Game-Plan:By turn two have Cartel Aristocrat or Lotleth Troll out.Turn Three, swing with your two drops, sacking/discarding all smiters, two-drops, and one-drops, maybe scavenging a slitherhead. If you are swinging with the aristocat, you may want to keep a one-drop in hand. After combat cast Varolz.Turn four you can now scavenge the smiters and one-drops, maybe casting a creature to sacrifice to the aristocrat.
Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. This site is unaffiliated. Articles and comments are user-submitted and do not represent official endorsements of this site.