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Throwing in Bitterblossoms now that the deck has rotated out of standard. Wondering what else to start putting in...
Thought bout it and Kitchen Finks is just better than Cetaur Healer. I think I'll end up putting in Birds of Paradise later instead of the pilgrims. The sideboard will need to be updated as well.
Since it's now a Kitchen Table deck I threw in a couple Mortify to deal with enchantments.
Also, tested it out with a group of friends and the deck did surprisingly well in multiplayer. I'm still learning how to play the deck however. I know things will be a lot different 1v1 where the best play will be a bit more evident.
Will update again after first FNM play.
I renamed the deck Junk of the Heart after a pretty good song. Haha, plus it fits the lifegain and color scheme.
I still have not had a chance to test this bad boy out but plan on playing with some buddies in the near future. Here is the plan:
Blood Scrivener is there to get card advantage and makes topdecking a treat.
The sideboard is currently geared towards combating friend's decks. The third Ready / Willing is for control match ups that are a little intense with the board wipes.
Tell me what you think! What needs to be added? I'm afraid it will do a lot of life gaining but little damage dealing. How can I help sink in that finishing blow?
Will update with playtest results and FNM battles when the time comes.
Awesome ideas! I might slowly morph it into something modern playable. Those fetches would be nuts. And deathrite fits too freakin well. Id probably monkey around with Path to exile as well. I like how your suggestions fit my life gain/ growing creatures idea. Definitely gonna tinker and acquire some of these goodies as my budget refills.
I know this isn't what everyone else plays with Junk (Bob and Goyf) but it is just too resilient and fun. It's part tokens, part life gain, part life drain, part control, part Aggro, part midrange. And it isn't a mess to play! Haha.
And phyrexian arena... That is just what this deck needs. IDon't often run out of things to do but if I do it is the instance that this deck loses
Before I add those in (after yah know... actually acquiring the cards), I'm debating
and throwing in
for card draw and versatile removal. it just pains me to take out a Ready / Willing because that has been an awesome finisher. Plus removing too much removal and allowing easier recursion through the destruction of the O-rings makes me nervous...