The Strategie of this Deck is to ramp a lot. And one turn in the lategame you play in one turn one creature that gains haste and swings in at multiple opponents because of the additional combat phases. And you win.

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Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 0 Rares

16 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 4.32
Tokens Beast 3/3 G, City's Blessing, Enchantment Golem 3/3 C, Wurm 5/5 G w/ Trample
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