Maybeboard

Sorcery (1)

Land (1)


Welcome to the #1 Oona deck on the site!

The deck is meant to be played in a semi-competitive/competitive environment. Like most decent combo decks, the win cons you will see here are fast, resilient and insanely easy to set up.

It makes use of combos with interrelated and interchangeable pieces as well as a small amount of recursion to make sure victory is never out of reach. With the deck's strong synergy, every move you make will always be a move towards the win.

WARNING: Lengthy Discussion Ahead

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There will be games where infinite mana combos will not be viable. In some cases, Oona might get stolen, or some cards such as Pithing Needle or Nevermore might be in play. In such cases, we can make use of...

The said combo, for those who have yet to see it, allows us to draw out our entire library. From that point, we can either cast whatever is needed ( Venser, Shaper Savant , Cyclonic Rift , etc.) to allow us to resolve our infinite mana combo or use Sickening Dreams and discard 40-ish cards to kill everyone.

Enablers & Deck Tech

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Insidious Dreams Show

Intuition Show

Synergy

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Turn Three Win

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The deck wins around turns 4 to 6 with great consistency. Although I am always pushing to make it faster, improve its consistency and resiliency, I am pretty happy with the currently list.

If you guys have any questions regarding the deck or have some suggestions on how to improve it, please feel free to post your comments below. "Upvotes" are also much appreciated. Thanks!

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Casual

98% Competitive

Date added 10 years
Last updated 4 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

50 - 0 Rares

12 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.61
Tokens Bird 2/2 U, Faerie Rogue 1/1 UB
Folders Commander, edh Helper deck, I want this, EDH, Decks I Wish I'd Built, others decks, coomander, EDH, Oona mill/kill, Things I can build
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