pie chart

Land Staples for Modern



Utility (51)

Legendary (10)

Shock (10)

Ixalan-Flip (8)

Hideaway (5)

Storage (5)

Man (18)

Fetch (12)

Bounce (10)

Fast(Scar) (10)

Guildhalls (10)

Scry (10)

Depletion (8)

Battle(tango) (5)

Shadow(Show) (5)

Strip (4)

Tribal (17)

Desert (16)

Check (10)

Filter (10)

Pain (10)

Tri-Lands (10)

Artifact (5)

CycleDual (5)

Shadowmoor (5)

Urza's (4)



Staple lands for the modern format.

Your land base will either make or break your deck. After all, what good are your spells if you can't cast them. This is a list of the most commonly played lands in modern, i.e. Staples.

Whether you're a beginner just getting into the format, or are a seasoned veteran who has been playing for years, this list should prove helpful.

The descriptions here are more for the newer players who don't know the names of every card printed.

I have separated them into the following categories:

Artifact Lands: These are either artifacts them selves or are meant to be played with artifacts.


Battle(tango) Lands: Come in tapped unless you control 2 or more BASIC lands,AND can also be retrieved using fetch lands.


Bounce Lands: When played you must return another land you control to your hand, but they tap for 2 mana.


Check Lands: These come into play tapped you control another land with a basic land type name. (ex: comes in tapped unless you control a swamp or island)


Cycling Duals: (New from Amonkhet) Fetch-able Dual lands that either come into play tapped, or can be cycled from your hand.


Deserts: New from Hour of Devastation, while not tested enough to be a staple in modern, they have enough possibilities that they deserve to be listed for the rogue deck builders out there.


Depletion lands: These enter the battlefield with a number of counters that can be removed to add 1 mana of any color.


Fetch Lands: Quite possibly the most commonly played lands in ALL formats. Fetch lands let you retrieve a land from your library that has a basic land name.


Filter Lands: lets you pay a mana of one color for 2 mana in any combination of certain colors.

Ex: , : Add , , or to your mana pool.


Guild Halls: These lands only tap for a colorless mana, but have a secondary function much like the utility lands.


Hideaway Lands: When played they exile a card from the top of your deck, and allow you to cast it for free after meeting a certain requirement.


Legendary Lands: You can only have one out at a time, and usually for a good reason.


Pain Lands: lets you tap for one of 2 colors at the cost of one life


Man Lands: Lands that tap for one or more colors or mana, and can also become creatures themselves.


Fast Lands (aka Scar Lands): Come in tapped unless you control 2 or fewer lands.(best for early game)


Scry Lands: While not as popular, or used as frequently as other lands on this list, they do see some play in modern; particularly in decks that use cards with the Miracle mechanic.


Shadow(Show) Lands: Come into play tapped unless you reveal corresponding land type from your hand.


Shadowmoor Utility: An often overlooked set of lands from Shadowmoor. They enter tapped but each have a secondary function, and they can be retrieved by a fetch land.


Shock Lands: Dual lands that come in tapped unless you pay 2 life, AND can also be retrieved using fetch lands.


Storage Lands: : Add a storage counter. , Remove X storage counters, Add X mana in any combination.


Strip Lands: These lands destroy other lands.


Tri-Lands: If you're building a deck in 3 colors, you'll want to throw a few of these in.


Tribal Lands: These are lands that synergize well with certain creature types.


Urza's Lands (Tron Lands): If you have one of each (Tower, Mine, Power Plant) on the board, they tap for a combined mana.


Utility Lands: These are lands that have functions other than just tapping for mana, or, in some cases, can tap for any color mana or mana that can only be used for specific purposes.

Note: Lands that are currently banned in modern have been omitted from the list (e.g. Eye of Ugin, Seat of the Synod, etc.)

If you can think anything that needs to be added, please feel free to comment.


Comments View Archive

MadEngie says... #1

Hey l4hlborg,

Thanks for the suggestions, I'll be sure to add them.

I'm a new/returning player myself, so this list is also to my benefit as well.

If you can think of anything else to add, feel free to point it out!

May 9, 2016 11:11 p.m.

l4hlborg says... #2

Yeah having a list like this is great. I brew a lot of highlander decks here, so having a list of all the random dual lands in modern really helps.

Oh and Dakmor Salvage is another fringe one from seismic swans.

