Description

As a result of complaints of playing non interactive games of edh, being a spike player at heart, Ive decided to build a deck that doesnt win on turn 5, but instead interacts with the board while building my board state.

So in general this deck is a storm deck, but its not your typical storm. The whole goal of the deck is to spend the game putting as many lands in play as possible only to destroy everything leaving Divine Intervention as the only permanent on the battlefield. As my friends would say, it gives them blue balls. After the intense masterbation that occurs when the deck does its thing, i leave my opponents thinking wtf as i pass the turn twice around the table.

I shouldnt have to explain how a storm deck works as you already know. Cantrips to fix your hand to get you there but there are a few cards that are essential to get the deck going.

  1. Extra lands

    anything that allows you to put multiple lands in play is key to getting the deck to fly. A fun synergy is Horn of Greed, Crucible of Worlds, Summer Bloom , and cantrips as well as instant/sorcery recurssion to keep playing summer bloom. Not to mention Alhammarret's Archive, which lets you go bonkers.

  2. Cantrips

    understanding what to get rid of or keeep is essential. The engine must keep going for it to work. Sometimes getting stuck is inevitable due to variance, thats when playing your general is important. But cantrips keep the gas in the car.

  3. Wheels/windfalls

    now the mistake is to have a wheel in hand play it immediately, that will actually get you stuck faster than you think. Take advantage of the cantrips, control the board with the bounce effect, then use the wheel to get rid of threats.

  4. Going off

    this is the tricky part as you have to have a good sense of knowing the sequence of casting cards to have a continuious acceleration. Turnabout and Rude Awakening are the key cards to cast repeatidly. Second is knowing when to go off. Trying to finish early will leave you in major dissapointment as well as giving your opponents the feeling of dissatisfaction.

    The other main cards to get you there are Mizzix's Mastery and Past in Flames... My favorite thing to do is to play Obliterate and Splendid Reclamation back to back to anger my soon to be former friends.

I am considering putting in Laboratory Maniac as my alternate win-con as i know graveyard hate is a thing. It would be my first time not combo-ing to get there and having to grind my way through the deck to win that way, but it would feel more satisfying.

+1 if you like it!!!

Suggestions

Updates Add

Comments





Compare to inventory
Date added 11 months
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.06
Folders research, Interesting Commander Decks
Top rank #12 on 2017-02-27
Votes
Ignored suggestions
Shared with
Views

Revision 3 See all

10 months ago)

+1 Tempt with Discovery main
+1 Restore main
+1 Three Visits main
+1 Nature's Lore main
+1 Rampant Growth main
-1 Kynaios and Tiro of Meletis main
+1 Farseek main
+1 Skyshroud Claim main
+1 Kynaios and Tiro of Meletis main