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Krenko's Got Artifacts (competitive goblins)

Commander / EDH Aggro Combo Competitive Goblins Infinite Combo Tokens

kellen.rice


Description

"Don't underestimate the aerodynamic qualities of the common goblin"

Introduction

Welcome to my goblin commander deck! This deck is basically a super quick goblin spawner deck, with equipments for Krenko like Illusionist's Bracers to speed it up. There are also plenty of infinite combos in this deck, providing easy win situations. Practically every card in this deck can be combined with a few other cards in a game winning combo! Check out my other goblin deck here--> Goblin Rush: infinite goblins and mana T2

Decks I've beaten in 2/3 games:

Purphoros and Krenko (Multiplayer Annihilator EDH), win 1st game on the 7th turn, win 2nd game on the 6th turn.

Kynaios and Tiro of Your Face, win 1st game turn 6, win 2nd game turn 9

Kamahl, Fist of Krosa EDH win 1st game turn 6, win 2nd game turn 6

Sram's Workshop win 1st game turn 5, win /be game turn 7

Beetleback Chief: Extra goblin spawner

Clickslither : Sacrifice outlet that grows into a potential win condition

Gempalm Incinerator : used as an extra Goblin War Strike

Goblin Chieftain: buffs goblins and gives them haste so that you can attack sooner with everything that is spawned in

Goblin Chirurgeon: provides protection for Krenko and doubles as a sacrifice outlet

Goblin King: buffs other goblins and lets them slip through with Blood Moon

Goblin Lackey: used to cheat out other goblins

Goblin Matron: tutors other goblins to set up for the win

Goblin Piledriver: becomes massive and has protection from blue

Goblin Recruiter: used to set up the deck, possible win condition with Goblin Charbelcher

Goblin Ruinblaster : a 2/1 and destroys a land

Goblin Sharpshooter: wipes out other token decks and can be used with any infinite sacrifice combo for infinite damage

Goblin Sledder: sacrifice outlet and big attacker

Goblin Warchief: goblins cost less and have haste

Hellrider: deals instant damage when you attack, possible win condition

Kiki-Jiki, Mirror Breaker: copies other creatures and has infinite combos

Metallic Mimic: gives your goblins a permanent +1/+1

Mogg Raider : sacrifice outlet that grows massive

Moggcatcher: tutors goblins to the battlefield, usually used on Beetleback Chief or Siege-Gang Commander

Ogre Battledriver: buffs entering goblins and gives them haste

Purphoros, God of the Forge: extra ETB damage, can be used in infinite combos to win

Rummaging Goblin : provides extra draws to get the cards you want

Siege-Gang Commander: another goblin spawning creature

Skirk Prospector: used in infinite combos

Warren Instigator : used to cheat out other goblins

Ashnod's Altar: sacrifice outlet, can be used in a lot of infinite combos

Champion's Helm : used to protect Krenko

Eldrazi Monument: because indestructibility, +1/+1, and flying is worth it

Goblin Charbelcher : has the potential to deal lots of damage, and when combined with Goblin Recruiter is an instant win

Illusionist's Bracers : this will double Krenko's ability. If you get Krenko out early enough and equip this, such as with sol ring, you have the possibility of winning turn 4 or 5 with a Goblin War Strike , Mob Justice, or Massive Raid

Lightning Greaves: gives Krenko protection and haste

Magewright's Stone : used to untap Krenko

mask if avacyn protects Krenko

Ruby Medallion: makes all of the spells cost less

Sol Ring: can get Krenko out turn two

Swiftfoot Boots: protects Krenko and gives him haste

Sword of the Paruns: used to untap Krenko in a lot of infinite combos

Thornbite Staff: untap Krenko whenever you sacrifice a creature, used in infinite combos

Thousand-Year Elixir: gives Krenko haste and untaps him

Umbral Mantle: unwraps Krenko, used in infinite combos

Whispersilk Cloak protects Krenko

Browbeat : extra draws or 5 damage, either way it is good

Burn at the Stake: deals lots of damage, you only need 14 goblins to win instantly

Faithless Looting: cycles through cards to get the hand you need

Gamble: dirt cheap tutor

Goblin Grenade : the upgraded Lightning Bolt

Goblin War Strike : the cheapest instant win I have ever seen

Krenko's Command: just a goblin Spawner

Hordeling Outburst: a better Krenko's Command

Mob Justice: combine with goblins for lots of damage

Mogg Infestation: this card will almost certainly win you the game, especially if you have Impact Tremors or Boggart Shenanigans out

Aggravated Assault: because who doesn't like extra attack phases

Blood Moon: works with Goblin King

Boggart Shenanigans: one of the best cards in this deck as it protects against boardwipes, hurts you opponent if they block, and combines with any infinite sacrifice combo for infinite damage

Fervor : everything you control has haste

Goblin Bombardment: sacrifice outlet that deals damage, any infinite creature combo is an instant win

Goblin War Drums: lets more goblins hit your opponent

Impact Tremors: this does damage when a creature enters the battlefield, so this is an extremely amazing card for this deck especially in infinite combos

Kyren Negotiations: this card is amazing because it will either be an instant win or a win within the next turn

Mana Echoes: this gives you mana when a creature enters the battlefield, so it is used a lot in infinite combos

Mass Hysteria everything has haste, but you will probably benefit the most from this

Quest for the Goblin Lord : this buffs all of your creatures and it is easy to activate

