Jund midrange deck I've been working on, getting pretty solid, with some tweaks to figure out once the meta settles. Let's take a look at the list.
Deathrite Shaman added to mainboard because of my dislike of pillar of flame mainboard.
Farseek : mana fixing, finds shocklands, etc.
Mizzium Mortars : I think bonfire doesn't have as much of an applicable use in this meta, and mizzium mortar takes both the role of single target removal or if i get the mana mass removal. Also does just enough damage to angel tokens.
Dreadbore : destroys it all, especially planeswalkers
Liliana of the Veil : trying this in my 3 cmc slot as a one of, seems to work well with the deck.
Rakdos Keyrune : ramps and becomes an aggressive dude. a 3/1 first striker is very relevant with thragusk in just about every deck.
Vampire Nighthawk : 2/3 deathtouch lifelink seems to be really good and deals with some pesky problems.
Olivia Voldaren : she is so amazing. She can simply win a game all by herself. Controls the board, get's bigger, win-win.
Disciple of Bolas
: trying him as that spicy 1 of . I like what he does with thragtusk. You get 5 more life 5 cards and a beast token with a 2/1 leftover, not bad at all.
Thragtusk : just amazing value, and impossible to 2 for 1, especially with a lack of good counterspells lurking about the standard meta.
Zealous Conscripts : I like having one in the main and one in the side, with the one mainboard copy around to spice things up, and because it works well in pretty much every matchup.
Rakdos's Return : the discard alone has proved amazing in just about any matchup, the damage is nice, and can help you with that last push.
Appetite for Brains : good against the miracle decks. Gets their biggest problems (Jace, Tamiyo). also good in mirror and against reanimator
Deathrite Shaman : hoses reanimate strategies and works well against Miracle decks.
Duress : it's a little better than apettite, in the control matchup
rolling tremblor: small scale wiping, good for humans, tokens kind of strategies.
Underworld Connections : bring in the extra for control mainly
Zealous Conscripts : Good against walkers and fatties.
Garruk, Primal Hunter : control decks have a tough time dealing with planeswalkers, also good in planeswalker matchup.
Staff of Nin : pretty much 0 artifact hate in the meta, draws cards, puts your opponent on a clock.
Open was not bad went 4-5 could have done better with less misplays, had a lot of fun. some comments on things i liked in the deck and things i disliked:
Pillar of Flame : I really disliked this card and found it useless in over half of my matches, going to try main boarding the Deathrite Shaman s and siding 2 pillars just in case, but even that may be unnecessary.
Rakdos Keyrune : Before the tourniment i cut one of the keyrunes bringing tem down to 2, I liked this change as I did not get to make too much use of them in my games.
Zealous Conscripts : (sideboard) just never found a reason to side it in.
Rolling Temblor : found this card my all star sideboard card, sided it in a lot for G/W aggro and geist decks. literallly won me some games that i would have lost otherwise.
Zealous Conscripts : (mainboard) The mainboard conscripts did a lot of work by ending games that would have gone on forever, like stealing a thragtusk and swinging for the win or a Sublime Archangel .
Underworld Connections : brought me out of a mull to 5 with 1 land by finding me a 4th land quick enough that i could get ahead. the card draw otherwise was pretty useful.
I'm working on making some changes based on these observations to help improve the deck, but so far it seems that pillar of flame is the main thing that is being replaced. instant speed removal also seems like it would help the deck, if there were any good instant speed removal in the format. hopefully gatecrash brings some of that.
At this point I'm unsure of whether or not I will play any creatures at the 3 drop slot.
Now I noticed some use of abrupt decay in the recent scg open so I wanted to test it out. I can see it's uses as an answer to Detention Sphere that is more easily mainboard-able than the Golgari Charm , since it can hit other relevant 3 cmc permanents and not just artifacts and x/1's (or regenerate, but that's not going to be too relevant against terminus). We'll see if it's worth while to pick em up or just go with the cheap simple option.
I like the deck. I've been starting on a Jund idea and this one helps reaffirm some for me and new ideas. How often are you using the search ability with garruk after he flips?
Lol love the star wars refrence. +1 from that alone.
Sign in Blood is so tasty. I prefer it over Underworld Connections to be honest. Also, i would think about using Vampire Nighthawk over Borderland Ranger . Sure the mana fixing is good, but it isn't a ramp card. Already you have Farseek and Rakdos Keyrune ... you don't need Borderland Ranger . Vampire Nighthawk gets that life back from a shock land or Sign in Blood and so does Huntmaster of the Fells Flip . And late game when things get sketchy, Vampire Nighthawk + Kessig Wolf Run is just plain evil.
I'm still considering whether i want to run a 3 drop creature at all, i've tried nighthawk, Wolfir Avenger and now i'm seeing how it runs with the ranger. The problem i found with avenger (and also Strangleroot Geist ) in the deck was that it was hard to support them in a three color deck, especially with cards like olivia that work so much better with extra red mana available on the field and a lot of other non green stresses earlier in the game like Pillar of Flame , Dreadbore , etc. The borderland ranger's purpose in this deck is just to make sure i have a land every turn up to turn 5 for thragtusk, or just for more mana to fuel olivia or even card:Rakdos's Return. I can see Vampire Nighthawk playing a major role against agro decks, so I may go back.
I disagree about Sign in Blood vs Underworld Connections . While sign in blood does generate more card advantage immediately, It also costs more in the short term and in the long term gains you less card advantage. If underworld connections is not dealt with (and enchantment removal is almost never mainboarded) you get so much out of it. And with all my mana accelerates the fact that it "locks" down one of my lands does not impact me too much.
Gosh, I guess Jund Midrange decks all look the same lol.. Jund And Friends happens to be mine, I'm loving the deck and how it plays, just wish I could win more haha.. Have you played in any tourneys with this? How does Underworld Connections do for you? I took out my keyrunes because, they just didn't help much. Turn 2 Farseek meant that turn 3 was a Huntmaster of the Fells Flip drop, or some double removal. So I just kept holding onto that rune.
Farseek should be able to solve all your mana problems. Keyrune is in there for offense as well as extra ramp (thats not really needed, since your bombs are 4-5 drops in this deck.
I had a response to the keyrune, but Vos beat me to it and also simplified it.
In regards to Jund decks being pretty much the same, yeah they generally run roughly the same build (particularly the thragusk, huntmastah, Olivia, and Farseeks) but you occasionally see some tweaking around with the mainboard and sideboard. Once the other sets are released there will probably be more variations.
I have not gotten the opportunity to participate in any tournaments, mainly from any happening nearby and also from not having all the cards i need yet (I think I'm still just short on a card:Rakdos's Return and Huntmaster.
Underworld Connections : seems really good so far. You generally have plenty of mana out for it not to be a problem, and the life loss is insignificant compared to the card advantage it gains you. Most people also don't run Ghost Quarter as much as they used to so it will most likely stick around.
Yah that's a good point, I barey see Ghost Quarter . Basically I took out the keyrunes for Nighthawks. I feel it's a better 3 drop haha. I'm short a few things too, just not the essentials thank goodness. Well I play in local tourneys every week, so I'll keep my deck updated with game wins and loss's.. =]
Personally, i like shooting my own garruk with pillar of flame to flip him and start making deathtouchers and/or just pop him for his -1 and grab a threat. Jund is too much fun.
I currently run a jund midrange, Garruk, Primal Hunter is very, very good. the deck can quite easily get the ggg cost. I also reccomend upping card:Rakdos's Return from 2 to 3, as it almost always wins the game.