Maybeboard


  • Kresh - a-ah - saviour of the universe
  • Kresh - a-ah - he'll save everyone of us
  • Ha ha ha ha ha ha ha ha ha
  • Kresh - a-ah - he's a miracle
  • Kresh - a-ah - king of the impossible

This is my first, and so far only, EDH/Commander deck. The goal is simple: make Kresh big and stomp all over things. Any clever infinite combos in this deck are an accident, pure and simple. While I'm always looking to improve it (i.e. WIN) this is, at heart, a deck built for casual play. The list is for multi-player action, though I have played my share of 1v1 matches.

  • You like to play a "battle cruiser" style deck
  • You have a bunch of Jund colored cards, and too much time on your hands
  • You're not into those look-at-me-I'm-so-smart combo wins
  • You like creatures; especially when they are dead
  • All the good commanders were taken
  • You enjoy long walks through your own personal graveyard
  • You read this primer and thought, "I wanna be like this Allies guy!"

Truth be told, Kresh the Bloodbraided is a tier 3 commander, at best. However, he is the sort of guy you can bring to any table, not get hated, and still have plenty of fun. The Jund colors offer enough power to be competitive, even though Kresh himself is rather simplistic.

Frequently. Or, at least that's the plan. The first option is to build up a board of large creatures, then turn them sideways at your opponents. This is not rocket surgery. To accomplish this, we have fatties. The beef menu includes the obvious Kresh the Bloodbraided . However, Lord of Extinction , Malignus , Grave Titan , Sheoldred, Whispering One , and Woodfall Primus will also get the job done.

The second option is to take Sheldon Menerey's approach and fling creatures like a monkey tosses poo. I try to save these options for late in the game. Essence Harvest , Grab the Reins , and Soul's Fire handle these "oops, I win" situations.

Like Rocky. Play southpaw for as long as possible, then start throwing body blows when your opponents are running out of spells.

The Early Game

This is a old-timey, battlecruiser deck. It plays just like one. The early game will be dominated by ramp, draw, and playing defense.

I like to play a controlling game. So, part of my ramp strategy is to trim my opponent's manabase, giving me time to draw more of mine. Reap and Sow , Frenzied Tilling , and Mwonvuli Acid-Moss accomplish this dual purpose most directly. However, I will also use Acidic Slime , Wickerbough Elder , or Ancient Grudge to wipe away mana rocks.

The Mid Game

Just Survive. My list does not include a great deal of life-gain, so protecting your life total is fairly important. Evaluating threats is key. Play the deck like a control player. You're aiming for an aggro beatdown, but you want it to come when your opponents have already taken a chunk out of each other.

This list does not try to protect its general. Kresh can be wiped away at any moment. I used to run Darksteel Plate . Every time it hit the table, I'd get hated by the other players in the pod. I didn't even need to have Kresh on the table. Instead, build up a solid manabase and try to save chumps like Wood Elves , Solemn Simulacrum , and others for the most damaging attackers. Cast Kresh when the cards in your hand say it's okay to do so.

The End Game

Grind and hope nobody combos.

What I mean by "grind" is blow stuff up. If you make it to the late game, this list can destroy board states with relative ease. I'm not talking about board wipes, although In Garruk's Wake and Decree of Pain certainly quality. I'm referring to repeatedly bouncing cards like Acidic Slime , Fleshbag Marauder , and Eternal Witness . Disrupt Decorum can eliminate threats and add counters to Kresh. Kresh himself can force opponents to turn their favorite creatures into chump blockers. This list rarely wins by a quick sneaky kill. Instead, it removes most every resource from the table. It's a battle of attrition.

Lack of instants. I like the big effects, and flexible spells. Those tend to be permanents and sorceries. In fact, Grab the Reins is meant to be cast on my turn.

This list can control the board fairly well, but it can not disrupt combos. In the past, I have run a copy of Red Elemental Blast . It's just too conditional, though.

Fast, super-focused decks will beat this, or any other battlecruiser deck, before it gets going.

Lastly, this list is short on air defense. A squadron of flyers or other evasive creatures can overwhelm my removal suite.

Are you a friend of mine looking to destroy this deck? Play Sigarda, Host of Herons as your general.

Yeah, about that...

LD is one of, if not THE most hated tactic in MTG. It can be a bit of a third rail for some players and therefore you must choose your targets wisely. I have found that a little spot removal doesn't upset players, but if you keep pounding away at the same player, you will draw hate from the entire pod.

That said, LD can be a finisher. Aggressive land destruction comes into play toward the end of the game. By repeatedly hitting lands of a specific color, you can limit an opponent's options. It applies to all colors, but blue seems to be most weakened by this. Try casting Counter Spell with 7 plains and one island. Multiple LD triggers can be accomplished with a number of synergistic shenanigans like Kiki-Jiki, Mirror Breaker , Woodfall Primus , Acidic Slime , Sheoldred, Whispering One , High Market , Greater Good , and others. Essentially, you want to bounce, copy, persist, and recur creatures that destroy things. There are often better targets than lands. However, targeting a frail mana base is never a bad idea.