Raid Bombardment: a lower cost Hellrider

Shared Animosity : if you get this out and attack, you will almost definitely win because you will probably have 20+ goblins by turn 5 or 6

Battle Hymn: lots of mana for cheap

Brightstone Ritual: better Battle Hymn

Massive Raid: massive damage for three mana

Outnumber : kill almost any creature

Pyretic Ritual : mana ramp

Seething Song: more mana ramp

Before you get Krenko out, you will want to spawn in as many goblins as possible. You can do this with spells such as Krenko's Command and Hordeling Outburst, or you can do it with creatures. The main goblin spawning creatures are Beetleback Chief, and Siege-Gang Commander, which I usually cheat in with Goblin Lackey, Warren Instigator or Moggcatcher. If you don't have any of the goblins you want, you can tutor for them with Goblin Matron, Goblin Recruiter, and Gamble. With a combination of spells and creatures, you should have plenty of goblins by turn 4. The other thing you will want to do is set up for the commander. There are cards like Lightning Greaves, Swiftfoot Boots, and Goblin Chirurgeon to protect him, and cards like Illusionist's Bracers , Thornbite Staff, Umbral Mantle, Magewright's Stone, and Thousand-Year Elixir to make sure his ability is activated multiple times a turn.

Not long after you get Krenko out, he should be equipped with plenty of toys and you should have a lot of goblins on the battlefield. There are plenty of win conditions with this deck, so I may miss some. Please tell me in the comments if you see another combo that can win!

Attacking: If you are going to simply attack your opponent with all of the tokens you are generating, there are a few key cards you will want. A must have is definitely Shared Animosity , as it will buff each goblin to massive proportions. Another good card is Goblin War Drums, which will ensure twice as many goblins to get through your opponents blockers. You will also want Aggravated Assault to attack extra times. If you want to do extra damage when your goblins die, you also need Boggart Shenanigans.

Goblin War Strike: This win condition is pretty simple. If you have enough goblins then you play Goblin War Strike , Massive Raid, Mob Justice, Kyren Negotiations, Burn at the Stake, or Gempalm Incinerator to instantly kill them.

Goblin Charbelcher: Thanks to Domzig138, I discovered a cool combo with Goblin Charbelcher . Basically, you play charbelcher, then play Goblin Recruiter to put 20 goblins on top of your deck. Then you activate charbelcher's ability to instantly do at least 40 damage. If they are running a life gain deck, you can always increase the number of goblins you put on the top.

Shenanigans: Just the card Goblin Shenanigans will probably win the game. Any infinite sacrifice combo will kill your opponent, but even if it isn't infinite you will probably win because you will most likely have 40+ goblins by turn 5-6. You only need 20 goblins if you have Goblin Bombardment out.

Infinite Combos: Now we are getting to the fun stuff: infinite combos! Tell me in the comments if you see any other infinite combos or if you know of any that I can add. For now, here are the ones that I know:

1) Krenko+Thornbite Staff+any sacrifice outlet= infinite goblin tokens. Add Impact Tremors or Boggart Shenanigans and you deal infinite damage

2) Krenko+Umbral Mantle/Sword of the Paruns+Mana Echoes+2 other creatures=infinite tokens. Add Impact Tremors for infinite damage.

3) Krenko+Umbral Mantle/Sword of the Paruns+Ashnod's Altar+2 goblins=infinite colorless mana, infinite sacrifices and infinite tokens. Add Boggart Shenanigans or Impact Tremors for infinite damage.

There are a bunch of different combinations of the cards listed in the combos above that go infinite which I will not list due to the vast number of them. The point is that there are a lot of them. Now here are some different ones with Kiki-Jiki.

4) Kiki-Jiki, Mirror Breaker+Thornbite Staff+any sacrifice outlet=infinite sacrifices of the sacrifice outlet. Add Boggart Shenanigans for infinite damage.

5) Kiki-Jiki, Mirror Breaker+Thornbite Staff+Goblin Sharpshooter=infinite damage and death. Basically you equip Thornbite Staff to Kiki-Jiki, then copy Goblin Sharpshooter, tap it to kill the other one, which will untapp itself and Kiki-Jiki, then you tap it to deal one damage to you opponent and repeat the process.

Best Case Scenario

This combo has the possibility to win turn 3:

T1: 7 cards in hand. mountain, Rite of Flame , Krenko's Command.

T2: 5 cards in hand. mountain, Skirk Prospector, Brightstone Ritual, sac a goblin with prospector, play Krenko, Mob Boss.

T3: 3 cards in hand. mountain, tap Krenko, sacrifice 3 goblins to Skirk Prospector and tap all of your lands to play Thornbite Staff and equip it to Krenko, Mob Boss. Then sacrifice the final goblin to untap Krenko and tap him again. Keep sacrificing one goblin to untap and tap Krenko. You will get infinite goblins and infinite mana. If the final card in your hand is Goblin War Strike , Massive Raid, Kyren Negotiations, Burn at the Stake, or even Impact Tremors, you can play that to win. If not, just attack next turn.

Updates

Comments

krackhour says... #1

Where's the Great Furnace and Kuldotha Rebirth?

March 9, 2017 9:16 p.m.

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Compare to inventory
Date added 7 months
Last updated 3 months
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.57
Tokens 1/1 Goblin
Folders Need to playtest
Views 828