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Krenko Combo EDH

Commander / EDH

acman54321


Sideboard

Creature (1)


Maybeboard


This deck's main strategy is to assemble one of the many infinite combos it contains. To achieve this, I've built the deck to consist of almost only combo pieces, acceleration, and a small amount of card draw (so I can find all the pieces). I've stripped pretty much all utility and reactive cards from the deck in order to maximize speed and consistency of the combos (while sacrificing resiliency). Also, I've left out some typical "agro" cards (eg. Akroma's Memorial and Goblin King) to focus on combo.

The deck is semi-budget, so you'll notice certain things are missing (like Mana Crypt). Try to keep all suggestions <$20 per card, unless you really think it would make a difference. Note: I primarily play 1v1 (non-French), or small multiplayer games.

Potential additions:

Beetleback Chief- He combos with Ashnod's Altar and Nim Deathmantle, and he helps rebuild your board after a wipe (might replace Dragon Fodder).

Goblin Tinkerer- Having one tutorable answer to artifacts might be handy.

Forgotton Cave- Is the etb-tapped worth the effect?

Shared Animosity- If I were to add in "agro" boosts, this would probably be the first one in, since it pumps exponentially.

Potential Cuts:

Brightstone Ritual- leads to some crazy plays and sometimes accelerates me to my combo one whole turn earlier, but often times is dead. This is better with more cheap token producers.

Dragon Fodder and Krenko's Command- These are okay, but nothing fancy.

Goblin Sledder and Mogg Raider- These are good, cheap sac outlets, but the deck doesn't really need that many sac outlets just for the sake of sacrificing (outside of Goblin Sharpshooter and Thornbite Staff combos).

Hall of the Bandit Lord- I have a lot of haste enablers and ETB-tapped sometimes hurts.

Hellraiser Goblin- the worst of the haste enablers.

Illusionist's Bracers- Okay with Krenko, but it does enable a few combos on it's own, so I think it's worth it for now.Lightning Greaves and Swiftfoot Boots- Particularly the Boots. I need my haste effects to be global. Lots of combos involve Krenko leaving and reentering play. The protection is nice, though.

Lotus Petal- Good enough in EDH?

Reforge the Soul- Very expensive for this deck, but it's also a great effect.

Sparksmith- One of the few remaining utility goblins.

Squee, Goblin Nabob- This guy only works well when combined with a few other cards in the deck like Skullclamp, looting/wheel effects, and sac outlets. Otherwise he's just a 3cmc 1/1.

Sword of the Paruns- Probably the worst of my combo pieces due to it's high CMC + Equip cost + ability cost.

Thermopod- A way worse Skirk Prospector. Just needed for redundancy.

Thousand-Year Elixir- doesn't help me go infinite, and it doesn't provide mass haste to my tokens. But, sometimes it's enough to do the job.

Vandalblast- A tiny bit of utility.

Wild Guess- bad red card draw. But seemingly necessary.

Notable exclusions:

Blood Moon effects and Ruination are not very good where I play, with people primarily using basic manabases.

Utility Goblins- these get cut in order to make more room for combo pieces.

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Date added 10 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

24 - 1 Rares

21 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.46
Tokens Copy Clone, Enchantment Golem 3/3 C, Goblin 1/1 R
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