mtg, mtg cards, magic the gathering, gaming, geeks
Amazed by this deck. When playtesting, noticed it has great mana flow, the ability to bring out scary good cards out early, and everything seemed to mesh extremely well. This decks biggest advantage I think is the ability to control the game and force the opponent to reset while you are constantly bringing out 5-6 cost creatures. +1 for sure.
Well the good thing about having too many Terminus is that they're is no such thing as having too many Terminus . Of course your not gonna use it then and there, but this is magic! And in magic anything could happen. <---Corny, but anyways if something would shake up the board while you are in control, then you still have these cards in hands that shift the momentum back to you. Cyclonic Rift is a very good card and i love it to death, But having too much can absolutely be the death of you. Also if i take out 2 terminus than the chances of me getting a miracle when i need a miracle is reduced by 50%. Thanks for the comments and playtests, I Appreciate the help!
Well ... great deck there up to now (+1).
But I have some suggestions for you:
First of all card:Sphinx's Revelation is so strong in a control deck ... and you are ramp-control. Playing 1 is maybe to less ... i would play 3 instead of 1.I think Dissipate and Cyclonic Rift should be increased by one.
Your sideboard seems kinda random. I don't think you need any anti-air option like Silklash Spider and Pithing Needle isn't as strong as Oblivion Ring if you thought about the Control Matchup (if there are other reasons i don't said something).
And if you play something in your sideboard you want to have a good chance to get this card in your matches after boarding and 2 aren't enought in my opinion.My sideboard would look like this:
3x card:Memory's Journey
|Date added||1 year|
|Last updated||2 months|
|Legal formats||Commander / EDH, Extended, Legacy, Modern, Standard, Vintage|
|Top rank||#14 on 2012-10-14|