Krenk-OWNs

Commander / EDH bdrichar

SCORE: 34 | 114 COMMENTS | 18523 VIEWS | IN 21 FOLDERS


Comments reset. —May 31, 2014

zandl says... #1

I would be running a [[Valakut], the Molten Pinnacle]]. EDH games tend to go beyond the tenth turn quite frequently. With a Valakut out, that would be 15 extra damage for nothing.

August 12, 2012 2:56 p.m.

bdrichar says... #2

Valakut, the Molten Pinnacle added in place of Temple of the False God . Thanks for the suggestion!

August 12, 2012 9:58 p.m.

TiredTofu says... #3

Have you considered Battle Squadron? Per Oracle, it's a Goblin. And it can become a massive flyer.

Also, if you don't mind, I'd like you opinion on my decklist: deck:krenko-edh-16-08-12-2. It seems that you're going for less of a lord/anthem based build, and I'm curious as how this has managed to play out for you.

August 16, 2012 3:21 a.m.

bdrichar says... #4

I did consider it, but I can't see anything that really should be taken out in favor of it. Reckless One is in there because it's innate haste makes it a bomb always even if I don't have a global haste on the field. The reason I'm not going for such a creature-heavy deck as yours is that, frankly, the number of tokens krenko generates is kinda nuts anyway and doesn't need too much helping I don't think. I feel that that has left me free to create more of a tech-style deck with more ramp and enough lands where I don't feel like I ever really miss land drops. I feel like this form of the deck gives me more options when playing and lets me make better use of Krenko, Mob Boss than yours, but at the same time yours is less dependent on the general being out which is something I'm working on right now.

I have not yet created this deck in full (I won't be with my regular playgroup for another 10 days or so), but in playtesting on the site it works out wonderfully. The ramp lets it bounce back pretty well after board wipes and the land total has never left me wanting for land when I needed it. Cards like Crystal Ball and card:Explorer's Scope are nice tech and keep me from getting unwanted draws later game while Shattered Perception and Faithless Looting give me repeatable hand-refresh. I find that krenko is threatening enough that you don't generally need or want to throw down all of your lords or anthems in one go given incoming board wipes, which allows you to have a good board presence while allowing you to bounce back even stronger than before after a wipe.

August 17, 2012 4:44 p.m.

Ohthenoises says... #5

Mana Echoes + Umbral Mantle gives you infinite colorless mana with krenko.

Wheel of Fate is good hand filling. As is Sensation Gorger

Voracious Dragon and Preyseizer Dragon are good late game FU's to people.

Goblin Sharpshooter is just a badass, made better with deathtouch equipment but still good in his own right.

August 19, 2012 4:45 p.m.

kikki jiki and lighting crafter and skirk prospecter is a infe damage combo

August 19, 2012 4:48 p.m.

bdrichar says... #7

I had Mana Echoes in there, but I took it out after never having anything to do with all the colorless it generated. I've considered Umbral Mantle though, but was unsure what to replace with it. Any suggestions? I have Wheel of Fate in there already. Any suggestions for what to replace with Sensation Gorger ? The two dragons are good bombs but they make me sacrifice too much board position for a single kill and are too easily removed for my liking, just a personal preference. I thought about adding Goblin Sharpshooter but the meta of my local playgroup doesn't have a lot of token use so, for the moment, it'll stay in the collection. Thank you for all of the advice and suggestions!

August 20, 2012 1:58 a.m.

DevilFrakes says... #8

I would suggest adding in a Goblin War Strike as that can end someone's game very early.

August 20, 2012 4:48 p.m.

Braynedehd says... #9

Just updated my Krenko deck again if you want to take another look. Krenko, Gahblin Lawd

September 9, 2012 2:03 p.m.

Ilovespiders says... #10

A really fun card that can annoy the hell out people with Krenko is Hair-Strung Koto , doesn't really combo with anything but can be any easy win-con with enough Goblins from Krenko.

October 6, 2012 5:48 p.m.

Ohthenoises says... #11

Mana Echoes doesn't have to go infinite but it is REALLY good with krenko because it can allow you to do crazy things.

October 13, 2012 4:44 p.m.

bdrichar says... #12

Haha I know I know, but my playgroup uses mana burn : /

October 13, 2012 4:46 p.m.

Ohthenoises says... #13

Really??? Mana burn went out a loooong time ago. That just seems ridiculous.

October 13, 2012 4:49 p.m.

bdrichar says... #14

Several of the people there have old decks that are based around mana burn. It's not a thing that ever really comes up though, all it really does is prevent people from doing stupid things like Mana Echoes

October 13, 2012 4:51 p.m.

johnnybeg00d says... #15

Love this deck to death. I'm thinking about building a similar version.My only question I can think of is whether or not you thought of Breath of Fury to add. With Krenko and nothing on their field, it's an instant win. If they do have something, you certainly have enough to remove it.

Anyway, thanks for uploading, and thanks for the description!

December 5, 2012 8:24 p.m.

bdrichar says... #16

Always love a fan! I did think of Breath of Fury , but it's sorcery speed and I tend to win more explosively than that allows for. If you're looking to make this deck yourself I have some input for you; the things I'm looking to cut are Goblin Wardriver , Crystal Ball , and Dreamstone Hedron to be replaced by more removal. The main weakness of this deck is the lack of any kind of meaningful removal. Thanks for the kind words!

December 5, 2012 9:12 p.m.

lpscharen says... #17

Have you considered Rage Thrower . It works like Boggart Shenanigans but deals 2 damage per. Might not be too bad for this.

January 24, 2013 10:34 p.m.

bdrichar says... #18

Hmmm, Rage Thrower might be a good deterrent against board wipes... I will definitely think about it. Thanks for the input!

January 26, 2013 4:35 p.m.

bdrichar says... #19

Boggart Shenanigans is in there instead of Rage Thrower right now because it counts as a goblin for the tutors and for Krenko, Mob Boss 's tap ability.

January 26, 2013 4:37 p.m.

Royberto says... #20

Boggart Shenanigans is also half the mana cost of Rage Thrower too

January 27, 2013 2:52 p.m.

Try a Rage Reflection , and a Goblin Grenade +Reverberate combo, maybe a couple Coat of Arms and Adaptive Automaton If you want to go full out ownage.

February 6, 2013 1:48 a.m.

And maayyybe Hellrider

February 6, 2013 1:51 a.m.

bdrichar says... #23

....You do know this is an EDH deck right? Hellrider was removed because of win-more, Rage Reflection was considered and still might go in but it's still just another win-con, and 5-10 damage really isn't useful; if I'm going to do any damage to anyone it's gotta be a full win or else I lose my board state after the first or second person.

February 6, 2013 10:22 a.m.

Ilovespiders says... #24

Sword of the Paruns is another nice Krenko-untapper, and it can also strengthen an attack.

February 6, 2013 10:49 p.m.

lpscharen says... #25

what about Burn at the Stake ? That would do a lot of damage with how many goblins will typically be out.

February 7, 2013 11:37 a.m.