My first try of an EDH deck built myself. Went with Kaalia of the Vast because I love the possibilities she gives me building around her. Target is to control the board with fat, flying creatures which bring some value to the board and plenty of board wipes after we gave our creatures indestructible.

Inputs and suggestions are very welcome, even if I have dug through all the angels, demons and dragons which were printed. Would be cool to get the price of the manabase down at the same reliability :o



RubyOrzhov says... #1

Hello! I've also been working on a Kaalia deck, and I'd love to get your input on it. Think you could help me out?

June 16, 2017 10:27 a.m.

Forceofnature1 says... #2

Soooooooooooo you are going to want a Cavern of Souls otherwise your commander is just going to get countered every time. She is that much of a threat that someone will hold a counterspell just for her.

Be prepared to run your deck WITHOUT her in a large group setting unless you can get the proper tools out to protect her. You're running black so you should be running ALL the tutors you can Demonic Tutor, Vampiric Tutor, Beseech the Queen, Diabolic Intent, Rune-Scarred Demon to name a few. This will allow you to get some of your combo pieces (and give you something to do early game).

It's easy to think JUST angels, demons, dragons, but think of it as "kaalia's helpers" too. Things like Stoneforge Mystic and Grand Abolisher can help you get her out safely. Dolmen Gate is bonkers cuz it allows you to attack with kaalia with less fear.

Karmic Guide is a great recursion, and Command Beacon to get your commander out one more time. Any enchantment that gives you multiple attack phases can be broken super hard too.

This is a great first time EDH deck as there are a LOT of ways to play it. Once you iron out some of the standard "how can I effectively play this commander deck" you can get crazy with the themes. I think I ended up using her as my commander for a couple years when I first started playing the format because I could just remake the deck in one of three themes or a combination. I settled on a super heavy ETB theme in the end but I wonder what I would do now that I've played more...

With new cards out now what you have looks fresh and exciting. +1 for sure, enjoy all the hate that is about to come your way.

June 16, 2017 10:49 a.m.

DanteBeleren says... #3

Not sure if you've looked at other Kaalia decks or not, but I try to give good reasonings on each of the cards I run in my build if you'd like to take a peek: Kaalia's Revenge.

Otherwise it seems like a good base. What I've found with Kaalia is despite most versions being played similarly, how you pilot the deck will determine the build.

Although... Anguished Unmaking is better than Mortify and Crackling Doom is amazing.

June 16, 2017 1:08 p.m.

realsoupersand says... #4

You really should consider changing some things around in your build. Because Kaalia is so frail, you really aren't going to get many chances to do much with her, so you need to make every single cast and attack count. That means you've gotta be pushing for game every moment you can. Creatures that don't help you reach your endgame scenario are not good options. You really should consider dropping the vast majority of your creatures. Here's a list of the ones you run that are worth keeping:

Archfiend of Depravity (only if your meta is full of token decks), Avacyn, Angel of Hope, Balefire Dragon, Gisela, Blade of Goldnight, Hellkite Tyrant, Iona, Shield of Emeria, Lord of the Void (iffy, but not a bad card), Mother of Runes, and Ob Nixilis, Unshackled (iffy, but not a bad card).

I see a severe lack of game-winners here. You need Master of Cruelties and Rakdos the Defiler. Their attacks come at a cost, but you get one attack with them for free with Kaalia without having to worry about their negative sides. Master of Cruelties is cheated in already attacking with Kaalia, so you get around its "can only attack alone" clause. If Master of Cruelties and Kaalia both connect, you kill your opponent by reducing their life to 1 with Master of Cruelties and then swinging for 2 in the air with Kaalia. Rakdos the Defiler works in a similar way, as its "sacrifice half of your non-demon permanents" clause only kicks in when it declares an attack. Since it is cheated in attacking, you get the first attack with it free, and this is often enough to win a game.

Creatures you aren't running that are worth considering are Angel of Serenity, Bloodgift Demon, Dark Confidant (if you run this, make sure your average CMC is really low), Linvala, Keeper of Silence, Rune-Scarred Demon (you MUST run this. It's Demonic Tutor on a body), Steel Hellkite, and Scourge of Kher Ridges. I also really like Weathered Wayfarer and Stoneforge Mystic.

