Maybeboard


Its back! I may have been a bit critical of Commander 2018 as a whole, but Lord Windgrace has breathed new life into my dream of a Jund lands deck. Here it is reborn.

(01/2020)--> Updated the deck description

Finally a Jund commander who cares about lands! I kinda wish he wasn't a planeswalker since those are notoriously weak in commander, but beggars can't be choosers. What is awesome about him though is that his abilities synergize quite well with Omnath, Locus of Rage and The Gitrog Monster.

His +2 lets us discard a card and then draw either one or two depending on if a land was discarded. If The Gitrog Monster is in play that reads "discard a land, draw three cards". Seems pretty great to me.

His -3 brings two lands from our graveyard back to the battlefield and constitutes the main focus of this deck: recycling lands for value.

Overall Lord Windgrace is an excellent value commander.

In previous iterations of this list I always found that the deck seemed to never quite get there. I'd always assemble 2/3's of a combo or prepare for an alpha strike and then I'd lose the game. I believe the reason the deck struggled is because I basically just tried to just shoe-horn The Gitrog Monster into an Omnath, Locus of Rage deck. This iteration however focuses more on using the value generated by Lord Windgrace and friends. Listed below are specific cards that help fuel this value engine:

Dredge is a superb mechanic for this deck. It fills the graveyard with lands, triggering The Gitrog Monster. Life from the Loam is likely the best card in the deck. It fills the graveyard via dredge, and then returns lands back to hand for use with other combos. Dakmor Salvage is another strong value engine with Lord Windgrace and The Gitrog Monster

Wrenn and Six is banned in Legacy for a reason. The value this card generates along side Lord Windgrace, The Gitrog Monster, and Tranquil Thicket is absolutely nuts. I will likely need to find additional space for Barren Moor just because of how strong this planeswalker is.

Need for Speed sends lands to the graveyard while providing haste for my creatures.

Harrow, Springbloom Druid and Crop Rotation put lands into the graveyard, ramp, and can find important pieces.

Crucible of Worlds and Ramunap Excavator allow for lands to be played from the graveyard.

Zuran Orb provides life gain with every sacrificed land.

World Shaper and Splendid Reclamation return all lands directly to the battlefield. These two cards act as both enablers and safety nets for our game winning combos.

Sylvan Safekeeper protects important creatures from spot removal while sending lands to the graveyard.

Tectonic Reformation gives each land in hand cycling. This is fantastic for getting through land floods, as well as providing recursion fuel for Wrenn and Six, Lord Windgrace, Crucible of Worlds, and Ramunap Excavator.

Titania, Protector of Argoth nets creatures with every sacrificed land.

This deck also gains substantial advantage just by playing lands.

Rampaging Baloths, Nesting Dragon, and Field of the Dead nets creature with every land drop and can create a sizeable army relatively quickly. Avenger of Zendikar gives a large burst of creatures which grow in strength with additional land drops.

Tireless Tracker and an ultimated Nissa, Vital Force provides added card draw with every landfall trigger.

Retreat to Hagra, Ob Nixilis, the Fallen softens up opponent's life totals with every landfall trigger.

Courser of Kruphix and Retreat to Hagra both help bolster our life total.

The value engine described above is great and all, but it is nothing without a strong foundation. Listed here are the cards which allow this deck to function:

Ramp

Nothing special here, just some good old ramp spells to speed this grindy deck up: Nature's Lore, Farseek, Skyshroud Claim, Sol Ring, Wood Elves, Springbloom Druid, Harrow, Kodama's Reach, and Sakura-Tribe Elder make up this bunch. A special mention to Deathsprout is need because a) that artwork is amazing, and b) it doubles as removal and ramp.

More Lands

Having multiple land drops a turn both speeds this deck up and plays into it's various value engines and win conditions. Additional Land drops are achieved through Exploration, Wayward Swordtooth, Dryad of the Ilysian Grove, Mina and Denn, Wildborn, and Oracle of Mul Daya.

Card Advantage

Most of the card advantage engines have already been explained, but a few additional ones are needed to be mentioned here. First off, Sylvan Library, Decree of Pain, and Painful Truths provide more card draw. Next, this deck runs a potent tutor package including the all purpose tutors: Vampiric Tutor and Demonic Tutor. Land specific tutors include Crop Rotation and Tempt with Discovery

Protection

It's almost inevitable that this deck will become the Archenemy if it is operating to its full potential. Therefore, some protection is needed. Targeted removal is handled by Assassin's Trophy, Deathsprout, Chaos Warp, Krosan Grip, and Windgrace's Judgment. Boardwipes are handled by Damnation, Decree of Pain, Bane of Progress, and Blasphemous Act.

