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Krenko Wizard Taskforce 5
These goblins are crafty! Primary win condition is a bunch of unblockable 2/1 and 3/2 goblins, or a bunch of crazy goblins burning you at a stake. Secondary is just a bunch of goblins, who don't even have opponent creatures to block them. Tertiary is Niv-mizzet. Guttersniping helps out in all three conditions. Electromancer ensures easy casting and spell overloads. mortars wipe board for win and kill high priorities. izzet charm digs and kills and maybe even counters. mizzium skin is security. teleportal is win condition, unblockable goblin buff blitzkrieg. burn at stake is win condition assuming 6-7 goblins. goblin get spells are goblin get spells. suggestions welcome. thanks!
Subtracted the Thundermaw Hellkite
s because every time i draw one they usually don't fit in to my battle plan, even as awesome as they are. i instead increased the amount of Guttersnipe
s, Goblin Rally
s, and Mizzium Mortars
since they all fall into play quite well usually. also took out Dynacharge
s since i did not often use them, and i'd rather have Izzet Charm
and Mizzium Skin
to prevent plans from being screwed up, and get what i need. removed Lobber Crew
for Hypersonic Dragon
. adds more to the ridiculously lacking aerial defense, allows my large multitude of sorceries a higher stategic advantage, swings for four in the air with haste otherwise. sideboarded the Dynacharge
s to swap the out the Mizzium Skin
when creatures are not under planeswalker attack.
deck remains to be flexible with things i'd be willing to replace, but i can't think of anything to put! so please, suggestions!
subtracted a few numbers to add in Burn at the Stake
, as another win condition.
||Standard, Extended, Legacy, Vintage, Commander / EDH, Modern