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Kami of the Crescent Goon

Commander / EDH* Combo Control Mono-Blue

sully314


Maybeboard


"He's a lot like me, that masterless little kami... unimpressed by grandeur and never at loss for a trick." -Toshiro Umezawa

Welcome to my Kami of the Crescent Moon deck! I've spent a ton of time both brewing and playing this deck, and it has been an absolute blast. When I first started playing EDH, I originally intended this to be just a tame mono-blue group hug deck, but over time it evolved into a highly control-y, combo based deck. While I feel the deck, as it stands, could be considered reasonably competitive, there are still upgrades I plan on making in the future. I'm also grateful for any suggestions and take them all into consideration.

Creature Hate

Slow down or completely shut down creature based strategies with Overburden , Pendrell Mists , Propaganda , Meekstone , Cursed Totem , Maze of Ith , Torpor Orb , and Evacuation .

Land Hate

I'm not a fan of land destruction. Land denial, however, is right up my ally. Back to Basics , Quicksilver Fountain , Overburden , and Frozen AEther make it so easy too.

Spell Hate

Board Hate

For when your ungodly wall of counter magic isn't enough, you'll have to make due with Hurkyl's Recall , Evacuation , and of course, Cyclonic Rift .

Pure Hate

Sometimes having friends can be tiring. Get rid of them easy-peasy with Stasis + Vedalken Mastermind . Return Stasis to your hand at EoT before your upkeep with Vedalken Mastermind, then recast during your main. Throw Frozen AEther into the mix, and you can enjoy being the only player with an untap step, but also deny your opponents the chance to sneak in a removal spell by playing untapped lands.

So you have your opponents under heel, but now you need to start making your way towards your win cons. Let's see what we're packing.

Draw

Without a doubt my favorite mechanic in MTG. The ability to draw is what powers this deck, and is how we win in the end.

Kami of the Crescent Moon - I can't say enough good things about this guy. A consistent turn two draw engine that you don't have to care about recasting if it gets removed. Howling Mine , Dictate of Kruphix , and Temple Bell all serve similar purposes, but none are nearly as cute as this pudgy little guy.

Ponder , Preordain , and Serum Visions are all great turn one plays, or when setting up for a next turn win.

Arcane Denial , Frantic Search , Rhystic Study , and Mikokoro, Center of the Sea are great for getting you the extra draw here and there that might just push you that last little bit for the win. Meanwhile, wheels like Windfall and Jace's Archivist , or bombs like Recurring Insight and Consecrated Sphinx will definitely get you there.

(Honorable Mentions- Wheel and Deal might only draw you a single card, but it's great for wheeling away the bombs you might've accidentally drawn your opponents into, and with the fact you can pick and choose which opponents you target, it can make for some fun politicking. Meanwhile, Narset, Parter of Veils both grabs you a card from your top four, and denies your opponents the draw they usually get off of your effects.)

Ramp

When in mono blue, you'll take that ramp where you can get it.

Tutors

Synergies

These might not win the game on their own, but they're small tricks I've picked up that can help you pull out an advantage while playing.

Arcane Denial + Any spell you don't need- Using Arcane Denial to counter your own Meekstone to draw 3? Sounds good to me.

Frantic Search + Temple of the False God / Sapphire Medallion / High Tide - A creative way to sneak a little bit of mana into your mana pool.

Mind Over Matter + Temple Bell / Otherworld Atlas / Jace's Archivist + Laboratory Maniac / Psychosis Crawler - The most reliable combo in the deck, and usually the fastest.

Omniscience + Enter the Infinite - Big mana, I know. You can cheat Omniscience out with the help of Show and Tell though, and boy does that speed things up.

Island + Sol Ring + Show and Tell + Omniscience + Enter the Infinite +God's Grace- A turn two win that I swear I will pull off eventually.

By nature, this deck is pretty fast paced. You'll usually find yourself comboing out turn 6, but turn 5 or turn 7 wins aren't uncommon. With improvements, I'm confident I can get the average win down to turn 5, but I'm not made of money, so we'll have to wait a bit for that. Anyways, this is by far my favorite deck, and I hope you'll enjoy it as much as I have. Please feel free to comment and leave and an upvote. Someday, I'm hoping to make this the most upvoted Kami of the Crescent Moon deck on TappedOut.

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Casual

92% Competitive

Top Ranked
  • Achieved #26 position overall 5 years ago
Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Bird 2/2 U
Folders Favorites, EDH, fg, Funny shit, Blue
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