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"To death all must go, and so in death lies ultimate power."
This is the story of a Jekyll and Hyde scholar who in his quest to control his inner Homicidal Brute Flip gets immersed in his stinkweed. He attempts to copy the examples of success around him, but becomes a Phantasmal Image of them at best. He blames his Ghost Dad, but in reality its only his Birthing Pod and the ooze that he has to blame for his current situation. He becomes a Devoted Druid of the elementals, and picks up crabs...on and on he attempts to control his situation until it all explodes into infinity.
This is my Devoted Druid /Necrotic Ooze combo deck. The goal is to throw cards in the graveyard with Hedron Crab early game, and bring out a Necrotic Ooze for the win. The combo uses infinite mana (Morselhoarder /Devoted Druid , and the ooze copies Myr Propagator s ability to make infinite Ooze tokens. I can then sac those tokens using Death Cultist s ability to cause infinite loss of life while I gain infinite life. It's all brought together by Civilized Scholar Flip on the ooze, and repeated dredging of the Stinkweed Imp . I like not having to transform into a Homicidal Brute Flip .
In the unfortunate event that this doesn't work, Thornling
is a pretty effective beater when you can make it a 7/1 indestructible trampler, it helps to add inevitability, and Havengul Lich
is nice for the recursion, it lets me reuse my Phantasmal Image
s and Snapcaster Mage
s post board.
I'm not sure if it's quite fast enough for the format.
I have some concern about graveyard hate like Relic of Progenitus , legends like Geist of Saint Traft , and decks like Tron and Splinter Twin that are just so damned consistent. So, in response my sideboard packs a heavy control element using things like Surgical Extraction and Snapcaster Mage to get the most of my Thoughtseize s, Duress es and Hedron Crab s. These allow me to pick those destructive pieces out of their decks for me to walk in clean and unabated.
The main thing this deck wants to do is not lose before turn five.
I'm thinking post sideboard of turning more into a mill-discard control deck. I'm liking Cinderhaze Wretch , Wickerbough Elder for discard and specialized defense, and Thoughtseize , Surgical Extraction and Snapcaster Mage for threat removal. Phantasmal Image helps me mirror what they're doing that's dangerous, or copy a Hedron Crab for fast milling, making my surgical extractions even stronger.
What do you guys think?
I find when I need to reanimate something my Unburial Rites
are in my yard.
I find when that happens I don't have white mana.
Unburial Rites is too useful to not play it. Bring back the ooze, or a choice Leviathan.
I think Hedron Crab
will help me more reliably get my combo pieces where I want them.
In case it's not clear, the ooze needs...
Thornling for haste and trample.
Myr Propagator allows me to tap to make ooze tokens. For 3 colorless mana.
Devoted Druid untaps the ooze for -1/-1 counters
Quillspike eats my -1/-1 counter and gives him +3/+3 in the process
Death Cultist let's me sac oozes to make an opponent lose one life while I gain one life.
And the engine to put it all together?
You know, that's a really good idea. The best cards to swap out would probably be the hand disruption I'm thinking.
Turn three fetch for a black source, dredge 12 more, cast or reanimate an ooze, win. Theoretically. A lot of things have to be in the right place but it's doable.
Many of your creature numbers are 1x of, 2x of, and so forth. What REALLY works for you? I suggest you try to improve upon adding towards what works and thin out what doesn't, or even take out the odd numbers to increase what works better. The consistency of your deck will vastly improve...
On another note, there have been a rash of 'Dredgevine' decks that have made Top 8 in Modern tournaments. They utilize a similar strategy. I would highly recommend you take a look at some of those decks.
@ aeonstoremyliver I completely agree with you, normally. This deck is a combo deck that wins me the game on turn 3-4. Every one or two of is important to doing what the deck does. I could go over it again, but I'd suggest reading the description to see what their functions are intended to be, it's all there.
I have. I don't deny a couple copies of Grisly Salvage would probably do me wonders. What would you take out? I do find between a timely chump block from a Stinkweed Imp a couple of Hedron Crab triggers off of fetch lands, and a recurring Life from the Loam , I don't usually have an issue filling up my graveyard.
I do have some concern about graveyard hate wrecking my singleton Death Cultist and Myr Propagator s though. Thornling and Morselhoarder have been reasonable beaters when it comes to that...god forbid.
I was playtesting this against my I Caught the Modern BUG, and with a turn 1 Deathrite Shaman I was able to keep the oozes in check. I know that you have the wide variety of creatures to do their respective jobs, but I think you need at least 1x more Myr Propagator . Maybe take out Death Cultist since he's not as effective unless you can make the infinite tokens?
Pithing Needle is an all around tool box sideboard card. I would run 4x of in your sideboard for graveyard hate and such.
@ ChiefWannaHacka...I always make infinite ooze tokens, since unless the propagator gets hated on, the combo goes off the turn the ooze hits the board. I could probably use another copy of him. But I agree Death Cultist and Myr Propagator are not a good creatures in their own, and thats why theyre singletons. I never want to see them until its time to go to combo town. Proper use of a Deathrite Shaman can keep me in check game one, after that "the plan" is to board into a more control build...I'm currently on the fence of whether to simplify this deck and go completely control, with a subtler combo to win; or cut Pod, Abrupt Decay , Havengul Lich and Avacyn's Pilgrim in favor of Grisly Salvage to go all in combo or lose...
Turn 1: breeding pool, birds of paradise.
Turn 2: tap birds for blue, Hedron crab, tap pool for blue, Hedron crab, fetchland for a black source, dredge 12.
Turn 3: fetchland, pop, cast/Unburial Rites a Necrotic Ooze . Optimally at this point I will have a Devoted Druid , a Morselhoarder and a Thornling , as well as a Civilized Scholar Flip with a Stinkweed Imp either in the graveyard or my hand. Barring instant speed graveyard hate I win.