Kess storm is a resilient combo deck which aims to win through Aetherflux Reservoir by casting, bouncing, and re-casting mana rocks to generate storm count, and mana. With Kess, Dissident Mage in the command zone, you can flashback cards to combo, or cards to bounce problematic permanents such as Stony Silence that hinder your ability to combo.

This deck aims to win in 2 different ways. The first, as described before, is through Aetherflux Reservoir and mana rocks. Cards such as Paradoxical Outcome and Rebuild enable the deck to generate an obscene storm count just through the use of rocks. Isochron Scepter and Dramatic Reversal also enable infinite mana, and infinite storm count. With Aetherflux Reservoir on the battlefield, the game ends if your opponents can't interact with it. Another route with Isochron Scepter + Dramatic Reversal is to cast Copy Artifact on the scepter and imprint any draw spell to draw the deck and win with whichever card you need.

Typically, a storm turn has the most promise after casting an Ad Nauseam on an opponent's end-step. Though you lose a lot of life in the process, the deck can generate enough storm to surpass 150 life and win the game.

The second win condition in this deck is on the back of Laboratory Maniac . With 4 mana and 2 life, the deck can win the game if uninterrupted. This is possible through the use of Demonic Consultation . For 1 black mana, you can exile your entire library by naming a card that isn't in the deck.

Step-by-step (for those unfamiliar)

  1. Cast Laboratory Maniac

  2. Cast Demonic Consultation , name a card not in the deck to exile your entire library.

  3. Pay 2 life to cast Gitaxian Probe to draw from an empty library.

NOTE: Lab-man, though it may seem like a dead draw on a storm turn, can still win the game without demonic consultation. With a large storm count, you can draw out the entire library via Windfall . Cards like Paradoxical Outcome and Rebuild can increase our hand size to make for a larger windfall. If needed, Kess, Dissident Mage can even flashback the same windfall to draw out the rest of the deck.


Baral, Chief of Compliance helps out on storm turns by reducing the cost of impactful cards such as Mind's Desire , Dark Petition , and Time Spiral . These cards in particular are crucial to generating, and benefiting off of storm.

Though baral enables us to storm off, his ability to draw and discard after countering a spell helps us sculpt the perfect hand for our storm turn.

Helm of Awakening , though it effects your opponent's spells, gives us a huge advantage in storm turns. For example, tapping Mana Crypt to cast both Talisman of Dominance , and Fellwar Stone to generate 2 storm, and break even on mana, is much better than tapping the crypt to cast one or the other.

High Tide

This deck has a difficult time comboing without the use of High Tide . With this in mind, be mindful to tutor for it on your opponent's end-step right before you plan to storm off, fetching for islands is crucial to garuntee that high tide will have value.

The deck utilizes a few cards that become mana-positive with the use of High Tide . These cards are: Time Spiral , Frantic Search , and Snap .

Paradoxical Outcome

I swear by this card. The storm count and card advantage it generates is insane in a combo turn. Being able to draw into cantrips, rituals, and more mana rocks ensures that the turn can continue. Another powerful feature of this card is that you can choose which artifacts you pick up. You rarely want to bounce Aetherflux Reservoir , or Helm of Awakening since they both are crucial to storming off.

This card is also strong protection against cards like Vandalblast , By Force , and Nature's Claim . In response to a spell like these, you can scoop up all of your artifacts and draw a bunch of cards to enable your storm on the following turn.

Try this card out! I ensure it will not disappoint.

Yawgmoth's Will

In a deck that doesn't run Doomsday , Yawgmoth's Will can seem much less efficient. In this deck, we are constantly filling the graveyard. Later on in the game, Yawgmoth's Will can generate an insane storm turn. re-casting rituals, cantrips, mana rocks, and even combo pieces ensures that even if we get stopped from comboing once, we can try again later in the game once we draw into Yawgmoth's Will .

This deck is not 100% complete. I haven't yet had the budget for Wheel of Fortune , Mana Drain , Timetwister , and the original dual lands.

Once I have the budget to grab the non-land cards, I would cut Faithless Looting , Snapcaster Mage , and Thought Scour .

Recent Changes

2/27/19- OUT: Tarnished Citadel IN: Sunken Hollow

Currently testing this change, Sunken Hollow seems like a decent land in a basic land heavy deck. Plus, it's another island for High Tide .

3/16/19- OUT: Blood Crypt IN: Badlands

Pretty simple change here, finally picked up a copy of badlands, switching out the worst shock in the deck for a dual.

4/30/19- OUT: Snapcaster Mage IN: Narset's Reversal

Snapcaster hasn't done a whole lot for the deck in general, Narset's Reversal is an easy include here due to it's versatility.


I hope you enjoyed reading about my deck! I'm always open to suggestions and criticism about the list as well as additions to this primer itself.


Updates Add



100% Competitive

Date added 1 year
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.00
Tokens Dack, Jace, 1/1 Bird
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