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Justice League: Unlimited

Commander / EDH* Aggro Superfriends

Dreno33


The Justice League is a group of Superheroes that work together to protect and serve Earth. Justice League: Unlimited is the direct sequel to Justice League in which many more superheroes are recruited to help protect and serve our world in the future and bring Justice to criminals. What possible type of Magic: The Gathering cards could be considered superheroes and villains. Well ladies and gentlemen, here is the One and Only Epic 5-Color Planeswalker Deck.

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Disclaimer: THIS IS NOT A SLIVER DECK

My General is Sliver Queen due to the fact I have mass mana accel and can pop out tons of tokens to help protect my planeswalkers.


SUPERHEROES


VILLAINS


I *used to be able to activate Nicol Bolas, Planeswalker's ultimate on turn 3 before ( but i took out my Magus to minimize group hug ). This deck can get ridiculously fast if the right cards are in your hand.

T1 - Land, Magus of the VineyardT2 - Land, Mana Crypt, Sol Ring, Doubling Season and Birds of ParadiseT3 - Land, Nicol Bolas, Planeswalker. Enters with double counters (10), activate ultimate and forever control the board.

If I drew a Rings of Brighthearth on T4, HILARIOUS :D


COMBOS USING Sliver Queen:

Sliver Queen + Dormant Sliver + Ashnod's Altar = Win

  • Why? I can draw infinite cards with this. I would never play this combo without leaving one blue mana open. Play Training Grounds for infinite colorless mana. Drop the Phyrexian Altar for infinite colored mana. Drop my deck on the field for fun and after playing Cyclonic Rift I would activate Sarkhan Vol's +1 to give my infinite sliver haste for the win.

Sliver Queen + Ashnod's Altar + Blood Artist = Win

Sliver Queen + Doubling Season + Ashnod's Altar = Infinite mana & Infinite tokens

  • Why? 2 mana = 2 tokens. Sac 1 for 2 mana. Repeat.

Sliver Queen + Mana Echoes = Infinite mana & Infinite tokens

  • Why? "Because F*** You that's why." -Stewie Griffin

COMBOS USING PLANESWALKERS:

INSTANT ULTIMATES WITH Doubling Season:

Now imagine using the ultimates of planeswalkers who aren't killed in the process, then using Venser, the Sojourner's +2 to exile and bring them back with double the counters again to play their ultimate the VERY NEXT TURN? Have a Rings of Brighthearth out? Let's double that ultimate every turn as well and exile multiple planeswalkers in the process to keep ultimating all of their abilities. Here are the planeswalkers capable of using ultimates every turn.


Suggestions

Updates Add

If I am not going strong with planeswalkers out the door (approx 25% of the time) in the first few turns with mana ramp, I play my general and go for the infinite combo.

I tend to always draw at least 2 tutors per game which is very convenient.


UPDATED DESCRIPTION:

Description now includes the combos for my general and for some planeswalkers.

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