Lastly, Heroic Intervention and Pyroblast prevent opponents from messing with our stuff, while Nissa, Vital Force, Regrowth, Seasons Past, and Reanimate get back important non-land cards lost over the course of the game.

So now that the deck has set up a grindy, but robust value engine, we need to end the game. Luckily, there are plenty of options for lands matter decks.

Wincon #1: Scapeshift Combos

Over the course of playing this deck multiple times now, wins involving Scapeshift tend to be the most common. Here are the most commons sequences which I use to end the game:

Scapeshift + Retreat to Hagra: Drains the table and gains me a bunch of life

Scapeshift + Ob Nixilis, the Fallen: Deals 3 damage per land entering the battlefield. I've won many of games with the Reanimate -> Ob Nixilis, the Fallen and cast Scapeshift play pattern.

Scapeshift + Dryad of the Ilysian Grove + Valakut, the Molten Pinnacle: Burns the table out

Wincon #2: Titania Combos

Titania, Protector of Argoth + Need for Speed: Sacrifice all of your lands for a hasty army of 5/3 elementals

Titania, Protector of Argoth + Anger + either Zuran Orb or Sylvan Safekeeper: see above

Wincon #3: Exsanguinate

Surprise! The "Exsanguinate" wincon is just casting Exsanguinate with a bunch of mana

Wincon #4: Heavy Beats

Sometimes all you need are just big beefy beats using something like a giant Multani, Yavimaya's Avatar or the token army made from all those landfall triggers.

Note that you can add either Splendid Reclamation or World Shaper to the end of a few of these combos to either make them more robust, or to makes sure you aren't massively screwed should someone stop you from winning.

This is just a section for me to list other possible cards that might need to be added to the deck but I am unsure of at this moment:

Prismatic Omen

Barren Moor

Azusa, Lost but Seeking

Orcish Lumberjack

Tunneling Geopede

Nissa, Vastwood Seer  

Thank you for taking the time to take a look. Please +1 if you like the deck!

Suggestions

Updates Add

With the release of a new set, it's time to re-evaluate my standing decks. Theros: Beyond Death gave Lord Windgrace a fun new toy in Dryad of the Ilysian Grove. This jolly green dryad allows for additional land plays and provides a Prismatic Omen effect.

In: Dryad of the Ilysian Grove

Out: Azusa, Lost but Seeking

I've decided to replace Azusa, Lost but Seeking with Dryad of the Ilysian Grove. That might surprise many of you as Azusa is a pretty strong card, however; Azusa actually isn't at her best in Lord Windgrace. First of all, she is a terrrrrrible late game draw, where as the Dryad is a decent blocker and still has powerful synergy with Valakut, the Molten Pinnacle (more on that addition later). Secondly, while extra landfall triggers are great in this deck, Lord Windgrace still wants to keep some lands in hand for his discard/draw ability. This lessens the strength of Azusa's double land drop ability (and is also why you don't see a card like Burgeoning in this deck). The Dryad on the other hand still allows for a single additional land drop, but has other utility. So the TL:DR bit is that while Azusa, Lost but Seeking is a strong card, Dryad of the Ilysian Grove does basically the same thing, but has a greater late game impact.

In: Valakut, the Molten Pinnacle

Out: Bojuka Bog

Now that a Prismatic Omen effect is in the deck, running Valakut, the Molten Pinnacle as an additional win-con makes more sense. Bojuka Bog got the axe because it doesn't really impact the board when it's most needed.

In: Tempt with Discovery

Out: Orcish Lumberjack

Now that this deck has four high impact lands in it (Field of the Dead, Valakut, the Molten Pinnacle, Dakmor Salvage, and Ghost Town), I thought that an additional land tutor was needed. Orcish Lumberjack suffers the same fate as Azusa, Lost but Seeking. It is a monster if you get it very early (T2 Lord Windgrace is nuts), but it is pretty weak late in the game. The deck runs enough accelerants that I don't think the orc will be missed

In: Prismatic Vista

Out: Forest

I managed to finally pull a Prismatic Vista for this deck.

Lastly, I've completely revamped the deck description to be more in line with the current version of the deck.

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Casual

92% Competitive

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 0 Rares

11 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.34
Tokens Beast 4/4 G, Cat Warrior 2/2 G, City's Blessing, Clue, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 5/3 G, Emblem Nissa, Vital Force, Emblem Wrenn and Six, Plant 0/1 G, Zombie 2/2 B
Folders EDH IDEAS, Things to Try, Future EDH, Commander, ideas, Lord Windgrace
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