This deck, as of 7/15/18, has three infinite combos: the infamous
Rings of Brighthearth and
Basalt Monolith infinite colorless combo, and a 3 card combo starring
Jace, Architect of Thought,
Doubling Season and
Wheel of Sun and Moon which I believe works to win the game instantly by casting every nonland card in our opponent's decks. Our last combo is a bit of a convoluted one involving
Tezzeret the Seeker ,
The Chain Veil, and the previously mentioned Rings + Basalt Monolith combo. While it has a lot of moving parts, it can be much easier to achieve through tutoring and sometimes a favorable draw.
Jace + Wheel + Doubling Season Combo
- Have Doubling Season and Wheel of Sun and Moon in play, cast Jace
- Use Jace's -8. To pay the activation of the loyalty ability, he consumes all of of his loyalty counters and would normally go to the graveyard but Wheel of Sun and Moon sends Jace to the bottom of our library.
- Now Jace's ability resolves and you have your pick of each player's library, taking one nonland spell each to cast. For your first search through your own library, choose Jace (Architect) again and re-cast him along with whatever spells you picked from your opponent's decks (one or two counterspells would be wise for your first selections just to protect any important spells.)
- Re-cast Jace off of his own ability, rinse and repeat using steps 1-3 to either combo off instantly or cast every single non-land spell in your opponent's decks, and at that point you win anyway.
Tezzeret + Chain Veil + Rings / Basalt Monolith Combo
The steps to reaching the combo may vary, as you may need to stall the game as long as possible to use only Tezzeret to tutor for all three artifacts, but should really only be attempted if you can draw into / tutor one of the combo pieces beforehand as the combo takes four cards to work.
- Have Tezzeret the Seeker at five loyalty counters.
- Use Rings + Basalt to get infinite colorless mana.
- Use Tezzeret's -X ability for 4 loyalty counters, putting The Chain Veil into play.
- Use your infinite colorless to pay for The Chain Veils's ability, allowing Tezzeret to active another loyalty ability. Use Tezzeret's +1 ability to untap The Chain Veil.
- Repeat step 4 for infinite planeswalker activation to send Tezzeret to infinite loyalty counters, and more importantly infinite planeswalker ability activation for any other planeswalkers on the board.
When it comes to just our planeswalkers, there are no infinite combos persay, but there is one particular combo that might as well be infinite. If you manage to get the emblem of both Tamiyo, Field Researcher and Tamiyo, the Moon Sage you basically just win. Every spell(!) that would enter your graveyard goes into your hand and you can cast it for free. Disgusting if paired with an abuse-able spell such as Path to Exile or Deploy the Gatewatch, and absolutely degenerate if partnered with a Teferi, Temporal Archmage ultimate.
While we don't look to combo to infinity and beyond, we do have some incredibly strong synergies between our planeswalkers and their supporting cast.
It would be a crime to not include Doubling Season in a superfriends deck. The much-anticipated reprint of this card in the Battlebond set dropped the price down to a more manageable $45 (although I'm sure it's going to change at some point soon.) Even though the card comes with a hefty price tag, it returns huge dividends for us whenever it sees play. The card, if played early enough, can win you the game as early as turn 4 or 5. If it is left unattended for any longer than a few turns, you will certainly win the game outright anyway.
The Chain Veil, and more specifically, Rings of Brighthearth can generate massive value for us. The Chain Veil allows us to use extra mana to accelerate our planeswalkers and strengthen our board, while the Rings can just straight up break the game, as they can copy planeswalker ultimates (looking at you, Sorin, Grim Nemesis and Jace, Architect of Thought.)
While every planeswalker in this deck is capable of affecting the board state in your favor, here are some walkers that have proven to be incredibly successful in my playtesting.
The previously mentioned Tamiyo, the Moon Sage and Tamiyo, Field Researcher are nigh unbeatable together, but are incredibly strong on their own. Field Researcher gives you much welcomed card draw, and the Moon Sage can tap down bothersome permanents or disrupt combos. Either walker's ultimate (isolated or otherwise) is game changing, and puts you in good standing to win.
Teferi, Temporal Archmage, in my opinion, is one of the strongest planeswalkers ever printed and is a superstar in this deck. Every loyalty ability is just fantastic, and his ult is just straight up unfair as it enable planeswalker ability activation at instant speed on every single one of our opponent's turns. As one of the strongest planeswalkers this deck has to offer, if you protect him properly you should walk away victorious.
Ajani, Mentor of Heroes was really the dark horse of this deck's powerhouses. I didn't think much of him when I added him to the list, but he soon turned into one of my most reliable and powerful draws. His first +1 loyalty ability can turn Atraxa into an ever-growing voltron monster, and his second ability provides exceptional card advantage. His ultimate, while kind of silly, can save your bacon or help you seal the game. An incredibly flexible and powerful walker, he will always serve your board state well.
Jace, Unraveler of Secrets is my favorite planeswalker in this deck, and I don't think it's just because I'm a mono control player at heart. He provides excellent card advantage (something this deck needs badly) and he can deal with creature threats. His ult, however, is absolutely back-breaking. I have yet to lose a game in which I got Jace's emblem out before turn eight. The card forces your opponents to devote resources pointlessly, losing spells and multiple turns' worth of mana in the process. This will almost always provide you the opportunity to cast spells uninterrupted, as even counterspells cast on your turn will be countered by Jace's ultimate emblem.
Jace, Architect of Thought has a miniature Fact or Fiction on a stick which can be nice, but the real reason he made the All-Star team is his ultimate. I have ALWAYS won the game the turn I manage to pop his -8 ability. Doubling Season helps with this tremendously. I play in a half casual / half competitive playgroup (well tuned decks with some infinite combos, but nothing crazy competitive) and I always find the spells from people's decks that will ensure the win. You simply need to grab 2 combo pieces and 2 counterspells. It hasn't failed me yet, but I know my advice may be anecdotal. Regardless, I think he's an auto-include just for his potential explosiveness.
Narset Transcendent is a criminally under-rated planeswalker. Her first two loyalty abilities are incredibly useful on their own, granting us potential card advantage or explosive turns with a copied Settle the Score or Deploy the Gatewatch. Her ultimate, which is normally quite attainable due to her absurdly high 6 starting loyalty counters, will end the game on the spot against any deck that isn't entirely creature-based. Most EDH decks rely heavily on non-creature spells, either as their entire win condition or important support cards. Due to her completely one-sided ultimate emblem, she is a go-to if you want to end the game as quickly and as convincingly as possible.
Savor the Moment is just cheese. An extra turn's worth of activated planeswalker abilities (and Atraxa proliferation) for three mana? Yes please. This card is just another great way to accelerate your board state or, as is the case the majority of the time this spell is cast, flat out win the game with a powerful planeswalker ability or two.