Forging Suns Out of Skulls
Commander / EDH
SCORE: 47 | 84 COMMENTS | 25745 VIEWS | IN 26 FOLDERS
A New Crisis —Oct. 16, 2015
As the deck solidifies, there are cards I want to add (see Maybeboard), but I can't take out the weakest links because it would wreck the curve.
I should say this now: if you're building Kalemne, do realize how unfair the deck's curve is to your 4 drops. You have tons of 3's and 5's to consider, but not 4's, so be careful.
So, with that out of the way, should I break the curve to add those cards in? Should I not? I'd like to hear your thoughts on this situation.
EDIT: Some fixes:
-Hero's Blade: As awesome with Kalemne it is, the Legend's Blade isn't going to do much.
-Sword of the Animist: +1/+1 isn't much. And the ramp is conditional. I need the ramp...NOW.
+Ruby Medallion and Pearl Medallion: These reduce the cost of our fatsos. Also makes Kalemne VERY cheap.
LittleBlueHero says... #2
Contagion Clasp and Contagion Engine and Volt Charge are really your only viable proliferate options.
October 15, 2015 3 p.m.
ZombieCat: Land Tax is already in the deck, but I will see if I can add the Lotus. Thank you for the suggestions. :)
October 15, 2015 3:01 p.m.
LittleBlueHero: That is true. :/ What would you take out for them? I would've removed the Kaldra set, but I need the Helm's trample ability.
October 15, 2015 3:03 p.m.
I'd look for ways to reduce the casting cost of the fatties. Pearl Medallion and Ruby Medallion come to mind.
Battlegrace Angel would give an experience counter and trigger exalted and lifelink.
Some decent 5-drop creatures (which may or may not fit the theme of the deck):
Archangel of Thune - can buff your whole army and your life total
Stormbreath Dragon - used to be a bajillion dollars in Standard, so it must be good.
Wingmate Roc - what white aggro deck doesn't love tokens?
Thundermaw Hellkite - clear the field of those pesky fliers
Kiki-Jiki, Mirror Breaker - hey, some of these creatures are good. Why not make two of them?
Karmic Guide - gets stuff out of your graveyard and onto the battlefield where it belongs.
Pulmonic Sliver - you can recur it if it dies.
Karn, Silver Golem - blow up mox stones. Attack with your Sol Ring . The possibilities are endless.
Ingot Chewer (could actually be cast for 1) - cheap removal which actually counts as a 5 CMC creature.
Reveillark - probably not as many targets in this deck as the average white aggro deck, but probably also combos with Karmic Guide
Sunscorch Regent - combos with Archangel of Thune . Plus it can get ridiculously large and gain you ridiculous amounts of life.
Agrus Kos, Wojek Veteran - casting just this and your commander would = 12 points commander damage per attack.
Flamerush Rider - can dash in for 4 mana, over and over and over again. Same with Sprinting Warbrute
Oh, and you might consider Rogue's Passage if you want the commander to get through.
Kazuul, Tyrant of the Cliffs - potentially an army in a can, if anyone is foolish enough to hit you back.
Psychosis Crawler - if so, maybe throw in some Wheel of Fortune type spells for card draw.
Hero of Goma Fada - makes your army indestructible the turn it comes into play. .
Spelltithe Enforcer - if your spells are expensive, why not make everyone else's spells expensive too?
Siege-Gang Commander - no stranger to white-red aggro decks.
Stuffy Doll - can do some hilarious things in white-red, but probably not in this deck. Nevertheless, it can be political. Player A attacks you with his 20/20 creature, and it kills player B. Plus, you're packing a Blasphemous Act .
October 15, 2015 4:35 p.m.
EDHdad: I didn't add a lot of these. Mostly because I don't see them here. Karmic Guide and Agrus Kos, Wojek Veteran are the ones I kept. I might reconsider Battlegrace Angel and Kiki-Jiki, Mirror Breaker.
October 15, 2015 4:57 p.m.
In the "spells cost less" category:
Situational mana discounts (depending on how deep you are in the relevant tribe):
Daru Warchief - Soldiers
Dragonlord's Servant - Dragons
Dragonspeaker Shaman - Dragons
Goblin Warchief - Goblins
Herald of War - Angels / Humans - also triggers the commander's ability.
Mycosynth Golem - artifact creatures
Stinkdrinker Daredevil - Giants
Urza's Filter - Multicolored spells
Urza's Incubator - any chosen creature type
October 15, 2015 5:08 p.m.
I didn't add any of those. I already got 10+ ways to ramp (not to mention 40 lands). I'm perfectly fine.
October 15, 2015 5:19 p.m.
Also, Brighthearth Banneret will reduce the cost of Elementals and Warriors if that's relevant to anyone.
I don't expect you to keep all / most / possibly any of these, but this is the first Commander 2015 card which has been spoiled, and yours is the first deck I found for it on Tapped Out, so these are some cards which could possibly be used in other builds.
My suspicion is that the blue and black generals will be more interesting to build because those are the colors which have the better proliferate spells. So basically, every other "Experience Counter" general except the one we've seen.
October 15, 2015 5:23 p.m.
That is true. This is the first deck on Tappedout that uses Kalemne, but should I decide to make a primer, I will incorporate most, if not all, of your suggestions into it.
October 15, 2015 5:27 p.m.
I added two of them to the Other Options section. As for Balefire Liege, it's been on my mind since Kalemne was spoiled, so I'll try to fit in here.
ZombieCat says... #1
Land Tax and Gilded Lotus for Mana fixing and deck thining. Looks great and a blast to play!!
October 15, 2015 2:55 p.m.