Just Stay Dead (Saffi cEDH)

Commander / EDH enpc

SCORE: 320 | 204 COMMENTS | 77263 VIEWS | IN 153 FOLDERS


Removal Changes —Dec. 14, 2014

A little while ago I swapped Mangara of Corondor out for Oblation, The instant speed and the surprise factor are just really nice. And if I NEED card draw there is always a fallback. But yeah, just updating the deck.

Classic_JP says... #1

I noticed that you run Reap and Sow . Have you considered Mwonvuli Acid-Moss? for a simillar effect.

November 19, 2014 2:09 a.m.

enpc says... #2

I have considered it before, yeah. The thing about Reap and Sow is that it can fetch any land, namely High Market. It's actually in there for the ramp more than the destruction. The problem with Mwonvuli Acid-Moss is that its slow as far ramp goes. The land destruction is nice but in the early stages of the game I'm more interested in outpacing everyone else and 4 mana for 1 tapped forest is a bit slow. It definately gets better late game though. The other question is, what would I take out for it?

November 19, 2014 2:31 a.m.

Classic_JP says... #3

There's nothing else to replace, i wasn't sure how useful you thought Reap and Sow was. Somehow i was only thinking about "you can fetch your Temple Garden with Mwonvuli Acid-Moss" but completly forgot that you could tutor an untaped High Market with Reap and Sow. That can be game changing more than having the 2 effects for 4 mana anyway.

November 19, 2014 10:02 a.m.

enpc says... #4

All good :D Yeah, High Market is kinda broken like that.

November 19, 2014 6:10 p.m.

Forceofnature1 says... #5

Ever think of using Regrowth or does Noxious Revival really fill that role?

I like this deck, a LOT, it seems like fun shenanigans that are better than just a simple blink.

What kinds of decks do you play with in your meta? We run a fairly fast and competitive table just wondering if this is an early, mid, or late game deck.

December 11, 2014 5:04 p.m.

enpc says... #6

@Forceofnature1: Cheers, I've spent a while getting this deck where it is so it's nice to see that other people feel similarly about it. The deck is a lot of fun to play, it's actually my most enjoyable deck I think.

I used to run Regrowth but yeah, swapped it out for Noxious Revival. Although Regrowth puts the card to hand, I often found that the 2 mana was a prohibiting the deck from comboing off that turn anyway (usually I only have 1 or no mana spare to get he combo up and running). The other thing is the instant speed of revival meant that I could save something in response to somebody exiliing my graveyard. The other big benefit of it is that it is actually "target player" as well. It means That if I need to make a temporary truce with a player to get them back a wrath or removal spell to stop a 3rd player I can. And I can also screw with other reanimtor decks by putting their reanimation target on top of their library, which also then fixes their draw for a turn. On the whole, I just found it to be a better card (and the phyrexian mana is really nice).

As for meta - I have a casual group and a competitive group. I use this deck every now and again in my casual meta, but it is designed for competition. In that meta, you see a LOT more combo. The noted ones are a Damia, Sage of Stone combo deck, a Sharuum the Hegemon artifact deck, a Captain Sisay beats deck, as well as some other ones like a mono blue Oona, Queen of the Fae deck, a Prime Speaker Zegana deck, Karador, Ghost Chieftain graveyard combo, a Maelstrom Wanderer storm deck, the list goes on. So depending on the banlist (we have a custom one) I will either play this or my Damia, Sage of Stone deck (there are like three at our league) which canbe found here: Damia Morgendorffer.

As for play styles, yeah, the league is fast. This is one of the cheaper costed decks but most of the veteran decks at hte league sit anywhere from $1000 to $3500 which is one of the most expensive (but it is foiled out). As for where this deck fits in - I will try to combo off ASAP. the longer the game goes, the weaker the deck gets. Because I don't have blue or black for card draw, I can get stuck top-decking, which is less than desirable. The fastest the deck CAN combo is turn 3 (with a Sol Ring drop) but I don't like to count that. Realistically the deck becomes a threat in a big way at about the turn 5/6 mark. With a bit of early ramp, I can drop all of the combo pieces (Saffi Eriksdotter is usually on the board turn 2 or 3 anyway) in one turn and combo off. That or by turn 9 / 10 get something like Avenger of Zendikar + Craterhoof Behemoth via something like Birthing Pod. But yeah, its definately an early to mid deck.

December 11, 2014 7:24 p.m.

Forceofnature1 says... #7

I agree with you on both points, the instant speed prior to your turn starting is a way better option and the no mana phyrexian just makes it even sweeter. I hadn't thought about the response to a graveyard removal (super crappy on a recursion basis) and the awesome political ability of that card to be used on another player.

Wow I just read through the comments before me and I am flabbergasted. This deck looks like so much fun, and I like that there are multiple combos that work together.

What is your favorite removal in this deck? I play a fairly competitive (not $3,500 foil competitive) meta so I have to think about both "doing something" and "stopping them from doing something"

I already have a LOT of the individual pieces, including Kamahl and Elesh Norn who I've been dying to use in a deck (was considering a white weenie deck but this is way more enticing), plus I want to get away from using Blue (Last 3 commanders were Oloro, the Ageless Aesthetic, Riku of Two Reflections, and Jhoira of the Ghitu.

Have you Considered using the Angel of Serenity or does the bounce to hand make it too slow? Could be used sorta like Fiend Hunter, just way more expensive.

December 13, 2014 2:24 p.m.