Maybeboard


be excellent to each other

This deck takes a conservative approach to the Group Hug archetype, favoring personal advantage over purely flooding the table with gas. It's still a Group Hug deck and it's still going to accelerate the game in dangerous and unpredictable ways, but it eschews some of the more potent Group Hug staples in favor of more reserved effects.

It's a bit on the aggressive side for a Group Hug deck. The counterspell suite is relatively meager, and I've built more toward Aikido than Pillow Fort in the name of combating the slog and deadlock these decks can lead into.

Kruphix, God of Horizons is not Edric, Spymaster of Trest. Edric is pure card advantage into the hands of your opponents, Kruphix is more about what our effects can do for us.

Awakening for example is a huge boon for the table, but with Kruphix out we can stock up huge mana reserves no one else can. Casting Minds Aglow in the middle of the game may leave others discarding on their turns, but Kruphix keeps our cards in hand. On top of that it's nice to have a sizable indestructible blocker on the board when our opponents are considering where to swing.

Conservative or not our opponents are still going to be extraordinarily dangerous thanks to us. Group Hug in a competitive meta is just pouring gas on the table and hoping you're still alive when the dust settles, but in a more casual group we can turn their threats to our advantage.

Vows and curses with a few pillows here and there can keep them slugging each other, along with some truly magnificent jank for good measure. Clones can match their weapons for less, or we can just take them. If all else fails and things are getting out of control there's a healthy number of sweepers to reign things in. Or leave their threats out and use Emrakul to knock out one player with another.

Some cards just aren't for this deck. Edric, Spymaster of Trest is a great group hug card, but he just isn't selfish enough. Compare to say Curse of Verbosity, which puts cards in our hand. Font of Mythos is another; if a Howling Mine goes around the table and dies right before it gets back to us that's 2 to maybe 4 cards lost in advantage, but that doubles with Mythos in a 4 drop.

Beyond that I'm open to suggestions! I have relatively little experience playing Group Hug, so if there are any obvious things I've missed let me know.


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Revision 8 See all

(5 years ago)

+1 Victory Chimes main
Top Ranked
  • Achieved #29 position overall 5 years ago
Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

48 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.77
Tokens Boar 2/2 G, Copy Clone
Folders Operational, EDH Decks
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