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Killing with Kindness

Commander / EDH

PlatinumBee


Sideboard

Sorcery (1)

Artifact (1)

Land (1)


Maybeboard


This is a group hug type deck, with a focus on completely locking down the battlefield the moment I feel like I can take out the rest of the players. Lots of extra draw triggers and land play options for everyone to make everyone feel good. Plus (Words of ___) enchantments that allow me to manage my own draw triggers in case I need to slow down my own ramp and still get a benefit from it. Creatures like Realm Seekers, Lorescale Coatl, and Rubblehulk grow quickly because they perfectly harmonize with my Commander; Kynaios and Tiro of Meletis.

I recently added Fractured Identity as a humorous combo with Lightmine Field. But it is also useful for knocking whoever has the most threatening board down a peg or two while creating friends with everyone else. Since Genesis Wave is getting reprinted with the new Iconic Masters set, I decided to remove the hilarious Gate to the AEther. In testing Genesis Wave has been a clutch card for me locking down the board for essentially no cost. With all of my Mana ramp from cards like Mana Flare, and Dictate of Karametra it's easy to get a cost in the double digits at least. Plus I have some minor graveyard recursion built right into the deck with Primal Command, Struggle / Survive, and even Bow of Nylea.

Speaking of Bow of Nylea, that card is amazing, It allows me to make what little creatures I have to attack with (outside of my big guys listed above)actually threatening. Words of Wilding, and Assemble the Legion are basically my only means of creating chump blockers. However, there is an amazing combo of Dovescape and Vexing Shusher that allows me to generate tokens, keep my cast spells, lockdown the board, and have great political leverage (since I can use Vexing Shushers ability as much as I want, on any spell I choose).

Finally if i'm able to get a game down to a 1v1 cards like Overwhelming Splendor, and comboing Insurrection with either Gisela, Blade of Goldnight or Aurelia, the Warleader can clean up any left over player. Especially if I'm able to use Treacherous Terrain late game to wipe out multiple people at once.

This deck is extremely susceptible to cards like Warp World which completely disrupts the carefully curated board state I try to set up. I don't mind board wipes at all, since I can get them back, but when someone randomizes what I have on the board it can really really paint a massive target on my back before I'm ready to protect myself.

As a personal note, I avoid pillow forting style cards like Propaganda since they are so simple, I prefer Pillow forting tactics that are weird, or interesting. Things like Aurification and Dissipation Field, I'm okay with Sphere of Safety because it requires more work on my part to make it difficult to get around. I also try my absolute best to avoid cards that have the keywords "____ the Game.", however I do run Platinum Angel just in case my draw ramp gets out of whack and I run close to milling myself.

Overall this is a great deck to play, its super fun getting everyone cozy with Collective Voyage and all of my draw ramp. Then completely shutting down decks with Hushwing Gryff and the rest. Every time I play it I get compliments about how it does something different during a game people didn't realize it could do, even if 4 out of 5 games I win with a Insurrection combo :P

Suggestions

Updates Add

Seem like a smart and easy move for this deck removed Blasphemous Act and replaced it with Star of Extinction. It deals more damage per creature, plus hits planeswalkers, and enables land destruction! All 3 things I needed better coverage of in this deck.

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Date added 6 years
Last updated 2 years
Exclude colors B
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

47 - 2 Rares

25 - 1 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens 1/1 WU Token Creature Bird, Bear 2/2 G, Beast 3/3 G, Copy Clone, Frog Lizard 3/3 G, Soldier 1/1 RW, Squid 1/1 U
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