Sideboard


Karakas Control

Ever since I heard about Karakas, my mind immediately drifted towards EDH. I ask myself, "How broken would it be if I could get a free Unsummon every turn?" The thought was tantalizing. This thought would have to be tabled for some time. When I tried to make a modern Torpor Orb deck with some hidden technology in Leyline of Singularity , where my Hunted Troll would instead of giving my opponent 4 fairie token, only one. The deck went places or rather it went into the garbage since it sucked. However the Leyline was now in my arsenal of card knowledge.

Now during Nahiri, the Harbinger 's reign during modern, I was compelled to create something akin in Legacy. Now with Nahiri being as strong as she was, I thought to hell with it, why not bring in the rest of the game breaking 4-drop planeswalkers and played a playset of Jace, the Mind Sculptor and Chandra, Torch of Defiance . With any option of overpowered planeswalker, I reshaped the game for my opponent into being completely about getting one of three win conditions off the field, while I continue to accumulate value in free looting, brainstorms, or ..., yeah looking back on it now Chandra didn't really do anything important but test for counterspells in control player's hand or immediately down tick to remove some creature.

The Karakas Leyline of Singularity combo works out so well in our deck and no one elses' since we have no need for multiple piece of our gameplan for board presence on the field, since planeswalkers are already legendary and our enchantments do nothing for us in multiples.

To preface, the deck does NOT hinge entirely on this combo. It just happens to be living the dream.

Now after many nights of piloting Legacy Enchantress and slamming Leyline of Sanctity on round one against any deck with black in it, I started getting a feel for how important not getting my planeswalkers Thoughtseize d was. So in came 4 Leylines of Uninteraction. Coincidentally, I also got the pleasure of blowing out storm and burn on game one.

Now by itself there is no real chaff in this deck. Drawing a Leyline of Singularity on turn one feels bad or even having two in the opener, but it's not that bad since we can pitch it to Force of Will , loot with Nahiri, the Harbinger , Brainstorm away with Jace, the Mind Sculptor or even just cast the damn thing and bottleneck our opponent. Even late, it can be very disruptive and make multiple Tarmogoyf s for our opponent just sit in hand. And if we use our Karakas then we have essentially fogged our way out of the game since our opponent is unable to go wide. Leyline of Sanctity however, is 90% a dead card if not out on turn 0, so just trash it as soon as possible.

This is not a proactive deck, where you cantrip aggressively. Though you might be tempted to use mana efficiently, if you are not looking for something to interact with your opponent that needs to be addressed immediately.

Now my matchup history is useless right now, since I played this deck when Chandra, Torch of Defiance was new and I stopped playing legacy since the software I played this deck online with stopped working for my computer. However, I do recall much success and few failures. Our obvious hard matchups are against Delver and Control. We are light on permission and I found that fighting for my own spells often left me losing the game. Post-sideboard we have better fighting chance with our Trinisphere s, but it's still not easy. The rest of the SB slots should be obvious when and where to slot in. Every other deck we have a fair chance against, except for aforementioned, storm and burn, both of which I hate with a passion.

Chandra, Torch of Defiance was a decent utility planeswalker, but ultimately I am a bit unenthusiastic about it. I'm experimenting with Gideon of the Trials to maybe play a more defensive gameplan in combination with the already very creature restricting Leyline of Singularity .

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Date added 5 years
Last updated 4 years
Legality

This deck is Legacy legal.

Rarity (main - side)

20 - 8 Mythic Rares

26 - 1 Rares

4 - 5 Uncommons

5 - 1 Commons

Cards 60
Avg. CMC 3.54
Tokens Emblem Gideon of the Trials
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