There are a bunch of cards I would love to add to this deck. Several of them are in my Maybeboard. Some are too expensive, too rare, or I'm having a hard time making room. Beyond that, there are a few staples I am not interesting in playing. Those include:

Sol Ring - Yeah, I'm nuts. I hate when it shows up in an opponent's opening hand. He or she gets an unreal head start. I'd rather not be that guy.

Terastodon - I already have a plethora of non-creature removal. Getting rid of utility lands is nice, but so conditional. Giving my opponents elephants supplies them with chump blockers and things to sac when I drop Plaguecrafter . Trading my own lands for elephants works nicely when I'm mana flooded. That doesn't feel like a mainboard strategy, though. Woodfall Primus on the other hand...

Darksteel Plate - As mentioned above, it's been a hate magnet for me.

Lightning Greaves / Whispersilk Cloak - Again, I've given up on protecting Kresh. Besides, shroud is a hindrance. There are times when I need to target my creatures. Hexproof is better for this deck, so I run Swiftfoot Boots . Though, even that usually ends up on a creature like Mikaeus, the Unhallowed or Sheoldred, Whispering One .

Sensei's Divining Top - Like Sol Ring , I hate playing against it. So, I'd rather not play with it.

Fling - Yup. I'm running a Kresh deck without Fling - I have nothing against Fling and if I can find room, it will make its way back into the list. I recently made some hard cuts and realized I had one too many finishers. My other fling-effects have more versatility or allow me to get the same effect without sacrificing the big guy.

Sneak Attack - Too expensive. Some day I'll splurge for it.

Abundance - This card makes other cards better. The classic combination is to pair it with Sylvan Library and eliminate the 'pay four life' drawback. However, Abundance can replace any draw effect. So, it makes Graveborn Muse , Phyrexian Arena , Solemn Simulacrum and Greater Good that much better. Drawing what I want - lands, or not lands - is important as this deck does not feature anything to increase my hand size. Drawing 8 cards and having to discard half of them isn't kosher.

Abundance also has some nice synergies with library manipulation. Oracle of Mul Daya helps me to choose between land and non land.

Graveborn Muse - This undead trollop is a sneaky one. At a glance, she is just Phyrexian Arena on a stick. Since zombies are not a theme in the deck, she typically doesn't attract much hate and just draws one for herself. However, there will be times when I don't sac Fleshbag Marauder to himself, or Mikaeus, the Unhallowed will survive a turn. Many players don't notice these creatures are zombies and I quietly draw two. They figure it out when Grave Titan hits the battlefield.

Mikaeus, the Unhallowed - Works with any non-human that has persist, an evoke cost, or can sac itself. So, Spitebellows , Plaguecrafter , Woodfall Primus , Puppeteer Clique , Fleshbag Marauder , Merciless Executioner , Slum Reaper , Burnished Hart , Dawntreader Elk , Sakura-Tribe Elder , and Cauldron of Souls all get uppity when Unholy Mike is around. Plus, I have roughly 8 sac outlets in the deck.

Kresh the Bloodbraided + High Market + any beefy creature - High Market creates blocking troubles. Sac a creature after blockers are declared and Kresh deals the damage for the dearly departed. Simple combat trick that many players don't see coming.

Sheoldred, Whispering One - Along with Slum Reaper , Merciless Executioner , Plaguecrafter , and Fleshbag Marauder .

Defense of the Heart - DotH is really just a poor man's Tooth and Nail . It forces token decks to play nice. One of my favorite targets is Kiki-Jiki, Mirror Breaker . The goblin plays well with any ETB creature, but Woodfall Primus and Acidic Slime are frequent companions in Kiki's bounce house.

Kiki-Jiki, Mirror Breaker - In combination with Woodfall Primus can change the field quite a bit. Combine those with Greater Good and it can turn the whole game in my favor. Similar naughty things may be accomplished with token copies of Spitebellows . Things get degenerate if Seedborn Muse or Mikaeus, the Unhallowed also happen to be on the table. Kiki's tokens are sacrificed, not exiled. So, anything he copies will eventually give Kresh the Bloodbraided counters. Just not until the end of the turn. Cheap and easy sac effects like High Market are handy ways to snag the counters before the attack phase.

Um, yeah, that's sort of a pun. A play on The Fresh Prince of Bel Aire.

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21% Casual

79% Competitive

Date added 8 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.00
Tokens 2/2 Zombie, None Copy Clone, 3/3 Beast, 1/1 City's Blessing
Folders Currently Playing, Possible decks, Commander, Crash decks, EDH, Decks
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