Sideboard

Sorcery (4)

Enchantment (2)


Maybeboard

Instant (2)


The goal of the deck is to counter threats and ramp early in the first two turns. Ideally, Klothys is played turn 2 or 3. She is played to be an enchantment and will probably never turn into a creature for her devotion cost of 7 red/green. As spells are countered, both graveyards start to fill allowing Klothys to exile non-land permanents, deal 2 damage to the opponent and give you 2 life at the beginning of each pre-combat mainphase. This deck works great against mono-red and even manages to stall out mono-black drain decks. It deals well with Izzet and Simic flash decks, too.

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Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

26 - 2 Rares

3 - 13 Uncommons

14 - 0 Commons

Cards 60
Avg. CMC 2.29
Tokens Wolf 2/2 G
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