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Karametra and the four Enchantress's (EDH)

Commander / EDH Enchantment Tokens

nibsey


Sideboard

Recursion (1)


Maybeboard


Karametra is primarily in the deck for the land search ability; I've not been in a game where too much land has been a problem, but removing land from your library improves the chance of drawing other essential cards.

The deck is built around having the Enchantress's on the battlefield for their Card Draw activated abilities.

The odds of finding the Enchantress's are increased by the five tutors.

The library starts with thirty-nine Enchantments (including the five enchantment creatures and an enchantment artifact), that's better than 1 in 3 cards drawn, with each activating the Enchantress's card draw.

The deck only has Twenty-one Creatures, but don't be concerned, it also contains nine Creature Token Generators and three token doublers. The tokens include, 4/4 Angels, 5/5 Wurms, 3/3, 4/4 & 5/5 Beasts,2/1 Clerics, 2/2 Elementals and 2/2 Cats!

Heroic Intervention is to protect your enchantments from world effects the like Tranquility.

Deck idea based on "Karametra Enchantress - Melissa DeTora | Game Knights #5"

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Date added 6 years
Last updated 6 years
Exclude colors UBR
Splash colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

38 - 0 Rares

12 - 0 Uncommons

5 - 1 Commons

Cards 100
Avg. CMC 3.51
Tokens Angel 4/4 W, Beast 3/3 G, Beast 4/4 G, Beast 5/5 G, Cat 2/2 W, Clue, Elemental 2/2 G, Enchantment Cleric 2/1 W, Human Soldier 1/1 W, Wurm 5/5 G
Folders Me want, Decks, Entchanfest
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