Sorcery (1)

Creature (1)

Land (93)



I love this deck cos it's trolly and budget as fuck. It doesn't work twice in a row though. Here's how to play it.

Turn 1-3: Sit and play your land per turn. That's it. If someone looks at you quizzically complain about bad drawing or something.

Turn 4: Play Kaho, Minamo Historian , and exile Mystical Tutor, Frantic Search and Counterspell under her ass

Turn 5: You can't do shit this turn. Just hope no-one attacks you or tries to remove/bounce Kaho. If any spell that would effect her gets cast, you can counter it, but you have to wait an additional round to do turn six.

Turn 6: Assuming Kaho is untapped and has gotten over her summoning sickness, say "on (insert player name here)'s endstep, I cast Mystical Tutor by tapping Kaho, to tutor for Mana Severance." Start your turn, untap your shit, draw Mana Severance and cast it. Exile every card in your library except 2. Then cast Frantic Search, discarding 2 land, and draw the last 2 cards in your library: Thought Scour and Laboratory Maniac. Cast Laboratory Maniac for 3, and then perform amateur lobotomy on some poor bugger to draw a card that's not there and win the game.

Leave a comment on how I could improve it (incidentally, Psychic Spiral doesn't work cos Mana Severance exiles the land instead of milling it).



Winterblast says... #1

It's a cool idea but like most of these kind of decks there is basically nothing to make it more reliable or faster than it is. You can't add extra cards because you want to have an empty library after exiling the lands and for the combo you need exactly the spells you have listed. You could exchange the counter for Mana Drain as it is strictly better...

It is a bit against the simple approach of the deck, but you could add stuff like Mana Crypt, Mana Vault, Sol Ring, Mox Diamond, Lotus Petal, Lion's Eye Diamond (which becomes a Black Lotus here because for casting your commander you can ditch your hand of lands anyway) and some additional "free" draw spells, such as Gush or Gitaxian Probe to be able to draw through the remaining extra cards after the lands are gone. Including all fetchlands with blue could increase the chance of drawing one of the accelerating artifacts after shuffling. Everything that gets you into the combo earlier is fine - you just have to be able to draw the remaining cards within one turn in the end.

May 11, 2017 3:53 a.m.

Please login to comment

Compare to inventory
Date added 7 months
Last updated 7 months
Exclude colors WBRG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.29
Views 319