May 10, 2016 12:26 a.m.

l4hlborg says... #3

Oh and Tolaria West is also pretty sweet, don't think any deck really plays it now but it was great in amulet bloom and it has potential to do some broken stuff.

Oboro, Palace in the Clouds and Minamo, School at Water's Edge are used in merfolk as non-islands to play around choke. Minamo is also a cute combo with Dragonlord Ojutai in some decks.

Speaking of merfolk, the tribal lands from lorwyn are kind of a thing. Wanderwine Hub, Gilt-Leaf Palace and Secluded Glen have seen some play from time to time.

And Mikokoro, Center of the Sea is sometimes played, since it combos with Spirit of the Labyrinth and is an extra howling mine in the time warp deck.

May 10, 2016 12:40 a.m.

MadEngie says... #4


Good call!

I completely forgot about the tribal lands, thanks for pointing these out. I'll add them to the list

May 10, 2016 11:07 a.m.

RamblinMan says... #5

May 10, 2016 12:36 p.m.

RamblinMan says... #6

Also Zoetic Cavern, although I don't really think it's that much of a staple. Neither is Cathedral of War, I guess. Fountain and Refuge see some play though.

May 10, 2016 1:40 p.m.

MadEngie says... #7

Hey RamblinMan,

Alchemist's Refuge is already on the list under Utility Lands, but I'll add Cathedral of War and Radiant Fountain to the Utility list as well.

As for Zoetic Cavern, I'll list it under the maybe board as it seems to be geared more towards a specific deck archetype, rather than being a staple.

May 10, 2016 2:50 p.m.

Carefreechief says... #8

you are missing basic lands :i

May 10, 2016 11:10 p.m.

MadEngie says... #9


Shut up Michael...

May 11, 2016 9:37 p.m.

Thank you!

May 15, 2016 5:03 a.m.

MadEngie says... #11


You're welcome!

If you think of anything that can be added, be sure to post!

May 16, 2016 3:06 a.m.

asasinater13 says... #12

Tendo Ice Bridge for depletion

May 22, 2016 12:58 a.m.

MadEngie says... #13

asasinater13 I'll add it!

May 23, 2016 1:16 a.m.

tigelaarruda says... #14

You could put the artifact lands,Great Furnace, Tree of Tales, Ancient Den,Seat of the Synod,Vault of Whispers, used in Affinity decks

July 7, 2016 11:04 p.m.

MadEngie says... #15

Hey tigelaarruda, I would add those but they are all currently banned in modern. That is the reason Eye of Ugin is not listed here either.

July 8, 2016 midnight

tigelaarruda says... #16

MadEngie, hm, i didnt know this! But anyway, you did an awsome work!!!!!!!!!!!!

July 9, 2016 9:48 a.m.

Tuker2 says... #17

be sure to add the rest of the scar (fast) lands when kaladesh hits because those will go nuts in modern. well some of them will

September 9, 2016 noon

scheerlc8520 says... #18

Hey MadEngie i'm working on making a Blue leviathan/islandwalk deck with a splash of green regenerates. most of my decks hover in the 60-80 card range. I have my deck on my account could you check it out and tell me if i need more or less lands. i was thinking about adding bounce lands whats your opinion.

October 16, 2016 9:13 p.m.

legendofa says... #19

You don't have the Kaladesh "Scar" Lands yet: Concealed Courtyard, Blooming Marsh, Botanical Sanctum, Spirebluff Canal, and Inspiring Vantage.

This is a great list--thanks for putting it together!

November 7, 2016 2:05 a.m.

Gattison says... #20

adding this to my list of lists, here.

Great job, thanks for making this! +1

December 11, 2016 4:53 p.m.

MadEngie says... #21

legendofa Sorry I had been preoccupied, I'll be sure to add those.

December 25, 2016 2:05 a.m.

MadEngie says... #22

Hey scheerlc8520, I'll take a look if you want, but i don't have much exp. with leviathan/islandwalk decks

December 25, 2016 2:12 a.m.

Exiled_soul says... #23

Aether Hub under depletion lands? Isnt it a strictly better ice bridge? Also +1 for doing this!

January 5, 2017 10:01 p.m.

MadEngie says... #24

Exiled_soul Added!

January 10, 2017 12:39 a.m.

