I have a personal love for my Survival of the Fittest so whenever I see a deck with green that isn't using it I try to suggest it. that is all. moving on. lol (actually it looks incredibly solid)
I used to have that and Fauna Shaman in here, but with the small number of creatures that I have, I found the straight tutors, Worldly Tutor and Sylvan Tutor, more useful. Then I removed those in favor of some more ramp. Then I removed the additional ramp in favor of some new cards. Somewhere in that process, I completely forgot about the creature tutors, but I wouldn't mind finding a spot or two for them. With such a small creature base, it's pretty reasonable to have them. Is there any cards you feel are not particularly necessary?
Asceticism would be good to see in this, it's great for keeping spot removal at bay.
I'm noticing a few different things you can do with Scion and it tends to give me some good ideas for my Scion deck.
Hoard-Smelter Dragon on someone's mimic vat or anything else really would add injury to insult.
NICE mana base. my Scion deck would have that base IF i could shell out the cash for it. the only way i'm gonna be doing that is through mtg though.
The real version that I have of this runs mostly "ETB tapped unless..." lands and pain lands, though I do have some Zendikar fetches and Revised duals. I am working on mostly the land base, since that is the most important part of any 5-color deck. I also have all of the cards you mentioned in the real deck to replace some of the more expensive cards; Primeval Titan, Force of Will, Vindicate, etc. However, I really feel that I do not need them in this line-up. I only use the dragons that will win me the game, using the extra space for utility spells, which will serve me much better than relying on my commander for utility. The goal is to win if he goes unblocked, with a pumped Dragon Tyrant or Moltensteel Dragon. I did choose to use Balefire Dragon, just because he completely decimates your opponents field. I am going to add Nicol Bolas as well, for another game-ending back up. Thank you for the suggestions, feedback is always welcome!
I honestly don't have much to offer that would improve this deck. Maybe a Rhystic Study, Phyrexian Arena, or one of their more group-huggy counterparts for some additional draw. Exploration for additional ramp. Swiftfoot Boots?
ok bear with me: there's a card ( i didn't get to overhear the name) that two people were talking about that states whenever a creature enters the graveyard from anywhere exile it and then at the beginning of the end step bring it back onto the battlefield give me a few hours to see if i can find the name though.
can't find it right now ill keep an ear out and see if i cant find out what it was for you.
HERE we are: it might be Debtors' Knell or something similar. If you used scion's ability in response to this during your upkeep you could search for a dragon then have it immediately come out effectively making 2 dragons that are the same
The card you are thinking of is Back from the Brink, and no. It is far too expensive and I have far too few creatures. Bladewing the Risen doesn't win games, I have enough dragons that do for 1 on 1 play. I probably haven't mentioned that, this deck is meant for 1 on 1 games, which is what I usually play. It is rare that I get into multiplayer games with the availability of players, but this can still hold its own with the dragons that I have and the alternate win conditions. Thanks for the input though, I appreciate any suggestions! Thinking about throwing in a Vampiric Tutor, think I need it? What can I take out? This list has been trimmed pretty tight, but I would like to make room for the one more card.
By the way Ohthenoises, after reading your description of the card again, I believe I was mistaken. I am now more inclined to think that they were talking about Lifeline. And still, it is just not the right card for this deck. That Debtors' Knell combo is nice, but like I said, if I have Scion of the Ur-Dragon out at my upkeep with 2 mana available, I should be able to win the game that turn anyway. Debtors' Knell is also very expensive to cast, so I'm not sure it would even see any play without some dedicated control, like an Esper EDH deck.
Consider running Skithiryx, the Blight Dragon to make the one-hit a bit easier.
(If you don't know, put two copies of Scion's ability on the stack, first finding Moltensteel Dragon, pumping 6 times, then resolving the second trigger and finding Skittles. Scion will be a copy of Skittles with +6/+0)
Vorosh, the Hunter is nice since the +1/+1 counters will stick around. (No one kill option here though)
Quicksilver Dragon for some protection of Scion. "I think you really should swords your general". Keep this little tech secret from your usual playgroup ;)
Eternal Dragon fixes lands, recurs and is a dragon. The idea being that drawing him isn't a wasted card. (Plaincycling finds dual lands!)
Battle Mastery - Heck yes double strike.
Prismatic Omen - Suddenly every land you own is a dual land.
Command Tower - Get this. No questions asked.
I hear Sarkhan the Mad likes dragons.
Force of Will? Do you usually have an extra blue card kicking around?
Worldly Tutor - What are you going to find? Seems like you want most of your creatures in your deck to stay in your deck.
Hall of the Bandit Lord - Since scion costs only colored mana, and you don't want to play your big dragons I can only really see you using this on KotR and a Titan. Seems like a mana fixer would be better here.
Otherwise nice looking deck.
I have actually already considered a lot of your suggestions. I like Quicksilver Dragon and Skithiryx, the Blight Dragon, I will find room for them. The other dragons are underwhelming. Battle Mastery is just unnecessary and it typically won't matter when my general swings. The land tutors are also unnecessary with fetch lands, and I will be adding some more. I love Prismatic Omen, I just haven't gotten around to finding room for it, I will try to squeeze it in. And yes, Command Tower is in. Sarkhan the Mad also appreciates decks with more expendable creatures. As for the outs; Karrthus, Tyrant of Jund is the biggest dragon with haste out there other than Hellkite Overlord, which is also in here. I actually totally agree on the Nature's Claim, in. Force of Will turns any other counterspell in my hand into a 0 cost counter and can stop just about anything in an emergency situation. And what I usually don't have kicking around is extra mana to stop a kill spell after casting my general. I like the burst ramp with Lotus Bloom because it fuels some early powerhouse plays, like a turn 4 Primeval Titan. But that is rare enough that I actually think I would appreciate the consistency of Darksteel Ingot better, so that is in. Worldly Tutor actually finds quite a few helpful things, such as Primeval Titan, Knight of the Reliquary, Vexing Shusher, Mother of Runes, Anger, Lotus Cobra, Urabrask the Hidden , or Snapcaster Mage, that otherwise do not come up very often. I have found Hall of the Bandit Lord to be very underwhelming, I will certainly remove it for other lands. Thank you very much for your suggestions! There were actually quite a few good ones that I intend to make use of, so your help is greatly appreciated.
Oh yeah - Brainstorm which is already awesome gets way better with all of your fetch lands. Speaking of fetch lands - Mirri's Guile gives you even more deck control (on top of Sylvan Library and Sensei's Divining Top), if you need it.
Another option for control is Global Ruin which usually reads "You get 5 lands, your opponent get 2".
I actually cut Sylvan Library, the deck control was a little unnecessary with tutors and the like. Global Ruin is nice, I might try to find a spot for it. And yeah, Collective Restraint will probably be a lot better for this deck, thank you again!
Really nice build, +1! To bad you are only playing 1v1. What would you modify to make this multiplayer besides changing the main Moltensteel strategy? I'm building a Multiplayer version of this for a while, maybe you want to look over. =)
I have a scion deck made for more of a multiplayer interaction, and it has been a VERY long work in progress. I only put the cards in I currently have, but I hope to eventually get all the duals, fetches, etc. Undead Dragon Hordes: Scion Aggro. +1 me if you feel like it :-)
Also, In place of Wrath of God , you might consider Decree of Pain . Gives you card advantage and value no matter how you use it. I realize it costs significantly more mana, and the cycle is not quite a wrath every time, and you play 1v1 primarily, but it might be decent in your deck.