I would strongly recommend cutting all of your enchantments for draw and protection replacements. Dark Tutelage is a second Dark Confidant, Land Tax functions really well alongside Scroll Rack for draw power and tutoring and is solid on its own, Necropotence should definitely be in the deck if you improve your mana base (and it needs a lot of work), and Phyrexian Arena is a classic that belongs in practically every black deck.

Planeswalkers really don't do much for you. You should be moving quickly enough with Kaalia to not need them, though Ajani Vengeant and Liliana Vess are acceptable options.

You really only need Swiftfoot Boots and Lightning Greaves for equipment, though Champion's Helm isn't a bad option. I would replace the rest, as well as some of your unnecessary creatures, with more mana rocks. I currently run 11 in my build, though I'm working on upping that to 12.

I'll link you my build to help you see what I'm talking about. Mine is streamlined for 1v1 games following the traditional Commander banlist, so some of my options aren't going to be all that useful for you if you want to play multiplayer. Still, that should get you started. Remember, quality over quantity - every time you play Kaalia, you should be dropping a bomb with her that effectively ends the game for you then and there because you won't get another chance to use her. She is an enormous threat to the board and she will make you a target. You should try increasing your consistency and speed to make sure you get your attacks off before the opponents can respond to ensure your survival. She's a glass cannon, so treat her as such.

Cut your average CMC down as low as you can. This means you're going to want to pretty much cut any card you cast, not including your creatures, that costs more than 4 mana. Kaalia NEEDS to be quick. is not my current build, but it's pretty close. I'm reworking her right now. I'm trying to include a few more creatures, some additional draw power, and maybe more tutoring or tech removal cards. I have a lot of testing I need to do.

You CAN go a slower route and play Kaalia in more of a Stax shell, which is pretty solid for multiplayer, though not as optimized as it could be. You run stuff like Contamination + Bitterblossom, Winter Orb + Static Orb, Sire of Insanity, No Mercy + Ghostly Prison, etc. to keep the opponents under control while you wait to drop Kaalia at the right time. In this version of the deck, you pretty much only cast her when it will win you the game. I'm not very familiar with it, but I have a rough build somewhere I can share with you if you'd like.

June 16, 2017 3:12 p.m.

DanteBeleren says... #5

Just realized I linked the wrong deck hahaha (That was embarrassing...)

If you'd like to look at MY deck it's Kaalia's Revenge, not the one above. Whoops.

June 16, 2017 4:15 p.m.

tschiller says... #6

Hi mates,

wow, once more I'm speechless about the quick and good feedback on tappedout :) Ty guys, I'll reconsider the build over the couple of next days and will post feedback here. Thing is: I wanna keep it at a reasonable price (reference magiccardmarket EU), which means I do not want to be over 400 euros, because I'm planing to play this deck mostly in our playgroup and going to high in money-value means kind of a turn off for the other guys. And money doesn't sit to lose atm :D Land Tax, Demonic Tutor are quite costly for example.

Pointing this out I'd be glad you could have a look at the manabase, is there any chance to safe some money but keeping the reliability?

Have a good WE and thx again!

edit:/ It's going to be a pure MP deck, no 1v1 planed. 1v1 we Cube or play constructed Modern or Legacy ;)

June 16, 2017 5:49 p.m.

tschiller says... #7

Hi all,

in case you read back here, did the following by cutting some of the creatures, sorcs, instants and enchantments:

Think now I'm off to playtest that thing on MTGO :D

June 16, 2017 7:13 p.m.

tschiller says... #8

Weird, Necropotence is marked illegal in MTGO, hence on the mtg website it's EDH legal :o Nevertheless I go with Crackling Doom until I find out the reason for this.

June 16, 2017 7:28 p.m.

Vayder84 says... #12

With all the different effects your creatures have i would consider throwing in an Odric, Lunarch Marshal, Cloudshift mainly for the art flavor, but the etb retrigger is nice, Planar Outburst boardwipe, Emeria Shepherd get back some useful cards from your graveyard,Descend upon the Sinful art flavor and board wipe,Goldnight Redeemer life gain per creature, and finally Aegis Angel for commander protection.

June 18, 2017 4:04 p.m.

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Date added 5 months
Last updated 5 months
Exclude colors UG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.03
Tokens 6/6 Dragon
Folders Draft, Deck Ideas
Views 933

Revision 6 See all

5 months ago)

+1 Merciless Eviction main
-1 Kaalia of the Vast main
+1 Kaalia of the Vast main
-1 Planar Outburst maybe