That1guy69 says... #25

This is actually very helpful thank you!

January 25, 2017 9:23 p.m.

Oros says... #26

Thanks for making this list. I'm working on getting into Modern, so this will be a big help.

January 27, 2017 12:29 p.m.

I didn't see Mirrorpool on the list.

February 19, 2017 6:10 p.m.

MadEngie says... #28

THE_WTF_Brewer I'll add it

February 20, 2017 3:12 a.m.


March 3, 2017 1:13 p.m.

Jumpnshootman says... #30

This really helped me in discovering cards. I can wait to use this as a reference in the future. Thank You.

March 12, 2017 1:58 a.m.

Balinor5 says... #31

Awesome List... Shouldn't Academy Ruins go under the Legendary Lands though, and not utility? Or in both spots (kinda like you have the Nexus lands in 2 places).

March 13, 2017 2:23 p.m.

MadEngie says... #32

Balinor5 Thanks! That's a fair point, I'll make the edit.

March 13, 2017 3:43 p.m.

scheerlc8520 says... #33

Similarly to what balinor5 said. I think you could make an exception for Evolving Wilds to be placed under utility because I use it in my mono-colored decks to trigger revolt effects and also to trigger a shuffle

March 13, 2017 9:36 p.m.

MadEngie says... #34

scheerlc8520 Noted! I'll add it to Utility, as well as "technically" fetch land as well.

March 14, 2017 12:04 a.m.

scheerlc8520 says... #35

MadEngie thanks. I want to say that before this my land base was only basic lands, a shrine of Nyx, and evolving wilds, so keep up the good work

March 14, 2017 8:07 a.m.

Kezvin says... #36

March 17, 2017 10:24 p.m.

MadEngie says... #37

Kezvin Good eye! I'll add it under Utility.

March 18, 2017 7:32 p.m.

Kjartan says... #38

Kinda streaching don't you think?

Calling the Vivid lands staples, but not even mentioning per say Gemstone Caverns

Still a very decent list when looking for an alternative mana base. +1

March 21, 2017 5:38 p.m.

MadEngie says... #39

Kjartan Well if I were to only list the most common lands played in modern this list would be half the size it is now, as the meta tends to converge quite a bit.

Thanks for pointing out Gemstone Caverns, I'll be sure to add it. This is an incomplete, but evolving list of lands for modern. If you think there is anything else that I missed, feel free to point it out.

March 22, 2017 12:21 a.m.

Vasseer says... #40

Are these lands really staples? or just a list of modern legal non-basics. I mean 50%+ of these have never or don't currently see any play in modern. (e.g. Guildhalls - the only one to ever see play is sunhome, shadowmoor basics - the only one that sees play is misveil, the vivid lands have never seen any play, Magosi is generally strictly worse than an Island etc.) The name of the list just sounds like a tremendous misnomer. Also what you have labeled as "scar" are generally referred to as fast lands; and why on earth is Evolving Wilds there and yet the strictly better Terramorphic Expanse is excluded?

March 22, 2017 12:49 a.m.

Kjartan says... #41

Hall of the Bandit Lord and Arena both sees limited play.

March 22, 2017 8:52 a.m.

MadEngie says... #42

Kjartan I'll add them to the list!

and Vasseer, as I told Kjartan if I were to only list the lands most commonly used in modern, this list would, at most, be half the size it is. Probably less than that, since a lot of people just prefer to copy and paste whatever deck top 8s at a GP.

The "Scar" land term was what I pulled from an MTG wiki, but I'll be sure to make an addendum to include both terms. And as for Terramorphic Expanse, I'll be sure to add it. The reason it wasn't on the list is because I don't remember every card by heart, hence why I have the line in the description that reads: "If you can think anything that needs to be added, please feel free to comment".

March 22, 2017 2:14 p.m.

Balinor5 says... #43

I'm still trying to figure out how Terramorphic Expanse is better than Evolving Wilds. (feel free to delete this comment). :)

March 22, 2017 4:20 p.m.

scheerlc8520 says... #44

Balinor5 it's not better. They literally are the same card. Word for word they are identical, Terramorphic Expanse just happens to be newer and looks nicer

March 22, 2017 4:39 p.m.

scheerlc8520 says... #45

Vasseer how's is Terramorphic Expanse 'strictly better' than Evolving Wilds

March 22, 2017 4:42 p.m.

