval Titan and also as a winner with Hive Mind.

Pact of Negation---> a zero mana counter spell that protects your combo again also a winner with Hive Mind.

Azusa, Lost but Seeking---> another ramp card to hit that primeval titan faster.

Khalni Garden/Radiant Fountain---> they serve the same purpose, to stall the game against aggro until you combo off.

Tolaria West---> to search for pacts.

Slayers' Stronghold/Sunhome, Fortress of the Legion---> to pump the titan and allow a faster kill.

Thragtusk---> a cool alternate beat stick that is used against aggro and control.

Hornet Queen---> another possible winner, although, he is meant to be used against zoo where they have many big creatures.

Ghost Quarter---> used in any situation that you think LD might be useful. ie: Tron, Mirror match, etc...

Eyes of the Wisent---> an interesting card against blue control.

Idyllic Tutor---> used against any deck that you think might have an easy time dealing with a primeval titan, decks with a lot of removal. Used to search for Hive Mind.

Primeval Titan---> used against a deck that you think might have an easier time against the hive mind combo, ie: any deck that can pay the pacts with ease.

Seal of Primordium---> used against any deck that might have Blood Moon, of side in blood moon. That cards beats this deck.

Chromatic Lantern---> another card to be used against Blood Moon except this time if they play it and you don't have a seal on board then you're not done.

Firespout---> used as a board wipe against aggro zoo or even aura hexproof.

Engineered Explosives--> board wipe again, this card allows an easy board wipe because of how easy it is to get a lot of colored mana in this deck.

==========================================================If you are still reading at this point then thank you for continuing through the lengthy description! Also if you like the deck then please comment and/or leave a +1! Thank you! Have a nice day ~mafokoko~

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Date added 8 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

5 - 1 Mythic Rares

22 - 8 Rares

13 - 4 Uncommons

20 - 2 Commons

Cards 60
Avg. CMC 2.52
Tokens Beast 3/3 G, Elemental 4/4 G, Insect 1/1 G w/ Flying, Deathtouch, Plant 0/1 G
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