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This was originally a standard build that I had a lot of fun and success with. I'd like to try to improve it for Modern, without too dramatically changing the theme and playstyle.

The deck is centered around Blood Artist, where the main idea is to create tokens and force challenging mid-combat decisions for the opponent.

For example, with Bloodthrone Vampire and a bunch of Goblins attacking, the opponent may decide to block goblins, or roll the dice and block the vampire... and after assigning blockers, you can choose what to sacrifice if you need to pump up the Vampire -- or let token damage go through if they chump block the Vampire. With Blood Artist out, you have even more damage (and lifegain) from your sacrifices.

I've morphed this into a goblin tribal deck, leveraging Krenko, Mob Boss to double the tokens, potentially setting up for a board wipe to trigger Blood Artist damage (and life gain), or better yet, for a targeted board wipe with Descent of the Dragons to both deal artist damage AND create a bunch of dragons.

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Date added 7 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 3 Mythic Rares

15 - 7 Rares

13 - 5 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 3.32
Tokens Dragon 4/4 R, Goblin 1/1 R
Folders Legacied
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