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You don't have enough mana sources to get your strategy going. Have you thought of ramping into lands that quickly become artifacts or enchantments that provide you mana? There are some other cards (can't recall names form the top of my head) that allow you destroy permanents; or whenever you sacrifice something they must sacrifice it as well. You don't have any basic lands in your deck, so cards like Harrow and Cultivate that allow you to find lands won't be of any use.
I like what most of your deck has, especially the creature cards! The synergy that have with land destruction is impressive. Again, you need mana to play them. Since your playing with crucible of worlds you can just put the lands back into play. Oracle of Mul Daya and other cards allow you to play more than one land a turn. That kind of acceleration will allow you to get the jump on your opponent and keep the land destruction up.
I'd also throw in a couple of spells that allow you to return a card from your graveyard to your hand. [noxious revival] and [revival] to name a few. Then there are the eldrazi; I especially like It That Betrays because anything they sacrifice becomes yours, even lands!
| Date added | 9 months |
| Last updated | 9 months |
| Legal formats | None |
| Sets | Magic 2013, Planechase 2012 Edition, Avacyn Restored , Innistrad, 2012 Core Set , MTG: Commander, Mirrodin Besieged, Scars of Mirrodin, From the Vault: Relics, 2011 Core Set, Worldwake, Zendikar, Shadowmoor, Tenth Edition, Planar Chaos, Time Spiral, Time Spiral "Timeshifted", Coldsnap, Ravnica: City of Guilds, Ninth Edition, Saviors of Kamigawa, Betrayers of Kamigawa, Champions of Kamigawa, Eighth Edition, Judgment, Odyssey, Invasion, Prophecy, Mercadian Masques, Urza's Destiny, Classic Sixth Edition, Urza's Saga, Revised Edition |
| Cards | 100 |
| Avg. CMC | 4.12 |
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Elmlick says...
You don't have enough mana sources to get your strategy going. Have you thought of ramping into lands that quickly become artifacts or enchantments that provide you mana? There are some other cards (can't recall names form the top of my head) that allow you destroy permanents; or whenever you sacrifice something they must sacrifice it as well. You don't have any basic lands in your deck, so cards like Harrow and Cultivate that allow you to find lands won't be of any use.
I like what most of your deck has, especially the creature cards! The synergy that have with land destruction is impressive. Again, you need mana to play them. Since your playing with crucible of worlds you can just put the lands back into play. Oracle of Mul Daya and other cards allow you to play more than one land a turn. That kind of acceleration will allow you to get the jump on your opponent and keep the land destruction up.
I'd also throw in a couple of spells that allow you to return a card from your graveyard to your hand. [noxious revival] and [revival] to name a few. Then there are the eldrazi; I especially like It That Betrays because anything they sacrifice becomes yours, even lands!
July 29, 2012 8:17 a.m.