pie chart

Legit Until Lethal

Modern* Mill U/B (Dimir)

Umbradaemon


Description

Hi everyone. I am making a modern exile mill deck.The basic idea is to exile my opponent's library.I like the ability to mill my opponent preventing graveyard strategies,removing possible win cons, and winning without needing to beat down.

I struggle with - early aggression from other decks often finding that I am quite slow so I was thinking about maybe using things such as Ensnaring Bridge,Cruel Reality or Sunken Hope. - I am also mana constrained at times which leads me to want to use Oblivion Sower to take cards that have been exiled by Ashiok, Nightmare Weaver,Eradicate + Wind Zendikon , or Oblivion Sower itself to smooth out later levels- I also struggle with Hexproof opponents,so I may need some bounce spells

Above everything I would like to stick to the core idea of multi exile spells (either spells that exile X cards or spells that exile all cards with the same name like in the maybe board)

**I would like to go light/no creatures if at all possible.

Any constructive criticism or help would be greatly appreciated.Thank you for to anyone who leaves any advice :)

Updates

Comments

Darth_Savage says... #1

You have a big land problem, you don't have enough and your not running any basic land. You need a minimum of 20 land (probably 22), and at least 4 have to be basic. Next you have 82 cards listed, you want 60 and 37 of those spells cost 4 or more, spells costing this need to help you win. You want the hard work of the deck to be done by cheap spells and creatures, most of a deck should be under 3 mana...

Here is a sample deck, focussed on milling but also still exiling the graveyard and running 8 extraction effects, most decks don't have 8 threats -

Creatures (8)

2x Drowner Initiate, mill when you cast a blue spell.

4x Hedron Crab, mill when you play a land for free.

2x Oona, Queen of the Fae, finisher creature.

Artifact (8)

4x Altar of the Brood, mill when you play a creature, land, planeswalker or artifact.

2x Tormod's Crypt, exile a graveyard for free.

2x Mistvein Borderpost, mana fixing, it's also blue and gives an extra Alter trigger and Crab trigger next turn.

Sorcery (8)

4x Lost Legacy, extraction...

4x Duress, discard to remove any pesky non-creature spells.

Instant (14)

4x Extirpate, extraction...

4x Swan Song, cheap counter, the creature doesn't matter.

4x Archive Trap, free mill for 13 as most decks tutor for land.

2x Void Snare, bounce and a sting.

Planeswalker (2)

Jace Beleren, he draws and his ultimate mills.

Land (20)

4x Island

4x Swamp

4x Creeping Tar Pit, an extra creature, just incase.

2x Terramorphic Expanse, fetch and trigger the Crab twice.

2x Evolving Wilds, fetch and trigger the Crab twice.

2x Shelldock Isle, hideaway is fun!

2x Ghost Quarter, land based strategies.

Now for the rub, trying to fit in the extraction strategy makes the deck unwieldy. It's a cool effect but it's really more of a sideboard thing. Still if you want to build a mill deck you now have a groundwork to base it off of. By putting in the extraction to the mill based deck, I can't run card draw, so the deck suffers a little. Hope this helps.

April 19, 2017 10:22 a.m.

Darth_Savage says... #2

Oh, I should add that I'd replace Lost Legacy with Nightveil Specter and Extirpate with Tome Scour, moving the extraction to the sideboard for once you know what you are playing against.

April 19, 2017 12:12 p.m.

Umbradaemon says... #3

Hey Darth_Savage .I really do like your suggestions of Nightveil Specter,Mistvein Borderpost and the land fixing cards.

One of the big flaws in this deck is not knowing what I am versing.Would it be worth it to use more general cards such as instead of Tormod's Crypt using Haunting Echoes for graveyard removal and deck exile/mill

For discard/hand removal you mentioned using Duress,is it possible that something like Reap Intellect could be a good alternative since it hits multiple cards in hand and deck or is it too expensive.

Also,Sorry about not putting in all the lands,I was just putting in cards I saw as possible core cards and was thinking about sorting mana after.

Thanks for the feedback though, it really helps :)

April 19, 2017 7:49 p.m.

Darth_Savage says... #4

For Modern cards that cost more than 4 mana need to win you the game, or add a lot to your strategy. Reap Intellect costs a minimum of 5, it is deeply inefficient compared to Duress. Tormod's Crypt costs 0 Haunting echos costs 5, same story...

I pasted the deck I made in the comments and added a sideboard, have a look Mind Mill the key thing to look at is the Mana Curve, most of the work of the deck costs 1 mana, that is the sort of curve you need. I didn't mention it previously due to the price but Glimpse the Unthinkable is a go to card for mill based strategies.

The simple rules of deck building are:1. Consistency, try to run 4 of a card.2. Mana curve, make sure your deck isn't top heavy, most spells should be 1, 2 or 3 mana (more 1 and 2 than 3).3. Focus, a deck with a clear strategy will do better than one without.4. Win condition, know how your deck wins and have a backup plan5. Know your threats, cards you play against will be Lightning Bolt, Path to Exile, Spell Pierce and Thoughtseize... I couldn't think of a good example of a green 1 drop, but you get the idea.

There is a 6th rule, have fun. I know that splashy spells are cool and it's ok to have a few, but in Modern the winner of the game is normally decided by turn 4 or 5. Hope that makes things clearer for you.

April 20, 2017 5:18 a.m.

Darth_Savage says... #5

Sorry, let me fix that...

The simple rules of deck building are:

  1. Consistency, try to run 4 of a card.

  2. Mana curve, make sure your deck isn't top heavy, most spells should be 1, 2 or 3 mana (more 1 and 2 than 3).

  3. Focus, a deck with a clear strategy will do better than one without.

  4. Win condition, know how your deck wins and have a backup plan.

  5. Know your threats, cards you play against will be Lightning Bolt, Path to Exile, Spell Pierce and Thoughtseize... I couldn't think of a good example of a green 1 drop, but you get the idea.

April 20, 2017 5:20 a.m.

Umbradaemon says... #6

Yeah that actually helps a lot.I am pretty new and it may seem like basic things but it is really great to have someone break down the core things that I need to focus on.I will keep trying out new things and refer back to your advice.Thanks again so much again Darth_Savage :)

April 20, 2017 7:57 a.m.

Please login to comment




Compare to inventory
Date added 2 months
Last updated 4 weeks
Legality

This deck is Modern legal.

Cards 61
Avg. CMC 4.14
Views 188