The idea is to get a whole lot of value out of undying creatures.

=== The Cards ===

=== Creatures ===

Blood Artist- Works incredibly well with the graveyard interactions, sac outlets, and board wipes going on in this deck.

Disciple of Bolas - Great synergy with anything undying. Drawing cards is never bad.

Flayer of the Hatebound- A late game finisher and in combination with any sac outlet, or even better, a Damnation, it just wins games.

Hound of Griselbrand - One of my favorite cards in the deck, and one that I'm happy to sacrifice/pod all the time. A 2/2 double striker is scary, and a 3/3 is scarier yet.

Kalonian Hydra- A great new card that quickly makes all of my recurred undying creatures huge threats. Also, has amazing synergy with Varolz.

Strangleroot Geist- A great aggro card in addition to the fact that it fits here perfectly.

Deathrite Shaman- Amazing utility card. He ramps me to Vorapede or Flayer, he puts the opponent on a faster clock, and he holds down the fort by keeping my life total up.

Varolz, the Scar-Striped- Free unlimited sac outlet is great in combination with Flayer and Artist, and keeps me fueled up with wraths. bolts, and bombs.

Vorapede - When I saw this guy, I thought wow. And when I played him, it was crazier than I had expected. He just tears the field down as a HUGE trampling body that also stays back to block and doesn't let anything get through.

Young Wolf- The basic one drop, better than you would expect though.

=== Other Spells ===

Cauldron Haze - A free reset if some of my already once dead undying guys are going to die once again. Great right before a Damnation.

Damnation- An amazing card in this deck in that it's pretty much a one sided board wipe with upside for me.

Lightning Bolt- Removal, to the face when my opponent's at low life, and can even work to use on one of my own undying creatures in a pinch.

=== Conclusion ===

That's the deck! It's pretty resilient and has some incredibly powerful mid game plays. Feedback is always appreciated, as I'd like to take this deck to a competitive level. So if you're here please leave a comment or a plus 1! Thanks!

Comments View Archive

323Dimitri says... #1

I would suggest Bone Splinters over Lightning Bolt .

August 16, 2013 7:25 p.m.

CardsAndStuff says... #2

@323Dimitri I had bone splinters in there, but it's sorcery speed, which makes a difference. I'm still considering it though. Thanks!

August 16, 2013 7:38 p.m.

not bein mean or anything, but with the Damnation s and Cauldron Haze s thid deck isn't really modern. SOOOOO.. why not put some Savage Lands in there with some Obelisk of Jund s too?

August 21, 2013 2:48 p.m.

CardsAndStuff says... #4

@wikidpanda-the-boss- Uh... Damnation and Cauldron Haze are both modern legal.

August 21, 2013 4:48 p.m.

??? last I checked it wasn't :P what ev

August 21, 2013 6:47 p.m.

CardsAndStuff says... #6

@wikidpanda-the-boss- Well, you can see on the right side of this page that the complete deck is modern legal, and you can look it up on gatherer.

August 21, 2013 7:10 p.m.

ahhh poop :)

August 21, 2013 7:12 p.m.

agreed both of the swamps could be replaced with Godless Shrine s or some Chromatic Lantern s (both modern legal FYI)

August 21, 2013 8:46 p.m.

APPLE01DOJ says... #13

Play testing this vs my BLΔCK (Gone Golgari) deck.

T1 U play Woodland Cemetery

T1 I Verdant Catacombs into a Swamp and play Deathrite Shaman

T2 U play another woodland cemetery

T2 I shock an Overgrown Tomb and exile Verdant Catacombs to play Lilliana of the Veil

T3 U play Blood Crypt and Strangleroot Geist which attacks Lilly for 2.

T3 I play Dark Confidant and attack for 1 unblocked with Deathrite Shaman

T4 U draw & play Rootbound Crag and play another Giest. Attacking, taking out Lilly & 2 to me.

T4 Dark Confidant hits for 0 from a forest. I play forest, and drop another Lilly & activate her -2. U sac a Giest, I attack with DC & block with the other giest, sacing it. Both come back 3/2.

T5 U shock a Stomping Ground & play Kalonian Hydra . Giests attack, taking out DS and Lilly.

T5 Dark hits a swamp for 0. I play Go for the Throat to take out the Hydra. then play a 4/3 Tarmogoyf . Bob attacks for 2. (16U/15M)

T5 U play Disciple of Bolas & another Woodland Cemetery. Sac 1 Giest and +3 to life & cards. The other Giest attacks & trades with the Goyf.

T5 Bob hits Marsh Flats for 0. I fetch a forest. play Garruk, Primal Hunter and activate his +1 Bob takes out Bolas (19U/14M)

T6 U play Varolz, the Scar-Striped & scavange 1 giest making him 4/4.