Vasseer says... #46

scheerlc8520 Made a joke, got taken seriously, I apologize. Terramorphic just has way better art (also it was printed way before wilds). They are in fact functionally identical.

March 22, 2017 11:39 p.m.
April 7, 2017 12:03 a.m.

Kjartan says... #48

Cloudpost is banned

April 7, 2017 3:32 a.m.

MadEngie says... #49

ElectroNegative, just as Kjartan said, Cloudpost is banned and Glimmerpost is rarely played with out the other. I will add Glimmerpost to the maybe board, but these two are more suited for Legacy/Vintage.

April 8, 2017 4:20 a.m.

Oo, yep, sorry about that, I forgot Cloudpost was banned :/

April 10, 2017 12:02 p.m.

solarPULSAR says... #51

This is super helpful, thank you so much

May 3, 2017 3:23 p.m.

Oak_Guy says... #52

You are missing the Mirage Slow Fetch Lands, like Rocky Tar Pit. These are ok as a budget replacement for the expensive fetchs, but are great with any EDH deck that runs Titania, Protector of Argoth. You want the max number of lands entering the Gravevard from the Battlefield. I run them in Gitrog as well.

May 14, 2017 5:31 p.m.

Kjartan says... #53

Oak_Guy - not modern.

May 15, 2017 4:35 a.m.

MadEngie says... #54

Oak_Guy, just as Kjartan said, those are not in modern. If you think of anything else though, feel free to post it!

May 16, 2017 3:33 a.m.

becauselogic1 says... #55

Calciform Pools played in turbo turns occasionaly

May 25, 2017 11:02 p.m.

MadEngie says... #56

becauselogic1 I will be sure to add them. I'll label them as "Storage Lands" unless someone has a better name for them.

May 26, 2017 3:06 p.m.

dementor922 says... #57

Very handy and a +1 from me, also so you know you've got some two's in the list.

August 19, 2017 11:38 p.m.

MadEngie says... #58

dementor922 Yeah I saw that, but at the moment I can't edit the list (tappedout is being a bit wonky)

August 20, 2017 4 a.m.

MadEngie says... #59


Due to TappedOut implementing the 200 card limit for deck lists, I am not able to edit the list further at this time.

August 24, 2017 9:19 p.m.

Kjartan says... #60

Well that's sad... Because you forgot one of the best deserts XD

August 25, 2017 5:01 a.m.

MadEngie says... #61

;_;. you can always put it in the comments for future viewers Kjartan

August 25, 2017 3:12 p.m.

Kjartan says... #62

August 25, 2017 8:58 p.m.

MadEngie says... #64


TappedOut has removed the 200 card cap, so I can now edit the list again!!

August 31, 2017 6:24 p.m.

alexandrite. says... #65

super helpful ... Arcane Lighthouse is a good one to add, as well as Bad River

September 7, 2017 1:34 a.m.

Kjartan says... #66

neither are modern legal

September 7, 2017 3:44 a.m.

erty1468 says... #67

I am not sure if it counts as a staple but Unclaimed Territory is a great tribal land.

October 4, 2017 7:23 p.m.

MadEngie says... #68

erty1468 I'll add it under tribal

October 5, 2017 6:23 p.m.

Catalog9000 says... #69

Shouldn't Tomb of the Spirit Dragon be classified under "Utility" and not "Tribal"? Colorless is not a "tribe" as there are dozens of creature types that fall under this group.

December 3, 2017 12:24 p.m.

Kjartan says... #70

You'r still missing Desert :)

December 3, 2017 12:44 p.m.

Kinge says... #71

You're missing Field of Ruin in the strip section.

December 5, 2017 12:38 p.m.

MadEngie says... #72

Kjartan, Kinge.


December 6, 2017 5:04 a.m.

Catalog9000 says... #73

Looks like you're missing Spawning Bed :)

May I suggest it be classified under Man-Lands? Sure, this particular one you lose your land, but you gain 3 tokens who produce mana. Feels more like Utility if I am to be honest, but it produces troops on the ground which is why I went with Man here.

December 10, 2017 8:08 a.m.

MadEngie says... #74

Catalog9000 I've added it under Utility, simply because Man-Lands are reserved for lands that become creatures.

December 11, 2017 4:13 a.m.

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