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Lets Take a Walk

Commander / EDH*

hinotoro1


Maybeboard


This deck is primarily for casual play with friends. However due to the fact that some of my friends have mean decks I am looking for some ways to make this deck more aggressive while still maintaining a casual feel.

As of right now the deck seems to work pretty well with The Chain Veil and Paradox Engine as the two together effectively give me multiple uses of every walker I have on the field each turn. Ral Zarek and Tezzeret the Seeker are also reasonable alternatives to Paradox Engine.

From the matches I have played and the way the planeswalkers interact my biggest issue seems to be from a lack of an ability to control the field early game and more importantly a way to quickly end the game once I have the ability to repeatedly uses my walkers abilities each turn. Any suggestions for more efficient killing methods via planeswalker abilities besides Ugin, the Spirit Dragon or Nicol Bolas, God-Pharaoh as they have high cost and even Nicol Bolas needs to go negative to use the damaging ability. I have a few others witch I can ping my opponents for damage with but again they simply burn themselves out unless I have Doubling Season out.

Im looking into getting Teferi, Temporal Archmage or possibly Karn Liberated though Karn seems less useful overall. The reason for Teferi is the -10 ability. as for Karn being able to reset the game when I have a bunch of dead walkers and low life points seems fundamentally useful in a deck that very quickly get aggroed after playing one or two planeswalkers.

Any questions about the cards currently in the deck and their reason for being there are fine and I will answer them if it is in the interest of finding more suitable cards to fill holes or make the deck flow better.

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