T6 Bob hits for 2 on a Scavenging Ooze . I Maelstrom Pulse your Varolz, and then play a Scavenging Ooze & +1 Garruk. Bob & the 3/3 token attack for 5. (14U/14M)

T7 U play Blood Artist & Hound of Griselbrand

T7 DC hits for 1 on a Inquisition of Kozilek, Which I used and it missed to the 2 high cost mana cards in your hand. I play a Verdant Catacombs but don't crack it. & another Ooze. DS exiles Maelstrom Pulse for 2 damage, Ooze 1 exiles Varolz. All 3 beast tokens attack wiping your board and reviving the hound to die again. taking out 2 of the tokens. (17U/11M) (Blood Artist did 5 damage)

T8 U play Flayer of the Hatebound T8 Bob hits a Goyf for 2. I play it 6/7. I -6 Garruk for 6 6/6 Wurms. DS exiles Inquisition of Kozelik for 2 damage. I use the Ooze to exile for cards from your grave yard, making it 7/7. (15U/15M)

T9 U draw & play a Vorapede . Flayer attacks & is blocked by a Wurm. Comes back dealing 5 damage. T9 I attack with everything. Vorapede blocks & deals 6 damage but it's not enough to stop the onslaught.

August 22, 2013 1:29 a.m.

Cool deck and Flayer of the Hatebound is nuts! +1

August 22, 2013 10:42 a.m.

CardsAndStuff says... #15

@ascreamingweas_65- Thanks! And he is awesome, isn't he?

August 22, 2013 6:23 p.m.

SranWrap says... #16

Solid man! Do you find that 4x Flayer of the Hatebound 's is a bit heavy on your mana curve? I'm thinking you could take out 2 of him and put in another Blood Artist and/or a Young Wolf .

Also have you considered Ooze Flux ? Doesn't cost you life like Thrull Parasite , and you can remove any number of counters from any amount of creatures with two mana. It is a 4 drop though, dramatically helps Undying creatures late game.

Good call with the Cauldron Haze , having the counters cancel-out eachother!

August 23, 2013 9:45 a.m.

SranWrap says... #17

Also Corpsejack Menace would wreck with Undying around, plus would boost Kalonian Hydra and Varolz, the Scar-Striped counters

August 23, 2013 9:47 a.m.

CardsAndStuff says... #18

@SranWrap- First, thanks for all of your feedback. Now, a few people have told me about the 4x Flayer thing, but it actually doesn't hurt the deck in play testing. He's really an integral part of the deck, so when I have him late game it's pretty much over. I last until six lands pretty much all the time with all of the early undying creatures too. I would like to try to find space for another Blood Artist though, as he's been so whenever he's on the battlefield. Ooze Flux is another thing I have considered but to have another four drop replacing the one drop I think is too mana heavy (and yes, I know I sound hypocritical right now). Corpsejack Menace Is actually a great idea, and I'll try to find space for him in the deck, although I keep diluting the deck with non-undying creatures. I'll still try to find some space for him though. Thanks!

August 23, 2013 10:03 a.m.

JoshWeihrauch says... #19

Maybe mikaeus the unhallowed would be a nice addition so all your things that dont un-die now do

August 23, 2013 11:17 a.m.

CardsAndStuff says... #20

@JoshWeihrauch- Thanks for the feedback! I did consider Mikaeus, but I think He's too mana- intensive.

August 23, 2013 11:32 a.m.

TheAgore47 says... #21

It seems like Thrull Parasite changes how this deck would work entirely. Why limit yourself with just Undying? Why not add persist?Kitchen Finks gives you two life and is essentially immortal with Thrull Parasite , Geralf's Messenger could do work with your deck. The triple black cost of Messenger might require mana restructuring but could make things even more fun.

August 31, 2013 10:53 p.m.

Sniper says... #22

The problem with this is that this deck gets hosed vs any sort of modern combo or control...

September 1, 2013 8:29 p.m.

CardsAndStuff says... #23

@TheAgore47- Well, in my view undying is just plain better. I know there are some very good persist cards out there also, mainly Kitchen Finks , but also I have a couple of cards that only work with undying (Kalonian Hydra , Cauldron Haze ). Thanks for the suggestion though. Also I had Geralf's Messenger but he was way too hard to cast.

@Sniper- I wish you knew how wrong you are. I haven't uploaded it, but I have a sideboard that is made just for those unfavorable matchups, and in playtesting I've won fifty percent if not more of those matches.

September 1, 2013 8:36 p.m.

tomtom9112 says... #24

Death's Shadow needs to be in here. scavenge 1 for +13/13???

September 2, 2013 12:40 p.m.

CardsAndStuff says... #26

@tomtom9112- I know it's tempting, but he only works with Varolz and is just a dead card otherwise.

