Maybeboard

Artifact (2)

Enchantment (1)

Planeswalker (1)

Land (2)

Creature (1)

Instant (1)


The deck revolves around playing Kaalia, keeping her in play and getting the most value out of every threat she drops. It is a big dudes aggro deck that doesn't rely on land destruction like a lot of other Kaalia decks. Its primary subtheme is graveyard recursion so you can keep your lovely big dudes around longer. Has a lot of draw power too.

Notably, there are no infinite combos and it will likely stay that way. I am very happy with this deck and unless a particularly fun combo is discovered, I will likely not alter the deck to put in something like Mike and Trike.

Your first 4 turns exist to set you up for a Kaalia drop. The set up is fairly easy--but you have to know what kind of hand to take before the game begins. You have to have at least three land, two of your three colors and some kind of draw/tutor to ensure you get the third.

The Core Angels:

Gisela, Blade of Goldnight: If alone on the board she swings for 10. 14 with Kaalia, and that number gets a lot higher when paired with other bombs. The person you want to kill dies very quickly to Gisela, and she is worded in such a way that she acts as a form of deterrence while drawing all combat aggro away from you and on to your enemies.

Avacyn, Angel of Hope: Self explanatory. Some decks have literally no way of stopping her. If they somehow let you get Avacyn out with Gisela, they deserve everything they get and more.

Aurelia, the Warleader: The fourth lady in the deck has an ability that cannot be triggered by a Kaalia drop. Therefore, you are not to drop her with Kaalia on most occasions. She has haste and a relatively small and attainable 6cmc meaning that she should be hardcasted. Doubling your damage as well as your bomb-dropping output, Aurelia is absolutely a card that should be fetched early and protected--if her ability can resolve even once, the six mana was worth it.

Scourge of the Throne: Not an angel but nonetheless works almost exactly like Aurelia but with tighter restrictions on how you can attack effectively.

Other bombs:

Dragon Mage: Wheel of fortune-ing with every successful hit isn't terrible in this deck and can get you the consistent draws you need faster. Throwing things into the graveyard merely feeds your reanimator spells.

Steel Hellkite: Activating him at zero ruins tokens, and anything between one and three stomps out most mana rocks and little guys, setting the opponent back several turns while you ride on the back of a 5/5 flyer.

Lord of the Void: One of the few demons in this deck, Lord of the Void is absolutely, overwhelmingly effective against anything with Green in it. The meta in which I developed this deck had a lot of "Big Green" variant EDH decks and Lord of the Void hoses them completely, ruining their card draws PERMANENTLY while stealing one of their beloved bombs.

Master of Cruelties: Instagib interaction with Kaalia, but people expect it to happen.

Hellkite Tyrant: This deck doesn't run mana rocks outside of Sol Ring. Maybe that isn't good, but with this guy you can just steal someone else's.

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Casual

84% Competitive

Date added 12 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

40 - 0 Rares

19 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 4.14
Tokens Treasure
Votes
Ignored suggestions
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