Lavinia, Azorius Renegade is the new W/U commander from Ravnica Allegiance, which prevents opponents from casting free spells and noncreature spells with CMC greater than the number of lands that player controls.

This deck has similar strategies and effects as GAAIV, but veers away in the form of Omen Machine and Knowledge Pool locks. It seeks to disrupt both early combos and early power plays, but also can hold late game wins in check with strong locks through Knowledge Pool and Omen Machine.

This deck is still a work in progress. So regular updates and matchup info will be provided. A non-budget list is also being worked on, but since I play mostly paper magic the budget versions (this version) will get more work and more attention.

Lavinia is a pretty awesome Azorius commander that really helps slow down many combo decks that are trying to win the game early and fast. This deck differs from traditional W/U stax strategies, because it can aggressively lay down early hate pieces that synergize well with our commander’s abilities. Where Lavinia is more effective than GAAIV is in its early game effectiveness, and late game locks. The ability to immediately and consistently get our commander onto the battlefield on turn 1 makes early game tutors and ramp less effective. While Jhoira may be more efficient in its card draw abilities and GAAIV may have a better mid-game strategy, Lavinia’s card abilities are very strong and very effective at creating a sizable advantage heading into the mid-game. The ability to create a brutal late game environment via Knowledge Pool and Omen Machine is a big advantage that GAAIV and Jhoira cannot compare with.
This is usually the immediate thing most people think when they see Lavinia stax lists. While Lavinia and GAAIV do share many similar decklist qualities, the ultimate stax philosophies are different. GAAIV attempts to tax opponents, while Lavinia tries to prevent moves all together. GAAIV has dropped off in effectiveness in the current meta, mostly because it struggles to compete in the early game. Most stax decks in the current environment need to combat strong early game strategies. Lavinia is better suited for this playstyle over GAAIV.
We want to play a grindy game as much as possible. Getting Lavinia out onto the battlefield early is a top priority, as most of our gameplan is centered around her.

Opening hands usually want to see any combination of relevant stax pieces, land hate (i.e Strip Mine, Wasteland), and interaction.

If we have effectively stopped early game strategies, we can enter the mid-game trying to continue to acrew board advantage by keeping ourselves at a resource advantage. This is usually the prime time to tutor for a Knowledge Pool or an Omen Machine. Either of these spells put us in a very good position heading into the late game.

By the time the late game has arrived, we should have a Knowledge Pool and/or Omen Machine on the board. We should have a solid lock with one of those two pieces on the field. Our other way of winning is through Helm of Obedience and Rest in Peace

  • Meekstone - This card is good in conjunction with Magus of the Tabernacle for heavy aggro metas.

  • Humility - Great for heavy activated ability metas.

  • Sorcerous Spyglass - Good for the same reason as Humility. Lets you really go after specific cards.

  • Pithing Needle - Another important card if you need more of a surgeon's approach to slowing down the game.

  • Spellskite - Great card to consider if you are playing our deck's worst nightmare... Selvala...

  • Cut Talisman of Progress , Scroll Rack , Adarkar Wastes , Plains , Ancient Tomb , Dramatic Reversal , Isochron Scepter , Aetherflux Reservoir

    Added Tectonic Edge , Crucible of Worlds , Phyrexian Revoker , Wasteland , Nimbus Maze , Jace, Architect of Thought , Teferi, Temporal Archmage , Helm of Awakening

    1. Talisman of Progress was average.
    2. Targeted land hate was very effective and kept the Razakats player far behind.
    3. Scroll Rack was good, not great. Pithing Needle/Phyrexian Revoker feel better when facing Razakats, Hulk, and Aminatou frequently in league.
    Cut Paradox Engine , Torpor Orb .

    Added Hushwing Gryff , Magus of the Tabernacle .

    1. Paradox Engine is not as good as advertised. It is great as a value engine, but in our deck it doesn't give us any major advantages. Our gameplan wants to accumulate advantage through stax pieces, and Paradox Engine does not really add to our early or mid game strategies. Magus of the Tabernacle gives us some help against creature based decks. This fits out gameplan much more and is more effective in the early and mid game. It is not a fantastic late game play.
    2. Hushwing Gryff > Torpor Orb. Flash is THAT good. Being able to respond to what you need to is much more our style.
    Cut Dovin Baan , Narset Transcendent , Ulamog, the Infinite Gyre , and Helm of Awakening .

    Added Armageddon , Ensnaring Bridge , Pithing Needle and Helm of Obedience .

    1. Dovin and Narset were kind of dead draws most of the time.
    2. Helm was cool because if it came out early it could make 1 cmc artifacts less effective, but it opened combo players options. Not really worth the trade in that situation
    3. Helm of Obedience + Rest In Peace = Win (Exile Target opponent's library). So that is absolutely a big upgrade.
    4. Ensnaring Bridge put in some serious work. Saved my butt three separate times!
    5. Armageddon never did get into my hand, but it definitely is worth running with Lavinia. It can put us WAY ahead. Especially since with play Crucible of Worlds.
    Cut Day's Undoing

    Added Blue Sun's Zenith - USZ ends up becoming a better card, it is much closer to Timetwister

    Cut City of Brass , Mana Confluence , Nimbus Maze , and Pithing Needle

    Added Polluted Delta , Flooded Strand , Windswept Heath , and Elspeth, Sun's Champion

    1. Pithing Needle is a flex slot, and if you play in a heavy aggro/mid-range meta, Elspeth provides more stability.
    Cut Jace, Architect of Thought

    Added Memory Jar

    Memory Jar is goof for those times when:

    Deck’s Played: Saffi Eriksdotter , Animar, Soul of Elements , and King Macar, the Gold-Cursed

    Pod Finish: 1st

    Notes: The decks were quite interesting. Animar was certainly the deck that had the biggest advantage early on in the game. Macar made casting Lavinia quite difficult. Saffi was shut off early because of a turn two Grafdigger's Cage . As the game dug on I was able to wipe the board with Supreme Verdict and then begin to set up a Helm of Obedience + Rest in Peace win.

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    Date added 2 months
    Last updated 2 months

    This deck is Commander / EDH legal.

    Cards 100
    Avg. CMC 2.44
    Tokens 1/1 Soldier, Elspeth, Teferi, 1/1 Bird
    Folders Follow, EDH ideas, Commander, Uncategorized, Maybe not tasgur, Lavinia comp control, Stuff I like, commander, DECKS EDH, Lavinia, See all 13
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