- 4x Arbor Elf
- 4x Birds of Paradise
- 1x Craterhoof Behemoth
- 3x Eternal Witness
- 4x Leatherback Baloth
- 1x Polukranos, World Eater
- 1x Primeval Titan
- 4x Strangleroot Geist
- 5x Forest
- 1x Kessig Wolf Run
- 4x Nykthos, Shrine to Nyx
- 1x Stomping Ground
- 1x Temple Garden
- 4x Windswept Heath
- 4x Wooded Foothills
Yeah I like that card for standard but with chalice and greaves already i dont have issues keeping kalonians alive. Thinking about adding some Cavern of Souls to make them uncounterable too. Just gotta pull the trigger on buying 2.
December 30, 2016 1:30 a.m.
Primordial Hydra would work well here (as well as every other green deck in the world)!
February 14, 2017 10:04 a.m.
I love primordial. I actually just took him out for the predator ooze, simply for the devotion I get from him and the indestructible chump blocker.
February 14, 2017 10:32 a.m.
I feel like you could benefit from a 1 of Prime Time. Love the concept and slightly different take.
I do see a distinct lack of removal, and think beast within in some combo of main and board would benefit. I understand your dromoka's commands can remove threats with the fight mechanic, but staving off big threats from opponents could benefit you here.
Overall, really sweet deck!
February 16, 2017 3:49 p.m.
Thanks dude. I based the lack of removal around my buddy's Genesis Wave deck. He runs no removal and just Chalice in the sideboard. He wrecks literally every deck I've seen him play, even infect, without removal. Adding removal would spread me a little too thin I think. As long as I have ways to stop control decks from killing all of my stuff, I don't care as much about killing their creatures. The main issue though is with the mana ramp, it has to be extremely consistent or I lose. Believe me, I want removal in there but I usually don't need it as much as I need to be ramping into a giant ass Primordial, and the removal in green is not great. Chalice of the Void is better than any removal imo
February 16, 2017 3:57 p.m.
Although, Beast Within would be nice for taking out planeswalkers. Liliana of the Veil is probably my biggest hate card.
February 16, 2017 4:03 p.m.
Nice deck +1, i love hydras, if you want you can check out my hydra deck Hydra's Menace
March 10, 2017 2:14 a.m.
Sometimes i'm not so fast, but you know that 1 turn for us is very important, our hydras double/triple in power in one turn, sometimes i need life, Feed the Clan, good card, when you are still charging the cannon, or Essence Harvest great finisher, Also useful when you are against a fast deck. I run Vines of Vastwood over Blossoming Defense with vines you can stop your opponent from boosting with auras etc. their creatures.
March 10, 2017 11:35 a.m.
Yeah I like Vines too, I just don't use the kicker cost often enough for it to be worth the switch. It's literally in there for when someone holds onto a kill spell and tries to kill a Hydra as it hits the field. You should try my ramp package out, it's super consistent. I'm able to get upwards of 15-20 mana on turn 4 about 75% of the time, except against good control decks.
March 10, 2017 11:43 a.m.
I will try your ramp in a new deck, i'm building a deck around Omnath, Locus of Mana.
March 10, 2017 12:46 p.m.
Oh nice, that's a sweet card, I bet you can do some cool shit with that.
March 10, 2017 1:21 p.m.
I think Commune with the Gods would be a better fit than Oath of Nissa. Drop in 2 Voyaging Satyr in place of 2 of your Garruk's. That's what I'd do and I'm not sure how I feel about 4 Genesis Hydra. It would suck to genesis into a Primordial Hydra and no other permanents.
March 13, 2017 2:24 p.m.
Yeah generally what I do when I Genesis (I have 4 because every card in my deck is a permanent) is choose a kalonian if it's there, otherwise I go with lightning greaves/garruk (worst case scenario I take a utopia sprawl or avatar)Oath and Commune serve basically the same purpose but since I only run 20 lands, it also helps to find a land some games. I was using harmonize for the longest time but oath has been super for giving me 1st turn devotion and a steadier hand, because when that's my 1 drop, chances are I need something, and that might just be a land (20% of the time it is a land I need), I don't need more than 2 forests a game but without Nissa I sometimes get stuck on 1 for too long. Also, Garruk is an all star with Nykthos, I couldn't bring myself to take even one of him out, I wouldn't have the 15 mana turn 3 games without that combo. It kinda plays out like a Gen wave deck right now, turn 1-3 I prepare the field and then turn 4 I unleash hell. Thanks for the upvote and suggestions, I appreciate the love!
March 13, 2017 3:17 p.m.
Well, primal command isn't a permanent, but that leaves 39 that are.
March 13, 2017 3:20 p.m.
If voyaging satyr cost GG instead of 1G I would be all over her, she does work in my Commander deck.
March 13, 2017 3:23 p.m.
You might as well add in a couple of Doubling Seasons lol.
March 15, 2017 5:32 p.m.
This deck is screaming for Genesis Wave and Nissa, Worldwaker in combination with utopia sprawl, arbor elf and nykthos. I'd cut the greaves to make room. Cool deck though, I like the Hydra Tribal idea.
March 18, 2017 6:21 p.m.
Yeah I would run those but then to make it consistent I would have to add EWitt, which i probably will eventually but the greaves work really well in combination with Kalonian Hydra. 3rd turn swing for 8 and then unless you board wipe or make me sac him he's safe for 16 next turn. Eventually gen wave will join the crew but I want it to be unique enough from typical gen wave decks.
March 18, 2017 9:51 p.m.
You should go down to 2 Nykthos and add in 2 Expedition Maps (I'd say Sylvan Scrying but I know you want to Genesis Hydra into it). Also Khalni Hydra would be a good idea to add devotion. Maybe even toss in 2 Tezzeret's Gambit in place of Harmonize to draw and proliferate your hydras.
March 27, 2017 1:37 p.m.
You could also play 1 or 2 copies of Hurricane as a finisher since you'll have all that mana.
March 27, 2017 1:44 p.m.
Generally, I dump all that mana into Kessig Wolf Run or Genesis Wave. I went less of a hydra route now as I've added Gen Wave components. Ideally for the deck to work as a combo finish, I Gen wave for like 8-12 the first time, I reveal a nykthos and play it either as a new one or destroy the old one, reveal an Eternal Witness and on average 5-10 more green mana symbols in the other permanents revealed through Gen Wave. Then cast wave again because of Witness's ability, but this time for 20+ plus mana. Hopefully revealing the finisher Craterhoof Behemoth or at the very least a Kessig Wolf Run to dump the basically unlimited mana I have left into 1 creature and swing for the win. Khalni Hydra is fantastic but because of its CMC it won't be playable on my first wave, only Craterhoof Behemoth is powerful enough to warrant missing him on a wave, considering I can bring him back and finish the game with him. Primeval Titan also helps to find Nykthos, which is easily the most important card other than Genesis Wave.... I do appreciate your input though :). Probably going to switch the geist with Kitchen Finks as my next move. Most gen wave decks run Wistful Selkie but I absolutely abhor that card for some reason.
March 27, 2017 2:19 p.m.
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|Date added||2 months|
|Last updated||1 day|
This deck is Modern legal.
|Folders||Modern Ideas, Test Deck, Green|
|Top rank||#13 on 2017-03-20|
Revision 9 (6 days ago)
|-2||Kiora, Master of the Depths||main|
|+2||Path to Exile||side|