LEGENDARY SPIRIT WARS: Spirit's seem to walk through the plains between life and death (battlefield and the graveyard), and even beyond birth (your library). To be able to move creatures back and forth between birth & life, birth & death, life & death as if they were the same plain of existence. Which is true except for a few bennifits. Jamed pact with legendary cards and spirits, grave play & with a single turn annihilate ur opponant with (so far), up to 1400 points of damage.

BIRTH to LIFE: (from the library or hand to the battle field) - “vampiric tutor”, “demonic tutor”, “diabolic tutor” & “captain sissy”, “kodama of the east”, also “into the wilds”.

BIRTH to DEATH: (from the library or hand to the grave) - “gravebreaker lamia”, “disciples of gix”, “vile entomber”, “oriq loremage”, & dont foget “iname death aspect”.

BIRTH to LIFE & DEATH: (from the library to your hand & grave) - “final parting” & “jarads orders”.

DEATH to LIFE: (from the grave to the battlefield) - “saffi eriksdotter”, “karmic guide”, your CMDR “karador, ghost chieftain” & as a back up, “grimoire of the dead” can put all creatures from all graves on the battlefield , but takes a few turns.

DEATH to BIRTH: (from you grave to your hand) - “treasured find”, regrowth” & “iname, life aspect”.

The biggest combo is "iname death aspect" and "primevals’ glorios rebirth". One takes as many spirits as I want from my library & put them into the grave,when it enters, then the other puts all the legenday permanentsg from my grave to the battlefield.

GOAL: to put creatures in your grave while defending off opponent's. you want them in the grave trying to get any non spirit legends into the grave. your commander costs 1 less for every creature in your grave so he usually costs 1G 1B 1W, & he lets me cast a creature from the grave to the battlefield. neext cast “iname death aspect”, puting all spirits in your grave. then, “disciples of gix” lets u put 3 legendary artifacts into your grave. (important for finnish). then you board wipe, preferably with “hallowed spiritkeeper” dieing and giving you a 1/1 spirit for every creature in ur grave. then when you cast “primevils’ glorious rebirth” & return all your legandary permenants to the battalfield. first the artifacts “heroes’ podium”, “akroma’s memorial”, & “dragon throne of tarkir”. inportant to get hast along with tranple & flying & building up your creatures. then start placing the legendary spirits. as you do, ‘when a spirit enters effects start to ping off. first +1/+1s & bolster. then 3/3 flying spirit tokens, life equil to the converted mana value. a couple that make u discard and exil cards from opponants hand. a spirit that has power and toughness equil to spirits on the battlefield. usualy around 30. then “heroes’ posium” puts +28/+28 on all legendary creatures. “dragon throne of tarkir” if you can equip & activate it and put on the creature that gets +1/+1 for every spirit & +1/+1 for every legendary creature, then all other creatures get at least +50/+50. they all have flying, firststrike, vagilence, trample, haste, protection from black & red. legendary creatures you have, have indestructable. you sould be able to hit for about 600 to 1400 points of damage!!! DEAD!!!

INCLUDES WIPES: a couple of board wipes, "fumigate", and “mageta the lion”, , that kills all creatures but best of all is “urza’s ruinous blast”, that exils all non-legendary permanents.

RAMP: Some ramp to help along the way, “overgroth”, “dawn’s reflection” & “market festival”, “elvish piper”, “karametra’s acolyte”, & dont forget “into the wilds”.

PROTECTION: theres a good amount of protection in this deck but first is the need to protect your grave. wouldnt want people to exil my grave so “shalai, voice of plenty” gives u hexproof along with your creatures. cant target me to exil my grave. also,”avacyn’s memorial” makes other legendary permenants i controle have indestructable. protecting you and each other. on top of that ”spirit of the hearth”, i cant be the target of spells or abilities. “rune-tail, kitsune ascendant”, “selfless spirit”, “spirit en-kor” & “saffi eriksdotter”.

KILLER ARTIFACTS: there a allstar line up of legendary artifacts starting with, “akroma’s memorial”, “avacyn’s memorial”, heroes’ podium”, “dragon throne of tarkir” & “grimoire of the dead”. also a few clasic less legendary artifacts “lifecrafter’s beastiary”, “panharmonicon”. WOW!!! as a bonus i added 3 banding lands tha make all legends of a certain color band with other legands, “adventurers guildhouse” (green),”cattedrale di serra” (white) & “unholy citadel” (black). i mostly use it to block hits while biding my time & while setting up my grave.

EXTRAS: "aether shockwave",can be a game winning or saving card, if you have “panharmonicon” on the battlefield, every spirit that enters gets twice the rewards. & “hallowed spiritkeeper” can get u alot of 1/1 spirits when he dies. maybe sacrificed with “morbid curiosity” to help you draw. or maybe sacrefice “yosei, the morning star” & tap 5 perminants and the skip there next untap phase, or “iname life aspect” if u need creatures from your grave to your hand. neet!!!

EXTRA TIPS: when you return all the creatures to the battlefield, they are all needing, when a spirit enters effects to ping off as many times as possable. so not having them on the battlefield or in your hand is the thing. early game is spent setting this up and if you need to board wipe right befor bringing them back out!

well hope you like the deck. any ideas? aloha!!!

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97% Casual

Competitive

Date added 6 years
Last updated 1 year
Exclude colors UR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

49 - 0 Rares

23 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.42
Tokens Elemental 8/8 GW, Spirit 1/1 C, Spirit 1/1 W, Spirit 3/3 W
Folders 100 CARD FAMILIAR
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