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A Non-Group-Hug Approach to Kynaios and Tiro of Meletis

My take on Kynaios and Tiro abandons the precon's tight focus on group-hug in favor of a purely defensive strategy that plans to play big things in the late game to secure the win (Craterhoof Behemoth, Insurrection, Avacyn, Angel of Hope, Cyclonic Rift Treacherous Terrain, Comet Storm) as well as amass an army of tokens to beat face with.

This change of direction is due to most other players just running away with the game after being sufficiently "hugged" as one might expect. Plus, people tend to catch on to the whole "don't worry about me, I'm your friend!" act after you play nice, then suddenly hose people with cards like Reverse the Sands, Insurrection, etc. a couple of times and it sucks to get targeted right off the bat because of previous games. Thus, the less sneaky approach I've chosen will help me from looking like a scheming asshat.

Even though I'm not playing group-hug, this is still Kynaios and Tiro, so they will be doing a little hugging throughout the game, keeping me on better terms with players than other opponents more often than not. This affords me a better chance to build my board presence unhindered and having a 2/8 around doesn't hurt either, helping to ward off early attacks as well. And of course since I'm still in it to win, I've included some cards to help take advantage of the cards/land drops opponents' get from KnT, those being Fevered Visions, Wolfcaller's Howl, and Treacherous Terrain. Hope you enjoy this different approach to a cool commander.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

39 - 0 Rares

21 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.85
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Drake 2/2 U, Emblem Elspeth, Sun's Champion, Insect 1/1 UR, Knight 2/2 W w/ Vigilance, Ogre 3/3 R, Plant 0/1 G, Soldier 1/1 W, Spider 1/2 G, Spirit 1/1 C, Wolf 2/2 G, Wurm 5/5 G
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