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Krenko, God of Combos

Commander / EDH*

AkrosTheClear


This is the all out combo version of Krenko, Mob Boss. I want it to be the deck I break out when I want to make my play group suffer.

Im going to attempt to list all of the infinite combos this deck has. There are too many total combos to count so I will just have a list of the combo engines in the deck.

Engine 1: Thornbite Staff and any sacrifice outlet. If the sacrifice outlet produces mana (Skirk Prospector, Phyrexian Altar, Thermopod, Ashnod's Altar, Mons's Goblin Waiters) then you can use the first ability of Thornbite Staff to kill everyone, or if the sac outlet is Goblin Bombardment then it just deals infinite direct damage to your opponents.

Engine 2: Sword of the Paruns and any sac outlet that produces mana, or Mana Echoes. This one is pretty self explanatory..

Engine 3: Umbral Mantle works the same as Sword of the Paruns.

Engine 4: Staff of Domination works the same as Sword of the Paruns and Umbral Mantle. This one is better because it allows you to draw.

Engine 5: Aggravated Assault works the same as Staff of Domination, Sword of the Paruns, and Umbral Mantle. I like this one better because it gives you infinite combat steps that let you get around cards like Constant Mists and Spore Frog. Although this combo requires you to have a color source so Ashnod's Altar and Mana Echoes are out.

Engine 6: Cloudstone Curio and Skirk Prospector, Phyrexian Altar, Thermopod, or Mons's Goblin Waiters and a haste enabler. This allows you to cast Krenko, Mob Boss and tap him an infinite number of times. Cloudstone Curio also works with Cryptic Gateway and a haste enabler.

Engine 7: Skirk Prospector, Phyrexian Altar, Thermopod, or Mons's Goblin Waiters, a haste enabler and Krenko, Mob Boss. This combo requires a number of goblins in addition to Krenko, Mob Boss. You sacrifice Krenko, Mob Boss and enough goblins to re-cast him and then tap him an infinite number of times.

Engine 8: Goblin Tunneler, Breath of Fury, a haste enabler, and Krenko, Mob Boss. Goblin Tunneler makes the enchanted goblin unblockable, it hits a player, and every creature untaps. Tap Krenko, Mob Boss to make new goblins and repeat the process. This combo is a fun way to get infinite combat steps and infinite goblins.

Engine 9: Goblin Sharpshooter, Splinter Twin, and a /1. This is a tricky combo, I'll try to explain it as best as I can. 1) enchant Goblin Sharpshooter with Splinter Twin 2) tap Goblin Sharpshooter to create a Goblin Sharpshooter token with Splinter Twin 3) tap the token to kill the /1, both Goblin Sharpshooter's will untap 4) tap the enchanted Goblin Sharpshooter to create another token 5) tap one of the tokens to deal 1 damage to an opponent 6) tap the other token to kill the tapped token, the remaining token and the enchanted Goblin Sharpshooter will untap 7) repeat steps 4-6 to deal infinite damage

It looks like there are 9 main combos in here. I am always on the lookout for more combos that I can cram into this deck, plus I like the sound of the Krenko of the Ten Engines. Krenko, Mob Boss was my first commander deck that I built from scratch, and ever since goblins have held a special place in my heart. A more rounded version of edh goblins can be found here:


The Red Arm of Orzhov

Commander / EDH AkrosTheClear

23 VIEWS | IN 1 FOLDER


Thanks for reading through this description, if you know of any other combos please tell me in a comment.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

18 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.39
Tokens Copy Clone, Emblem Chandra, Torch of Defiance, Enchantment Golem 3/3 C, Goblin 1/1 R
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