Karona kombat, with a dash of psuedo RNG and/or control and/or politics and/or enchantment subtheme.


Yes, it looks like a mess on paper, but I hope it plays out better IRL. And yes, I have yet to include any "additional combat step" cards in this deck. Below are some examples of the types of cards used in each theme/subtheme in this deck.


Some vows like: Vow of Flight, Vow of Wildness .

Other cards that either deters players from attacking me, or rewards them for attacking each other. Ghostly Prison, Orbs of Warding, Curse of Verbosity, Gahiji, Honored One.

And lets also not forget Assault Suit.

Some cards that add a bit of randomness and unpredictability to the game experience, not those overly chaotic effects that are unwieldy and grind the game to a halt. Perplexing Chimera, Sunbird's Invocation, Mind's Dilation, Possibility Storm, Goblin Spymaster .
Notable mentions of cards promote the act of handshaking. Mathas, Fiend Seeker, Split Decision , Volcanic Offering, Alliance of Arms , Sylvan Offering.
The boring part. Generic removal, reset buttons, ramp, bla bla bla... Kodama's Reach, Sylvan Reclamation, Supreme Verdict, Counterspell, Vandalblast.

Thank you for reading! :D

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Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

49 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.42
Tokens Bird 2/2 U, Elemental 1/1 R w/ Haste, Elf Warrior 1/1 G, Goblin 1/1 R for Goblin Spymaster, Gold, Ogre 3/3 R, Soldier 1/1 RW, Soldier 1/1 W, Treefolk X/X G, Zombie 2/2 B
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