Maybeboard

Instant (4)

Artifact (4)

Creature (4)


Recycle Everything

This deck is about getting a board out, and then cycling everything though the graveyard using Goblin Welder .

**ONE DROPS**

Goblin Welder - as stated above, a staple for this deck. Used to recycle pretty much everything that can be sacrificed

Lotus Bloom - not really a one drop, but I'm gonna count it as one for organizational purposes. this card lets you play Spine of Ish Sah , Wurmcoil Engine, or Myr Turbine (if you're having a bad game) on turn 4. Can also be recycled with Goblin Welder

Myr Moonvessel - Will probably take this out, but I felt like i needed some defense against hyperaggressive decks. The extra mana is really good if you are getting screwed, but I may just end up replacing these with lands (Sol Ring?)

**TWO DROPS**

Arcbound Ravager - allows for instant sacrifice of anything but Goblin Welder or Furnace Celebration . Killspell popped on your Wurmcoil Engine? Too bad its not there anymore. Attacking with your 20/20 lifelink first striker? Chump block with a Myr token and sac it to get an extra +1/+1 counter. Ravager also allows for infinite cycling of Spine of Ish Sah , given enough mana

Lightning Greaves - This is this deck's answer to removal. The only two creatures you really need to protect are Goblin Welder and Arcbound Ravager, so I don't feel as if i need any other way to protect against removal. The 0 equip cost also mean that if you have more Greaves than you do Welders or Ravagers, Your Wurmcoils always have haste

Ichor Wellspring - Allows for very quick deckcycling

Necropede - Early game these creatures are a very nice deterrent, as they usually take out at least one (possibly two) creatures when used as blockers. I may take either these or Perilous Myr out, because I'm not really sure if I need both

Perilous Myr - Another nice early deterrent , can also be used to ping down the enemy player

**THREE DROPS**There are none, but A. I couldn't really find a nice card that would have any board impact for 3 mana, and B. leaving 1 mana untapped and playing another two drop isn't the worst play in the world

**FOUR DROPS**Solemn Simulacrum - Mana acceleration and card draws on one card? And it's a creature? And I can reuse both effects with Arcbound Ravager and Goblin Welder ? Hmm, seems playable.

Jester's Cap - Removing the three most potent threats remaining in your enemy's deck? Who could want more? The fact that you can use this effect more than once is just absurd though.

**FIVE DROPS**

Myr Turbine - This is your basic creature generator. The tokens it produces can be used as chump blockers against aggressive decks, or can be used to cycle Wurmcoil Engine in and out of the graveyard for the wurm tokens.

**SIX DROPS**

Wurmcoil Engine - This is your bomb. Once you cast Wurmcoil you should have no trouble winning the game. Either just straight up attack with him and bring him back with Goblin Welder , use him to build up an army of wurm tokens. A 6/6 lifelink deathtouch is almost impossible to outrace, especially when you consider the fact that he can come out on turn 4

**SEVEN DROPS**

Spine of Ish Sah - turn seven may be a little late for the first true removal of the deck, but Spine is incredible removal when you consider that it can be played once (or more) per turn when saced with Arcbound Ravager.

Suggestions, feedback, and comments are always appreciated! Thanks for reading!

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Date added 10 years
Last updated 10 years
Legality

This deck is Unknown legal.

Rarity (main - side)

4 - 0 Mythic Rares

20 - 0 Rares

7 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 3.39
Tokens Myr 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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