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This deck is an off shoot of land fall rush it is still in its preliminary stages.

The idea of this deck is to combine two very different ,but complimentary ideas that of scape shift decks and that of my landfall deck which aims to cause massive amounts of damage through landfall abilities like Adventuring Gear or Steppe Lynx (if you want more detail about it click here(land fall rush).

The landfall deck was capable of fighting short, medium, and long range battles because of certain designs it could still achieve a win turn 3-up average 4-5 and still be kicking very strongly if an opponent survives past that. Board wipes/nukes/ Supreme Verdict type stuff is however quite devastating to it. By adding scape shifts ideas to my deck I have given land fall rush a very strong back up plan in case a creature rush doesnt work

The problem with scape shift decks is that they are entirely dependent upon drawing scape shift in order to achieve victory and can easily be defeated by Slaughter Games. By adding the scape shift idea to my land fall rush deck I have reduced the dependency on scape shift so much so that the deck can easily win without it.

Now time for the actual description of the deck!

-Adventuring Gear, Steppe Lynx , Plated Geopede . pretty simple they are in here to take advantage of landfall and power up my creatures.

-scapeshiftt....its a scapeshift deck

-Knight of the Reliquary this card is primarily in here to cause landfall(it can cause two landfalls per turn by looking for a fetch and cracking the fetch at instant speed), mana ramp, and get colors. It can also search for special lands that aid the deck

  • Sejiri Steppe this can be searched for at instant speed by Knight of the Reliquary to give protection to one of my creatures to either fight off removal or swing unblockable.

  • Kessig Wolf Run this is pretty simple gives my massive creatures additional pumping and trample so they can't be chump blocked.

  • Boseiju, Who Shelters All this is in here to counter counter decks. If i have a reliquary on the, field 7 lands, and Scape shift in hand this is pretty much a win. :)

  • Valakut, the Molten Pinnacle if this out and i have enough mountains reliquary becomes a repeatable burn machine.

-Aurelia's Fury this card multitasks quite well with both concepts of the deck. I can play it that the beginning of my turn to shut down the opponents ability to use counters or they counter it and are probably out of mana at that point. and then scape shift can resolve when i play it.ori can use it to tap creatures of an opponents to swing without blocks and shut down his removal capability before I invest land fall into pumping my creatures.

-Naya Charm this also double tasks between the two concepts its a counter to help Scape shift resolve.or I can tap all creatures an opponent controls to swing unblockable.

-the ramp in this deck Knight of the Reliquary, Khalni Heart Expedition, and Search for Tomorrow is focused on searching for lands and putting them too the field this aids the scape shift idea and the landfall creature rush.

- Koth of the Hammer this guy is mana ramp and aggression all in one.

  • his down 2 is a significant amount of mana that can be put into x costs such as Kessig Wolf Run and Aurelia's Fury to do significant damage to the opponent.

  • His up 1 is self defense , aggression ,and mana ramp all at once.

  • His ultimate ..... all my mountains become repeatable uncounterable mini burns....oh yeah.

notes to self add

-Kessig Wolf Run

-Boseiju, Who Shelters All

-work on mana base needs more mountains by cutting fetches some or way to put them back into library

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 0 Mythic Rares

25 - 0 Rares

4 - 0 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.59
Folders landfall/sapeshift
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