September 8, 2013 12:45 p.m.

CardsAndStuff says... #27

Hey everyone. So lately through a lot of testing I've come to like this deck a lot, so I'm willing to invest some more money into it. I'm thinking maybe Deathrite Shaman In for another one drop (Thrull Parasite )? Probably some fetches, and Varolz may come out for Greater Good . Tell me what you think! (I'm talking to you, APPLE01DOJ).

September 8, 2013 8:14 p.m.

Kyuwrath says... #28

Thinking of a Corpsejack Menace ? That would really help.

September 10, 2013 7:46 p.m.

Given that you splash green, why not use Melira? Why its not a true Melira pod deck, (and i'm thankful i see something besides the infinite combos of that deck here) since you splash in the cauldron haze, you can get another set of 2 deaths from your creatures.

I.e; Your first death goes to the +1/+1. Persist would print it back with a -1/-1. With Melira, it wouldn't get a token, so you'd be back at square 1. next death, you'd get undying triggering again, giving you the +1/+1 again. and hopefully having another cauldron to burn. Instead of 3 rounds per guy, you'd get 4 and 2 of those at +1/+1 over what they would have been.

September 11, 2013 6:15 p.m.

Rotinaj says... #30

@Dragonstar4Life Melira, Sylvok Outcast doesn't bring the undying creatures back to square 1. It just prevents the creatures having the -1/-1 counter placed on them so they still have the +1/+1. Next time they die, the won't come back.

September 11, 2013 7:14 p.m.

CardsAndStuff says... #31

@Kyuwrath Many people suggest corpsejack but I don't see how great it is here. Maybe you could offer some insight? I understand it doubles the counters once my undying creatures die but that's the only application.

@Dragonstar4Life What Rotinaj said.

September 19, 2013 9:20 p.m.

I am aware that Melira doesn't work on undying alone. Read what i wrote about him already using cauldron haze. So no, actually, here are the ways the creature dies:

1- Regular death, comes back with a +1/+1 due to undying.2- Now it has the +1/+1, it will die as normal and undying won't kick in. However, using cauldron haze will bring it back with a -1/-1 due to persist. With melira, this would prevent the -1/-1, thus putting the creature at 0/0.3-Now it dies again, since it doesn't have a +1/+1, undying kicks in again and it comes back with +1/+1.Rinse repeat as you have melira/hazes. Even without additional, the creature(s) had 4 lives to them (Reg, +1,0,+1)

Remember that when creatures die, tokens are removed. The triggered abilities of undying/persist are when the creature would be sent to the graveyard, thus the combo works.

September 20, 2013 11:45 a.m.

and yes, i know it would come back with the -1/-1 on it even with out melira using haze, but you're ETB from Flayer is stronger with the combo, and you're overall S/T is higher. its a suggestion, not something i think is 100% needed.

September 20, 2013 11:48 a.m.

linkizzl says... #34

Just saying, Dark Confidant hurts you a lot. Anything with CMC 4 or greater is like getting punched in the face, and top decking a Greater Gargadon is like stepping on a land mine: You might survive if you are careful, but you will at least lose a leg.

October 2, 2013 6:27 p.m.

CardsAndStuff says... #35

Thanks for the heads up, wasn't thinking anything but card advantage when I put him in cause this deck has been running out of fuel lately. Same reason I put in a Greater Good , but that's been working out. I'll get Bob out of there right now.

October 2, 2013 6:50 p.m.

a great card for this deck would be Victimize . sacraficing Flayer of the Hatebound is a badass move

October 2, 2013 8:33 p.m.

CardsAndStuff says... #37

dragonrider1988- That card would be awesome! Unfortunately, it's not modern legal.

October 2, 2013 8:35 p.m.


October 2, 2013 8:37 p.m.

linkizzl says... #39

Do people not pay attention to format on here?

October 2, 2013 8:39 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years

This deck is Modern legal.

Cards 60
Avg. CMC 2.75
Folders Fun Decks, gg, Good decks, Cool decks
Top rank #30 on 2013-07-28
Views 6306

Revision 10 See all

4 years ago)

-1 Cauldron Haze main
+2 Tragic Slip main
+3 Abrupt Decay main
-1 Young Wolf main
-1 Demonlord of Ashmouth main
+2 Greater Gargadon main
-1 Birthing Pod main
+2 Greater Good main
+3 Birds of Paradise main
-2 Geralf's Messenger main
-2 Kalonian Hydra main
-1 Lightning Bolt main
+4 Inquisition of Kozilek main
+1 Birds of Paradise main
-1 Dragonskull Summit main
+1 Stomping Ground main
-1 Blood Crypt main
-1 Forest main
+2 Dark Confidant main
-1 Tragic Slip main
and 24 other change(s)