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Artifact (1)


I built this deck as an introductory deck for new Commander/EDH players. It has evolved since then. The deck wins by floating under the radar of other decks, removing specific threats, and controlling the board state until you have the ability to win. Once in the late game there are two built in ways to win. Laboratory Maniac is your primary win condition, and is enabled by Mind Over Matter the majority of the time. You can also win with Psychosis Crawler or Approach of the Second Sun. I will explain How the Combo's work later on.

This is by no means a competitive deck, however it does have the ability to win a majority of games. This deck fits perfectly into a 75-80% meta.

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I have taken out Arcanis the Omnipotent, Whirlpool Rider, and Whirlpool Warrior. They have been replaced by Fevered Visions, Howling Mine, and Fateful Showdown.

Arcanis lacks haste, and was always a prime removal target. The two Whirlpool cards were underwhelming, and the synergy with Alhamerett's Archive and Thought Reflections never came up.

More Group hug cards were added to synergize with both my card draw theme, and to assist an all-star of this deck Psychic Possession.

Fateful Showdown, has been included to help in the 1v1 match-up. Throwing my hand at someone for lethal seems like a solid plan. It also acts as a one sided windfall worst case scenario.

EDIT: I am also looking for help. I would like to include more group hug style cards. If you have any suggestions, let me know. I would prefer the cards only enable more card draw, since that is part of my theme.

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Revision 7 See all

(4 years ago)

Date added 7 years
Last updated 4 years
Splash colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 0 Rares

17 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.33
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone
Folders Current EDH Decks, Commander Deck
Votes
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